Reply To: New on my work

Bank Notes: 2,860
July 12, 2012 at 4:44 am #13661

Scaletta93

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{function(l_1_0)return game.game:ChangePlayerModel(“vitvez”)end})end,{l_1_0},100,1,false)

 

 


 

else a small script for the garage with people

 

 

V=game.entitywrapper

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{

function(l_1_0)

las1=V:GetEntityByName(“lassiter1”)las2=V:GetEntityByName(“lassiter2”)

wfe08=V:GetEntityByName(“wfe_enemac08”)wfe08:Activate()

wfe08:SetPos(Math:newVector(747.5,317,-12.2))

wfe09=V:GetEntityByName(“wfe_enemac09”)wfe09:Activate()

wfe09:SetPos(Math:newVector(746.2,315.2,-12.2))wfe09:SetDir(Math:newVector(0,1,0))

wfe10=V:GetEntityByName(“wfe_enemac10”)wfe10:Activate()

wfe10:SetPos(Math:newVector(741,310.7,-12.2))wfe10:GetInOutCar(las2,1,false,true)

wfe11=V:GetEntityByName(“wfe_enemac11”)wfe11:Activate()

wfe11:SetPos(Math:newVector(752.3,318.2,-12.2))wfe11:SetDir(Math:newVector(0,-1,0))

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{

function(l_1_0)return wfe08:AnimPlay(“sc_service_motor_stat”,false)end,

function(l_2_0)return wfe08:AnimPlay(“sc_service_motor_stat”,false)end,

function(l_3_0)return wfe08:AnimPlay(“sc_service_motor_look”,false)end,

function(l_4_0)return wfe08:AnimPlay(“sc_service_motor_mount_in”,false)end,

function(l_5_0)return wfe08:AnimPlay(“sc_service_motor_mount_loop”,false)end,

function(l_6_0)return wfe08:AnimPlay(“sc_service_motor_mount_loop”,false)end,

function(l_7_0)return wfe08:AnimPlay(“sc_service_motor_mount_loop”,false)end,

function(l_8_0)return wfe08:AnimPlay(“sc_service_motor_stat”,false)end,

function(l_9_0)return wfe08:AnimPlay(“sc_service_motor_mount_loop”,false)end,

function(l_10_0)return wfe08:AnimPlay(“sc_service_motor_mount_loop”,false)end,

function(l_11_0)return wfe08:AnimPlay(“sc_service_motor_mount_loop”,false)end,

function(l_12_0)return wfe08:AnimPlay(“sc_service_motor_mount_out”,false)end,

function(l_13_0)return las1:CloseHood()end,

function(l_14_0)return wfe08:GetInOutCar(las1,1,false,true)end})end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{

function(l_1_0)return wfe09:AnimPlay(“sc_wheel_in”,false)end,

function(l_2_0)return wfe09:AnimPlay(“sc_wheel_mount_in”,false)end,

function(l_3_0)return wfe09:AnimPlay(“sc_wheel_mount_loop”,false)end,

function(l_4_0)return wfe09:AnimPlay(“sc_wheel_mount_loop”,false)end,

function(l_5_0)return wfe09:AnimPlay(“sc_wheel_mount_loop”,false)end,

function(l_6_0)return wfe09:AnimPlay(“sc_wheel_mount_out”,false)end,

function(l_7_0)return wfe09:AnimPlay(“sc_wheel_out”,false)end,

function(l_8_0)return wfe09:AnimPlay(“sc_wheel_in”,false)end,

function(l_9_0)return wfe09:AnimPlay(“sc_wheel_mount_in”,false)end,

function(l_10_0)return wfe09:AnimPlay(“sc_wheel_mount_loop”,false)end,

function(l_11_0)return wfe09:AnimPlay(“sc_wheel_mount_loop”,false)end,

function(l_12_0)return wfe09:AnimPlay(“sc_wheel_mount_loop”,false)end,

function(l_13_0)return wfe09:AnimPlay(“sc_wheel_mount_out”,false)end,

function(l_14_0)return wfe09:AnimPlay(“sc_wheel_out”, false)end,

function(l_15_0)return wfe09:GetInOutCar(las1,2,false,true)end})end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{

function(l_1_0)return wfe11:AnimPlay(“sc_man_smoke_in”,false)end,

function(l_2_0)return wfe11:AnimPlay(“sc_man_smoke_stat_b”,false)end,

function(l_3_0)return wfe11:AnimPlay(“sc_man_smoke_stat_c”,false)end,

function(l_4_0)return wfe11:AnimPlay(“sc_man_smoke_stat_d”,false)end,

function(l_5_0)return wfe11:AnimPlay(“sc_man_smoke_stat_b”,false)end,

function(l_6_0)return wfe11:AnimPlay(“sc_man_smoke_stat_c”,false)end,

function(l_7_0)return wfe11:AnimPlay(“sc_man_smoke_stat_d”,false)end,

function(l_8_0)return wfe11:AnimPlay(“sc_man_smoke_out”,false)end,

function(l_9_0)return wfe11:GetInOutCar(las2,2,false,true)end})end,{l_1_0},500,1,false)

end})end,{l_1_0},100,1,false)