Forum Replies Created
Druuc
its uploaded and waiting for server admins approval
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good Idea
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> , thank you
i checked the LicenseRules, and it says, “This software may be distributed freely on online services.”
so i will upload the ZipArchive
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Hello group 2009,
sounds interresting
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I think one of the biggest problems for modding MAII are the compiled/crypted LUA Scripts.
Some weeks ago i dl’ed all the LUAdec stuff.
I tried to understand the src, made comments und setted up a debug evironment.
Unluckily i used a virtualmachine for that, by accident i resetted this VM, so all my efforts was lost.
well, doesnt really matter, because there was not much results yet.
I had most of the .luac from MaII extracted with ricks tools and run throug luadec.
The result was not satisfying and luadec crashed or stopped with errors, when the run was completed
there was a lot of unresolved / missing code in the result.
Well the lua interpreter inside mafiaII.exe can execute the code, so there schould be a possibilty
to decompile it.
– its not a binary optimized code like a modern c-compiler would generate
– if you open an extracted .luac from MAII with an editor (e.g. notepad++) you still
can see/guess what the code does
But luadec would need some seriuos work to get the correct decompiling done.
Althoug i think that 2k “cooks there own soup with the .luac” (something special and not standard in the
lua headers)
In any case, succesful decompiling of the .luac’s would be a greath breakthrough for maII modding.
greetings
druuc
Hello All,
just newly registered here.
FR JA 3.0 works great for me.
Until now (played about 6hours) i had only a endless loading screen when i was using the Tram teleport.
Thank you so much eXistenZ34 for this mod.
And thanks to all other modders/contributors here.
Its nice to enter the the cathouse in FR JA3.0.
But still missing the poplulation like in the regular DLC mission.
I tried once to anlayze / decompile that missionscript, without success.
But so far as i could see, its crapy programmed and i wonder that it works.
Holy crap i think that programmer must have been drunk
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I don’t understand why people of 2k czech try to avoid any successful moddings of maII ?.
(- like crypting all the .lua code, disabling modder menus in updates etc. .)
If you look at Biowares “Dragon Age Originis”, for example.
Bioware gave the users a SDK / Toolset and the modding scene there is STILL active.
There is a huge amount of playalbe mods and that was a good thing for bioware itself.
I know a very nice freeware tool for handling Mod Installtion/Deinstallation with AutoBackup
of the original files. Because it would be offtopic here i will look to find the correct
forum to post infos about it.
So thats if for the moment.
greetings to all
Druuc
