Forum Replies Created
djbozkosz
Greenville extension old concept arts:
[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/cwa000.jpg&key=1ef93deb908261ee6dee6f96927677907ef1375c882aba47717324eaf822313f[/img]
[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/cwa001.jpg&key=e53513e97f382c53d2318f4f4c89ccd6f82c5924a90272afccc6b856a4aab2f2[/img]
Once again thanks
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Whole map:
[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/0mapm.jpg&key=fc5611b8b09e5ede5e97b572a71beba9ffc29c3065b3f6e157f022334785a608[/img]
Latest screens:
Next PlayStation 2 conversion: Barn Shortcut.
[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/k025.jpg&key=a67189d40e12df712af6ba762d56e32f2608e19ddd6c9aa0a5870ceb8dc48d96[/img]
[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/k026.jpg&key=0730daed6e94270ed31adb0beb7e1625bb6dea39eea6e19c35df8e44547fa4de[/img]
[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/k027.jpg&key=39e8e23e6decb856eeaf0064949175ec27ce5563280fcdf3010a0e803afbc405[/img]
[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/k028.jpg&key=b22bf79a4724b01fb2aa23ca1176833fdca5f0b0c377e57e0b0457f087acd483[/img]
[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/k029.jpg&key=9d4ec5a3f8df430c1c4aeae4b0493553027fb2eaf30c283915e090a22c3c67be[/img]
Overall news: [url=http://www.djbozkosz.wz.cz.]http://www.djbozkosz.wz.cz.[/url]
Old PS2 gameplay:
time: 14:50.
From testing:
[youtube:7xarl3lv]
[/youtube:7xarl3lv]
Clothes:
Splc01M.bmp
Splc02M.bmp
BnkO01.bmp
Pants:
Cklh13M.bmp
Shoes:
CBOT02M.BMP
Capsule:
Pouzdro.bmp
A little progress:
[img]//i49.tinypic.com/34pxizp.jpg&key=959cbd00e890ce952617073ffd6138e37ec55c74a719204f510287ded80b0d83[/img]
[img]//i46.tinypic.com/ezlo4m.jpg&key=a3ff9869be137b48665e630add843223e40e215ab673de42e6dcefc829760b2e[/img]
Second version – toughened glass:
[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/118biuwj1h35eoq/Game%25202013-01-14%252022-20-23-95.jpg&key=f89e47e122f60498d61b1a635bdf4ae79c15f6cad6123b50a1bebc2c0680c33b[/img]
[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/n862omzucnwwgqe/Game%25202013-01-14%252022-20-26-33.jpg&key=43e6e9ac442e5980d09c5b539f2e306399cfebc9fa726a32412094ea04ace9eb[/img]
[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/038mq1mzovo0a16/Game%25202013-01-14%252022-20-27-62.jpg&key=4c386ad4bb35b426a2bca7a61b10135291851246488e6ee9da7db5d48cc63de9[/img]
[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/x3jcce0ieedlreb/Game%25202013-01-14%252022-14-46-58.jpg&key=74b9837bc4b70cb87539310e4aea361d765ccf16c490dd6cbdd8ad4e7326ae8e[/img]
[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/m1b5jqepvg0txmn/Game%25202013-01-14%252022-15-25-15.jpg&key=a7421039993b72179c3e73ec1dd280792a63e5ee3b1a803eeb0413b746476b4a[/img]
A little inspiration:
[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/60fgf098pd25cs3/mirrors_edge_01.jpg&key=64504f384eff40c5b667bbaab2e802fbbec7215c2c71ea2536ce702bded70439[/img]
Maybe final version of shattering:
[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/0418675k6utwyqf/Game%25202013-01-13%252018-33-15-65.jpg&key=dccc0b8b1c1e1cc9130cf73affc431103f7066313173cc31f22e31d595d4f1e3[/img]
[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/amat6zek7n8azbe/Game%25202013-01-13%252018-33-17-30.jpg&key=6e0c5d6f07fffab205e7e55339709b471e3ce1fc90526a159fb076ae5686549c[/img]
[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/iievluqdhx2hy3j/Game%25202013-01-13%252018-45-32-52.jpg&key=0088655fef0ae4b6e5e6c4eb3b7894f067848c5a85aed2ae43290d602ed02f26[/img]
Hi-res shadows:
[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/1r5yb98k6i3u49j/Game%25202013-01-05%252018-30-40-62.jpg&key=4eb2adbfb8007c5be85d0fcfe72f5fb1ca95ce9851e6fc8f3fec99c47eec5307[/img]
[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/q1c4nufnkbnnq8c/Game%25202013-01-07%252015-38-49-42.jpg&key=669b28c50c3c274bf105f5ec785f56935183fb03aec54dbb07b6fe80ddfe8388[/img]
[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/zqtx5lpdl6luvn5/Game%25202013-01-07%252015-40-39-53.jpg&key=0632fa1186032622cde6feb6eea064a4cc84238ef073092a7724781c7e5d6017[/img]
calculated during learning to school exams…
And some glass effects:
[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/ouy6413kqrz6zkc/Game%25202013-01-13%252000-17-04-80.jpg&key=3a9336bc4e37b5a5589c0980320cda467006884df43af3298d781054e9d077a0[/img]
[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/95r8y04tw9k36p2/Game%25202013-01-13%252000-17-05-73.jpg&key=2576d95e2e1ed0054646ed1a48f44c54baf9b6e8ce1cf12cf7447bf5a2e42803[/img]
[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/estyao3yk8yt2ci/Game%25202013-01-13%252000-17-07-60.jpg&key=75a9b881667d424af5e6cbaef3a193523a630395d466ac0a9498e4bbbea9c149[/img]
I summarized (in Czech) description of my Boz Mod on my website: http://www.djbozkosz.wz.cz/index.php?id=modding/boz_mod.
Here is English translation:
Overall changes in Freeride:
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[/ul]
Changes in Freeride: City:
[ul]
[/ul]
Changes in Freeride: Countryside:
[ul]
[/ul]
Changes which are visible in whole game:
[ul]
[/ul]
Cooling system while baking lightmaps:
[img]//djbozkosz.wz.cz/screen20.jpg&key=46f18fe496fdc982f434434b2dd6084811d88469548c604f78e7e7a4201197e5[/img]
Standard object to sector converter implemented.
[img]//dl.dropbox.com/s/say9n4lsroq2z7d/screen10.jpg&key=fcc7c4c661cab897a107c6175d14cc29631d221bc22850eed5c1ebafed54fa0d[/img]
Great
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In material types I discovered flag which changes drawing of environment texture. Exported models from Zmodeler have only overlay mixing. But If you add 0x00000400 (in file 00040000) to material type, result will be additive environment mapping. Env ratio will be ignored, but I doesn’t matter, because you can use whole range of brightness. Eg for sun reflections on the cars.
[img]//dl.dropbox.com/s/nwcvn3nz07a74vm/screen09.jpg&key=a5e79adfaf72e63ee40c45d28be1afa0da2a51a3052a47c16294fa2085e7e374[/img]
This is better than old overlay type, because when you set the env ratio to 1, diffuse texture will be invisible.
I updated informations at first post.
