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djbozkosz

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12 years, 11 months ago
#16532

Greenville extension old concept arts:

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/cwa000.jpg&key=1ef93deb908261ee6dee6f96927677907ef1375c882aba47717324eaf822313f[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/cwa001.jpg&key=e53513e97f382c53d2318f4f4c89ccd6f82c5924a90272afccc6b856a4aab2f2[/img]

12 years, 11 months ago
#16525

Once again thanks smile.png” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

 

Whole map:

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/0mapm.jpg&key=fc5611b8b09e5ede5e97b572a71beba9ffc29c3065b3f6e157f022334785a608[/img]

12 years, 11 months ago
#16516

Latest screens:

Next PlayStation 2 conversion: Barn Shortcut.

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/k025.jpg&key=a67189d40e12df712af6ba762d56e32f2608e19ddd6c9aa0a5870ceb8dc48d96[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/k026.jpg&key=0730daed6e94270ed31adb0beb7e1625bb6dea39eea6e19c35df8e44547fa4de[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/k027.jpg&key=39e8e23e6decb856eeaf0064949175ec27ce5563280fcdf3010a0e803afbc405[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/k028.jpg&key=b22bf79a4724b01fb2aa23ca1176833fdca5f0b0c377e57e0b0457f087acd483[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/k029.jpg&key=9d4ec5a3f8df430c1c4aeae4b0493553027fb2eaf30c283915e090a22c3c67be[/img]

 

Overall news: [url=http://www.djbozkosz.wz.cz.]http://www.djbozkosz.wz.cz.[/url]

 

Old PS2 gameplay:

time: 14:50.

13 years ago
#16461

From testing:

[youtube:7xarl3lv]

[/youtube:7xarl3lv]

13 years ago
#16453

Clothes:

Splc01M.bmp

Splc02M.bmp

BnkO01.bmp

 

Pants:

Cklh13M.bmp

 

Shoes:

CBOT02M.BMP

 

Capsule:

Pouzdro.bmp

13 years ago
#16445

A little progress:

[img]//i49.tinypic.com/34pxizp.jpg&key=959cbd00e890ce952617073ffd6138e37ec55c74a719204f510287ded80b0d83[/img]

[img]//i46.tinypic.com/ezlo4m.jpg&key=a3ff9869be137b48665e630add843223e40e215ab673de42e6dcefc829760b2e[/img]

13 years ago
#16407

Second version – toughened glass:

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/118biuwj1h35eoq/Game%25202013-01-14%252022-20-23-95.jpg&key=f89e47e122f60498d61b1a635bdf4ae79c15f6cad6123b50a1bebc2c0680c33b[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/n862omzucnwwgqe/Game%25202013-01-14%252022-20-26-33.jpg&key=43e6e9ac442e5980d09c5b539f2e306399cfebc9fa726a32412094ea04ace9eb[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/038mq1mzovo0a16/Game%25202013-01-14%252022-20-27-62.jpg&key=4c386ad4bb35b426a2bca7a61b10135291851246488e6ee9da7db5d48cc63de9[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/x3jcce0ieedlreb/Game%25202013-01-14%252022-14-46-58.jpg&key=74b9837bc4b70cb87539310e4aea361d765ccf16c490dd6cbdd8ad4e7326ae8e[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/m1b5jqepvg0txmn/Game%25202013-01-14%252022-15-25-15.jpg&key=a7421039993b72179c3e73ec1dd280792a63e5ee3b1a803eeb0413b746476b4a[/img]

 

A little inspiration:

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/60fgf098pd25cs3/mirrors_edge_01.jpg&key=64504f384eff40c5b667bbaab2e802fbbec7215c2c71ea2536ce702bded70439[/img]

13 years ago
#16399

Maybe final version of shattering:

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/0418675k6utwyqf/Game%25202013-01-13%252018-33-15-65.jpg&key=dccc0b8b1c1e1cc9130cf73affc431103f7066313173cc31f22e31d595d4f1e3[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/amat6zek7n8azbe/Game%25202013-01-13%252018-33-17-30.jpg&key=6e0c5d6f07fffab205e7e55339709b471e3ce1fc90526a159fb076ae5686549c[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/iievluqdhx2hy3j/Game%25202013-01-13%252018-45-32-52.jpg&key=0088655fef0ae4b6e5e6c4eb3b7894f067848c5a85aed2ae43290d602ed02f26[/img]

13 years ago
#16396

Hi-res shadows:

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/1r5yb98k6i3u49j/Game%25202013-01-05%252018-30-40-62.jpg&key=4eb2adbfb8007c5be85d0fcfe72f5fb1ca95ce9851e6fc8f3fec99c47eec5307[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/q1c4nufnkbnnq8c/Game%25202013-01-07%252015-38-49-42.jpg&key=669b28c50c3c274bf105f5ec785f56935183fb03aec54dbb07b6fe80ddfe8388[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/zqtx5lpdl6luvn5/Game%25202013-01-07%252015-40-39-53.jpg&key=0632fa1186032622cde6feb6eea064a4cc84238ef073092a7724781c7e5d6017[/img]

calculated during learning to school exams…

 

And some glass effects:

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/ouy6413kqrz6zkc/Game%25202013-01-13%252000-17-04-80.jpg&key=3a9336bc4e37b5a5589c0980320cda467006884df43af3298d781054e9d077a0[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/95r8y04tw9k36p2/Game%25202013-01-13%252000-17-05-73.jpg&key=2576d95e2e1ed0054646ed1a48f44c54baf9b6e8ce1cf12cf7447bf5a2e42803[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/estyao3yk8yt2ci/Game%25202013-01-13%252000-17-07-60.jpg&key=75a9b881667d424af5e6cbaef3a193523a630395d466ac0a9498e4bbbea9c149[/img]

13 years, 1 month ago
#16285

I summarized (in Czech) description of my Boz Mod on my website: http://www.djbozkosz.wz.cz/index.php?id=modding/boz_mod.

 

Here is English translation:

Overall changes in Freeride:

[ul]

  • reworked freeride scipts: speeding, gun shop
  • light auto-health
  • camera fov – for better acceleration and brake effect in the car
  • jump out of the car
  • photomode – custom camera set, save camera, etc.
  • dynamic weather and day cycle, sun ray effect, volumetric lights
  • reflective water – Water Shader (special thanks: MR F) + own water with sun reflection
  • reflective road
  • water isn’t deadly now
  • draw distance is increased to three kilometers
  • sparial grass and other vegetation
  • work on road, common jumping platforms
  • various types of missions: action from Salieri, something with cars from Lucas
  • [/ul]

     

    Changes in Freeride: City:

    [ul]

  • new locations: Salieri’s bar, Morello’s bar, Italian Garden, Bertone’s service, Tommy’s house, aisle from Running Man mission, factory from Just For Relaxation mission (available in mission), etc.
  • cars on every car parks, some park are secured
  • subway – is linked on the old elevated railroad, from Winslet Ave in Little Italy over train station in Works Quarter, under harbor to Municipal Building in Central Island, then over Downtown to church in Oakwood and to Market Ave in Hoboken
  • countryside as background
  • [/ul]

     

    Changes in Freeride: Countryside:

    [ul]

  • new locations: Clarks Motel, meadows and fields which were unavailable before – around motel, farms and behind rest stop, road to the hill in the center of coutryside, hole near downhill from big bridge, Deadfall Pass – pass behind the dam, road around vineyards – both are conversions from PlayStation 2 game version
  • new city and countryside as background, patches in countryside – new forests, etc.
  • [/ul]

     

    Changes which are visible in whole game:

    [ul]

  • high resolution ground textures
  • HD trees + mipmapping
  • mipmapping for all buildings in the city
  • enhanced reflection for all cars
  • some more modified textures (blood, glows, particle effects, etc.)
  • inproved gun sounds, glass sounds, etc.
  • [/ul]

    13 years, 2 months ago
    #16112

    Cooling system while baking lightmaps:

    [img]//djbozkosz.wz.cz/screen20.jpg&key=46f18fe496fdc982f434434b2dd6084811d88469548c604f78e7e7a4201197e5[/img]

    13 years, 3 months ago
    #16005

    Standard object to sector converter implemented.

    [img]//dl.dropbox.com/s/say9n4lsroq2z7d/screen10.jpg&key=fcc7c4c661cab897a107c6175d14cc29631d221bc22850eed5c1ebafed54fa0d[/img]

    13 years, 3 months ago
    #15973

    Great <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

    13 years, 3 months ago
    #15925

    In material types I discovered flag which changes drawing of environment texture. Exported models from Zmodeler have only overlay mixing. But If you add 0x00000400 (in file 00040000) to material type, result will be additive environment mapping. Env ratio will be ignored, but I doesn’t matter, because you can use whole range of brightness. Eg for sun reflections on the cars.

    [img]//dl.dropbox.com/s/nwcvn3nz07a74vm/screen09.jpg&key=a5e79adfaf72e63ee40c45d28be1afa0da2a51a3052a47c16294fa2085e7e374[/img]

    This is better than old overlay type, because when you set the env ratio to 1, diffuse texture will be invisible.

    13 years, 3 months ago
    #15894

    I updated informations at first post.

    Viewing 15 posts - 1 through 15 (of 69 total)