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Viewing 15 posts - 1 through 15 (of 19 total)

B1010

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14 years ago
#13013

eXistenZ34

Have you seen my animation? I wrote the following positions, thanks to you that this made ??it possible to use animations, if you read further. These guys mafiapub.com cloves of Modding Mafia 2, but the best in the Mafia 1. The next time I write, thanks for the tip.

14 years ago
#13010

I also wrote that the mod is based on M2ex, what’s the problem? And I’m not saying that I did M2ex.

14 years ago
#13004

eXistenZ34

This Free Ride I have done myself, based on earlier versions of Free Ride zahar999. Most of the scripts I’ve used and your Free Ride zahar999. The script is located in the Free Ride language packs when I install it uu razarhiruesh understand what’s what

14 years ago
#12991

It can even convert a car in GTA 4?? And since car very much, good job

14 years ago
#12990

Thank you. As you can see I designed this FreeRide since January. But while this current Beta version, I’ll improve it and refine. Now make the option of opening the gate Derek warehouse, and bug fixes.

14 years ago
#12984

I also use a Chrom, and convert all pages.

 

Website http://www.playground.ru is something all of the general community in Russia, where discussing the game, comment, add files (fashion, cars, additions), and interact on the forum. I’m there too, and develop a Free Ride there too.

14 years ago
#12982

Sorry, could not find the other file sharing in the future, find something poluchshe

14 years ago
#12920

eXistenZ34

But there is a problem with two machines do not display correctly winter texture of the dirt, I agonized for a long time, but nothing happens. Beverly Shubert, Smith Custom 200 and 200 Smith Custom Police specialists, Here:

 

[img]//s50.radikal.ru/i128/1206/16/cdfb8515a616.png&key=4ccaf599a0b42cd9479dc028ca29aab219d0fd54fe8c8dcfad2c48f3c06193ea[/img]

 

Do you happen to know because of what may be a problem?

14 years ago
#12911

eXistenZ34

No no no, there is the texture of contamination for the summer, and I have done since the pollution for the winter. Just changed the colors, here:

 

[img]//s51.radikal.ru/i132/1206/ef/7eacf268ce46.png&key=0ae30c98035d75c76288feffe451263792761ab6fb3da95f017a6afe7ea4ccbe[/img]

[img]//s017.radikal.ru/i425/1206/8c/6ee9d5d7f7ce.png&key=1f80721a1ba7199ce1405060032f64541e29a34a9c20f07652ad0008a460ad51[/img]

[img]//s019.radikal.ru/i641/1206/e0/529cfa667a7d.png&key=3066f9eb1d4a9562f15ea1b729c7d4725e5c6af52c2e19d0775be5a35da3b694[/img]

[img]//s018.radikal.ru/i506/1206/33/3690b81a0e9c.png&key=d9e68baee9d06f6883573afe2be0db6867898b514abc987f6af8b3dac0f4b9d4[/img]

[img]//s019.radikal.ru/i601/1206/0d/e5dbbb33795f.png&key=90f1c400834d82fc1798c70a090807ee25fc7af4ccfe80c44c4494513002f4e0[/img]

 

[hr:2yub0su1][/hr:2yub0su1]

Ok

14 years ago
#12885

eXistenZ34

Need your advice, what do you think of this version of the machine Ascot Bailey in the winter version of the beautiful?

[img]//s55.radikal.ru/i147/1206/a4/6a983b772d5e.png&key=d02d821f703dc6d411266d3c34413b257b056ce19c044bfd5bba7041433538cd[/img]

 

If you go I’ll be doing the same machines are 50 years under a winter version.

14 years, 4 months ago
#9847

eXistenZ34 

? ??? ???? ??? ????? ??? FR MII ? ??? ????? ??? ? ??? ?

? ??? ???? ??? ??? 50/50

? ??? ? ??? ??? ? ??? ????? 100% ??? ??? FR MII?? ? FR J?

? ??? ? ??? -?? ??? ?, ??? ??? ??? ? ??? ???? ?? M2ex. ??? ????? ??? ? ??? ???? ?? M2ex

14 years, 4 months ago
#9837

??? ???? ??? ????? ??? ????

 

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_in", false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_a", false)end,{l_1_0},10000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_b", false)end,{l_1_0},13000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_c", false)end,{l_1_0},22000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_d", false)end,{l_1_0},30000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_e", false)end,{l_1_0},39000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_out", false)end,{l_1_0},45000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},50000,1,false)
14 years, 4 months ago
#9835

??? ??? ?? ??? ?????

 



ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_NPC_in", false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_diall", false)end,{l_1_0},3300,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_j", false)end,{l_1_0},10000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_k", false)end,{l_1_0},12000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_f", false)end,{l_1_0},16000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_m", false)end,{l_1_0},18000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_NPC_out", false)end,{l_1_0},21000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},25000,1,false)
14 years, 4 months ago
#9830

eXistenZ34

??? ??? ??? ?? ?? ??? ?, ?? ?? ?? ??? ??? ActivateStreamMapLine ??? ??? ?? ??? ??? ? ??? ??? ?? ??? ?????????? ??? ? ??? M2ex.

14 years, 4 months ago
#9829

? ??? ? ??? ???? ??? ????? ? ??? ???????, ??? ? ??? ???? ??? ? ??? ?????? ??? ???.

 

??? ????????? ??? ??? ?? Sanek-GMNC ??? ???? ??? ??? ???? ??? ?????:

 

 

??? ??? ??? ??

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_in”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_in”, false)end,{l_1_0},3000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},5000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_out”, false)end,{l_1_0},7000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_out”, false)end,{l_1_0},10000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},11000,1,false)

 

 

 

(???????? ??? ???? ??? ??? ??? ?????)

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_in”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_in”, false)end,{l_1_0},2500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},5000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},6800,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},9000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_out”, false)end,{l_1_0},11000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_out”, false)end,{l_1_0},13000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)

 

 

 

?????? ??? ??? ? ??? ??????? ??? ????

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_police_gun_bribe_S”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)

 

 

 

??? ??? ??? ??? ? ??? ?????? ??? ????

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_police_shotgun_bribe_S”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)

 

 

 

?????? ??? ???

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newstand_sale_M”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_in”, false)end,{l_1_0},4900,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},12000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_b”, false)end,{l_1_0},16000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_out”, false)end,{l_1_0},18000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},22000,1,false)

 

 

 

(???????? ??? ??? ??? ??? ??? ??? ??? ????? ? ??? ????????????)

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newstand_sale_M”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_in”, false)end,{l_1_0},4500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},10000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},12000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},14000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_b”, false)end,{l_1_0},16000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},18000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_b”, false)end,{l_1_0},20000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},22000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_out”, false)end,{l_1_0},24000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},28000,1,false)

 

 

 

???????? ??? ?

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_in”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_out”, false)end,{l_1_0},13000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15500,1,false)

 

 

 

 

????

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_in”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_a”, false)end,{l_1_0},4500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“ssc_homeless_6_b”, false)end,{l_1_0},6500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_a”, false)end,{l_1_0},7000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_out”, false)end,{l_1_0},7200,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},19000,1,false)

 

Viewing 15 posts - 1 through 15 (of 19 total)