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VARIABLES – help!

Home / Forums / Modders Corner / Mafia Editing / Mafia mods / VARIABLES – help!

3 replies
13 years, 5 months ago
#6647

Hello guys

Let’s just tell, that I have two script

 

1. is like:

bla bla bla bla…..

let flt[0] = 2

bla bla bla bla…..

label 1

let flt[0] = flt[0]-1

 

2. is like:

bla bla bla bla…..

if flt[0]=1,1000,-1

bla bla bla bla…..

label 1000

do something

 

It doesn’t work. How do I mafia get to share flt[0] between scripts? It seems like variables are local for each script.

I temporrary edited scripts so they are like:

 

1. is like:

findactor 1, “script2”

let flt[0] = 2

bla bla bla bla…..

bla bla bla bla…..

label 1

let flt[0] = flt[0]-1

label 69

if flt[0]=1,1000,-1

label 1000

setevent 1,100,-1

 

2. is like:

bla bla bla bla…..

bla bla bla bla…..

event 100

do something

 

 

It doesn’t work. What am I doing wrong?

let flt[0] = 2 is before any labels, so it will do only once

13 years, 5 months ago
#15204

Use get_remote_float or set_remote_float

 

get_remote_float xx, yy, zz – returns to xx a value in variable zz which is in script yy

xx – ID of variable in current script

yy – ID of actor remote script

zz – ID of remote variable in script yy

 

set_remote_float xx, yy, zz – sets variable xx as variable zz in script yy

xx – ID of variable in current script

yy – ID of actor remote script

zz – ID of remote variable in script yy

 

In your script:

script_1:

...

let flt[1] = 2

...

label 1

let flt[1] = flt[1] - 1

 

script_2:

// eg

findactor 3, "script_1"

...

// you have to use get_remote_float always, when you want to get a value from remote variable

get_remote_float 0, 3, 1

if flt[0] = 1, 1000, -1

...

label 1000

...
13 years, 5 months ago
#15206

As far as I was aware, variables have to be flagged in the hex, otherwise the script bypasses them as ordinary and inanimate commands.

13 years, 5 months ago
#15207

Thanks guys, I’ve already solved it. I typed “fintactor” instead “findactor”, I am such a dickhead :-[

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