- This topic has 2 replies, 1 voice, and was last updated 14 years ago by .
Script Advice
yeh i digged those commands up there too now thanks for remaining it to me
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x” width=”20″ height=”20″> .So it says that frm seton is used to hide and show object in some time.So i guess it was there cause luigi used to wash the bar with dish-clout.So that frm_seton doesnt need to be there cause i didnt add the dish-cloat in this case?and if the dish cloat was there Luigi would have taken it when the “enemy_playanim “x barman stativ.I3D”,0″ stops?.About label it says that it commands “goto”.So the 101 is because goto was 101 too?And about those “if flt[1]=1,102,-1” it says that it compare some operations.In this case its something about animations and the talking?Didnt get that completely
??: .Hmm what do you think about all this?And thanks for you time.
Hmm yes ive already removed some of them.Some things in the script seemed irellevant to my case.And thanks for the further explanation of my questions Im lucky to meet someone like you
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>
Anyway heres the original script if you want to see
commandblock 1
dim_flt 3
dim_act 8
dim_frm 1
findactor 0,”Tommy”
findactor 1,”Luigi”
findactor 2, “VincenzoHIGH”
findactor 3, “Salieri”
findactor 4, “frank”
findactor 5, “Ralph”
findactor 6, “Sam”
findactor 7, “Paulie”
findframe 0, “L_utirani”
frm_seton 0, 0
let flt[0]=1
human_addweapon 1,11,8,32
human_set8slot 1,1
human_holster 1
enemy_group_new 2
enemy_group_add 2,1
enemy_group_add 2,2
enemy_group_add 2,3
enemy_group_add 2,4
enemy_group_add 2,5
enemy_group_add 2,6
enemy_group_add 2,7
commandblock 0
{ up
if flt[1]=1,102,-1
label 101
enemy_playanim “x barman stativ.I3D”,0
wait 15000
frm_seton 0, 1
enemy_playanim “x barman stul.I3D”,0
let flt[0]=flt[0]-83
wait flt[0]
goto 101
label 102
}
{ up
label C01
enemy_look 0
wait 2000
goto C01
}
end
event use_ab,10970008
human_looktoactor 1,0,1
rnd 0,3
if flt[0]=0,-1,113
enemy_talk 00950060
label 113
if flt[0]=1,-1,114
enemy_talk 00950061
label 114
if flt[0]=2,-1,115
enemy_talk 00950062
label 115
enemy_wait
human_looktoactor 1
return
event 1000
label BLBOST
enemy_action_fire 0
wait 5000
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