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scene.4ds help
Is there a way to delete LLObjects, etc. from within MWE or another editing tool? If Zmodeler simply runs out of space loading, then I could remove the half of the map I already have within the 4ds before exporting, then link them up later.
I’ll look into the plugin option but I may need to learn Russian first.
UPDATE: I was able to get the entire 4ds.scene map from freeride into Gmax 1.2 using the Mafiapub 4ds script, then from Gmax into Blender using a Max obj exporter, then from Blender to Sketchup by exporting to 3ds. Options for exporting from Gmax are limited. The obj exporter took a bit of patience since you must grab the file contents from the Gmax script listener and create a new file with an .obj extension. Ungrouping, unlinking, and setting as an editable mesh was also involved within Gmax. Be warned that this ports the meshes only – no textures. But it works for anyone interested.
Thanks, Darren, for the suggestion on the plugin.
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