Viewing 15 posts - 31 through 45 (of 51 total)

Road.bin Editor

50 replies
13 years, 5 months ago
#15333

Thanks a lot for your hard work for this very useful tool.I think it’s a great “gift” for all modders <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

13 years, 5 months ago
#15336

Thanks a lot for your hard work for this very useful tool.I think it’s a great “gift” for all modders <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

 

exactly, this will be of such impressive help with modding the Titanic mod aswell!

The tool looks amazing, I’m gonna try to create some walking paths inside some corridors. Now I can also finally create chase scenes.

Is it possible to create a new check.bin or road.bin file from scratch btw?

 

Thank you for creating this, you did a great job!

13 years, 5 months ago
#15337

Thanks a lot <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x” width=”20″ height=”20″>

 

Is it possible to create a new check.bin or road.bin file from scratch btw?

 

You mean create navigation map from 4ds file? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> It is too complicated – you have to analyze 4ds geometry data. And I haven’t souce code from Check.bin Editor, because this editor created zibob32, not me. I’m only created manuals for this tool because it is in Russian language.

13 years, 5 months ago
#15338

But also creating navigation grid by placing points and making connections isn’t as hard as it seems, it’s only time-consuming.

BTW: I can’t help my self, but instead serious work, I do bullshits bigwink.gif Try to setup higher speed on all points and start-freeride-hoboken and go near the first corner. I can watch that for hours bigwink.gif

13 years, 5 months ago
#15340

hehe can you send me that file? I want to see it aswell but am not so good yet with that tool <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″>

13 years, 5 months ago
#15347

Awesome bigeyes.gif

13 years, 5 months ago
#15356

I’ve never seen before that water and trees in countyside. What a mod?

13 years, 5 months ago
#15357

Watershader mod by Mr. F

13 years, 5 months ago
#15360
I’ve never seen before that water and trees in countyside. What a mod?

You can download it here:

http://www.mafiascene.net/downloads/vie … shader-mod

 

Yes, I used water shader, but in this mod is new water only in the city missions. I made this water models (one for water and one for fake reflection) to countryside separately. And trees is my work too <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

 

[img]//djbozkosz.wz.cz/screen05.jpg&key=57093607de2d08deaa07125bfbc89ee1d1889229d774b579a49b28ffa3ee72f2[/img]

13 years, 5 months ago
#15361

Great looking, awsome work <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

13 years, 5 months ago
#15363

It doesn’t even look like 10 years old game!!!! THIS is the real improvement, not that bulls**ts like ENB Series for Mafia.

13 years, 5 months ago
#15364

Yes, I used water shader, but in this mod is new water only in the city missions. I made this water models (one for water and one for fake reflection) to countryside separately. And trees is my work too <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> 

[img]//djbozkosz.wz.cz/screen05.jpg&key=57093607de2d08deaa07125bfbc89ee1d1889229d774b579a49b28ffa3ee72f2[/img]

Great job!

Can you upload your files (new counryside) somewhere?

13 years, 5 months ago
#15365

Great job!

Can you upload your files (new counryside) somewhere?

It is still in development and I’m debugging it, because there are some annoying problem ??? with scaling of water which causes incorrect rendering alpha materials.

 

This is part of my Boz Mod, which I’m developing a lot of years <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

13 years, 5 months ago
#15366

It is still in development and I’m debugging it, because there are some annoying problem ??? with scaling of water which causes incorrect rendering alpha materials. 

This is part of my Boz Mod, which I’m developing a lot of years <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

I hope you upload it after debugging as addition of Water Shader mod (even if this is a part of your big mode).

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