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Re: Junkyard – 3D models warehouse

Home / Forums / Modders Corner / Mafia Editing / Mafia mods / Re: Junkyard – 3D models warehouse

44 replies
13 years, 8 months ago
#12305

So, WW1 setting take a large limits. If your mod was be set in now days or in 1960-90, It will be easy to convert full scene from Resident Evil: Darkside Chronicles into Mafia.

13 years, 8 months ago
#12308

Would you be able to convert any cod maps <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x” width=”20″ height=”20″>

13 years, 8 months ago
#12329

Its a real to convert the levels from COD. But i think tha beter to cinverting levels from Day of defeat.

13 years, 8 months ago
#12330

Kirov it doesnt have to be WW1.If you would be able to convert a scene from day of defeat it would be really good <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

13 years, 8 months ago
#12333

OK. Now i ripping a FT-17 from World of Tanks. Do uoy need a wrecked version of FT-17 or ypu need only normal?

13 years, 8 months ago
#12334

Well.There are not scripts that makes a tank shoot.All i can do with a tank is add a movement and a sound.So i could use it only in a cutscene or something but it will never be shooting.So wrecked could be better i guess.

Take your time mate

13 years, 8 months ago
#12335
13 years, 7 months ago
#13162
13 years, 7 months ago
#13398
13 years, 7 months ago
#13415

Very nice!!

13 years, 6 months ago
#14177
13 years, 6 months ago
#14178

Kirov-MG

 

Where do they appear in-game ? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

13 years, 6 months ago
#14180

In Mike’s Junkyard and near Joe’s house. Its props, not a cars.

13 years, 6 months ago
#14181

In Mike’s Junkyard and near Joe’s house. Its props’ date=’ not a cars.[/quote’] 

That’s not what I meant <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> I have seen Maps and Models folders inside – so it will add them to LH or… where ? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

 

 

BTW, check your inbox – you have message from me <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

13 years, 6 months ago
#14182
In Mike’s Junkyard and near Joe’s house. Its props’ date=’ not a cars.[/quote’] 

That’s not what I meant <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> I have seen Maps and Models folders inside – so it will add them to LH or… where ? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

 

It’s just a *.z3d models. Maps and Models made for primality.

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