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NPC, taking lots of CPU

Home / Forums / Modders Corner / Mafia Editing / Mod Help / NPC, taking lots of CPU

19 replies
13 years, 11 months ago
#10138

lol crazy, good thinking actually.

13 years, 11 months ago
#10139

You’re right johncena1 – the more mods you have installed, the lower the FPS is (your computer & game slows down).

13 years, 11 months ago
#10140

that little free gadget may help:

 

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13 years, 11 months ago
#10141

Lol, I kinda forgot that bit. Cole, I knew what I meant though lol

13 years, 11 months ago
#10148

When I’m working on the TM, I have all other mods disabled, it would make a mess.

The scenery I’m testing with is the ship’s exterior.

 

The problem does not lie in the computer’s performance I’m affraid.

From what ASM told me, Mafia uses a collission detection grid. onto this grid, the game calculates how many polygons must be collided for each section. If there are several polygons active, the game get’s too busy with calculating and therby resulting into an FPS drop.

The grid size can be altered. I did play with the values, but no big changes happened.

 

I’ll do try the game booster, It’s always worth a shot, Thanks a lot Crazy for the link!

I appreciate the help from you all.

 

 

 


EDIT


I believe I owe someone a sigar!

It really worked, with GameBooster enabled I ran the game with about 4-7 frames better, and that makes a lot of diffrence!

 

The game went up from 15 FPS to 22 FPS at it’s lowest. meaning that at other locations, it’s above 22FPS

For me, that’s playable!

 

Thanks a lot CrazyPreacher! I believe a small mention in the credits are in order <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

Viewing 5 posts - 16 through 20 (of 20 total)
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