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Modding Question…
Lol, how do i add a fence then without it breaking the game?
Lol cole
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> Btw… i have finished my little mod but have discovered a bug… when i go down the side or inside of ralphs garage and i come back out, one of my fences disappears… but when i drive round to the front of the bar and go back round it reappears
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/unsure@2x.png 2x” width=”20″ height=”20″> why is this
Ive Finished the mod, now for a question…
I have saved the mod in a seperate folder through mafia editor…
The only files in the folder are:
Cache.bin
Scene2.bin
Tree.klz
Would this work if someone copied and pasted these files only into their mafia? To me there doesnt seem to be enough files but im no genius…
What do you think?
You need scene.4ds from the original un-modded mission as well, these four files make up the basis for any playable mission.
Thanks
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> But wouldn’t it be modded now?
The scene.4ds contains the base model data for the scene (roads, paths, grass verges etc). Unless you have edited the model (you won’t have in MWE) then you will need the original.
Okay thanks, yeah all i have done is use MWE so i have put it in the folder now
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>
+1 Karma and 2 thank you’s
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>
How would i open a door in mafia 1 that doesnt normally open?
Show me a screenshot.
The one to the right of ralphs garage, the whole of ralphs garage is one model so i was wondering if i could split it from the rest and make it interactive (opens)
[img]//i43.tinypic.com/jhpiqt.jpg&key=56e50a8213a6ad60d0c03bbf3afebdba3df8b11a146ae1183238c6a4d3b7fdb4[/img]
Easy. Click on it in MWE and find out what it’s name is. Then open the scene2 in DC||ED and go to the ‘doors’ drop down section. The name of the door should be in there and just double click on it and change it to ‘unlocked’.
Thanks but when i click the door, the whole of the garage is selected, will it still work?
I did what you said and it says its unlocked already, so i put open to true, still the same
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/sad@2x.png 2x” width=”20″ height=”20″> am i doing it wrong?
Post me a screen?
Of what? DCED?
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