Home / Forums / Modders Corner / Mafia Editing / Mod Help / Modding Question…

Viewing 15 posts - 16 through 30 (of 49 total)

Modding Question…

Home / Forums / Modders Corner / Mafia Editing / Mod Help / Modding Question…

48 replies
13 years, 10 months ago
#10913

Lol, how do i add a fence then without it breaking the game?

13 years, 10 months ago
#10914

Lol cole <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> Btw… i have finished my little mod but have discovered a bug… when i go down the side or inside of ralphs garage and i come back out, one of my fences disappears… but when i drive round to the front of the bar and go back round it reappears <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/unsure@2x.png 2x” width=”20″ height=”20″> why is this

13 years, 10 months ago
#11008

Ive Finished the mod, now for a question…

I have saved the mod in a seperate folder through mafia editor…

The only files in the folder are:

 

Cache.bin

Scene2.bin

Tree.klz

 

Would this work if someone copied and pasted these files only into their mafia? To me there doesnt seem to be enough files but im no genius…

What do you think?

13 years, 10 months ago
#11014

You need scene.4ds from the original un-modded mission as well, these four files make up the basis for any playable mission.

13 years, 10 months ago
#11015

Thanks <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> But wouldn’t it be modded now?

13 years, 10 months ago
#11024

The scene.4ds contains the base model data for the scene (roads, paths, grass verges etc). Unless you have edited the model (you won’t have in MWE) then you will need the original.

13 years, 10 months ago
#11026

Okay thanks, yeah all i have done is use MWE so i have put it in the folder now <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

+1 Karma and 2 thank you’s <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

13 years, 10 months ago
#11031

How would i open a door in mafia 1 that doesnt normally open?

13 years, 10 months ago
#11032

Show me a screenshot.

13 years, 10 months ago
#11033

The one to the right of ralphs garage, the whole of ralphs garage is one model so i was wondering if i could split it from the rest and make it interactive (opens)

[img]//i43.tinypic.com/jhpiqt.jpg&key=56e50a8213a6ad60d0c03bbf3afebdba3df8b11a146ae1183238c6a4d3b7fdb4[/img]

13 years, 10 months ago
#11034

Easy. Click on it in MWE and find out what it’s name is. Then open the scene2 in DC||ED and go to the ‘doors’ drop down section. The name of the door should be in there and just double click on it and change it to ‘unlocked’.

13 years, 10 months ago
#11035

Thanks but when i click the door, the whole of the garage is selected, will it still work?

13 years, 10 months ago
#11036

I did what you said and it says its unlocked already, so i put open to true, still the same <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/sad@2x.png 2x” width=”20″ height=”20″> am i doing it wrong?

13 years, 10 months ago
#11048

Post me a screen?

13 years, 10 months ago
#11049

Of what? DCED?

Viewing 15 posts - 16 through 30 (of 49 total)
  • You must be logged in to reply to this topic.