Home / Forums / Modders Corner / Mafia Editing / Mafia mods / Increddible asset of modding tools

Viewing 15 posts - 16 through 30 (of 38 total)

Increddible asset of modding tools

Home / Forums / Modders Corner / Mafia Editing / Mafia mods / Increddible asset of modding tools

37 replies
13 years, 6 months ago
#14808

Thank you very much! I appreciate it!

I’ll just wait here patiently <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

13 years, 6 months ago
#14842

mafia tools (translated)-http://depositfiles.com/files/acs75h38z

that’s all <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

13 years, 6 months ago
#14843

Could you please upload it to filedropper.com?

 

This website refuses any download without entering your phone number.

And even if I enter a fake one, it get’s stuck.

13 years, 6 months ago
#14846

Thank you very much! you’re amazing!

 

whow the 5ds converter was smaller than I imagined.

 

Also thank you for providing the effects list.

13 years, 6 months ago
#14847

You’re welcome <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> i didn’t think that, it would be so easy 😎

13 years, 6 months ago
#14858

I downloaded your translated version and I decided to play with the faces <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> But I don’t really know which file should I open to change the faces. One more thing – can I modify every face or Tommy’s only ?

13 years, 6 months ago
#14864

Open *.dat files in tablesdat folder (aa.dta archive).

13 years, 6 months ago
#14870

ofcourse) here’s link http://www.filedropper.com/mafiatoolstranslated <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

Thank you <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x” width=”20″ height=”20″>

13 years, 5 months ago
#15065

Did someone try MED? I tried and I am able to create face animation, but I’m not able to set anything <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/sad@2x.png 2x” width=”20″ height=”20″> I set face, click apply, save it and it don’t have any effect, animation is still the same.

13 years, 5 months ago
#15066

Haven’t tried it yet, I’m not that great with scripting so I don’t know how to implement it.

13 years, 5 months ago
#15067

Facial animations are used while talking. So you must create string ID in textdb_en.def, name your DAT animation same as string ID (same for WAV file, if you are using it) and ingame, you can use human_talk nn, stringID.

13 years, 5 months ago
#15383

When I was writing Road.bin Editor and I was bored from it, I started developing some little editors.

 

 

Menu.def Editor

With this tool you can edit windows in game – adding, editing, removing items in windows. Menu.def file is in the tables folder.

[img]//djbozkosz.wz.cz/screen06.jpg&key=1e8f9bd6dfe71293e542208715b541209a03fb41b79d60f133782f4b64ca5b80[/img]

But I was a little fail, because I expected a little bit more things defined in this file, eg position and size of speedmeters, creating new and new subwindows etc. But everything in this file is controlled by Game.exe, so if you create a new window, it works, but every windows after new window will be moved of one offset, because you created a new window.

But you still use it to create some string eg to main menu with description of your mod, or you can remove items in main menu which are unsuitable in your mod. So main menu can looks: New Game, Load Game, Quit <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> Or you can totally relocate and change size of windows with items.

Some of hidden windows, most are accessible from Mafia Multiplayer Racing Mod.

[img]//djbozkosz.wz.cz/screen07.jpg&key=493eb900e802ab2306cd9842f8f9027ff3756dc05d00200a2593e4c85774c1bc[/img]

 

 

The second editor is Parnik.def Editor

Parnik.def file is in the tables folder. Parník is in Czech: steamer. And in this file are navigation paths to cargo ship, which rides in the city. Model of ship is lodriver.4ds and at the moment are generated two ships. If you want that ship rides in countryside, you have to import a Bridge definition into eg FREEKRAJINA mission. And link definition to existing name, which ends 01 number.

In FREERIDE it is: LLsklap01 and sklapx01. In FREEKRAJINA you remane it to eg: Mesh01.

Mesh01 is model of hangar at the airport, but it doesn’t matter <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

[img]//djbozkosz.wz.cz/screen08.jpg&key=ae65f9a5fc3b74f18fda86d3b0408f219b2fcb47d780efa8f3db1ebea53418a7[/img]

13 years, 5 months ago
#15397

djbozkosz when release date Menu.def Editor and Parnik.def Editor ? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

 

thanks for Road.bin editor! ^-^

13 years, 5 months ago
#15399

djbozkosz when release date Menu.def Editor and Parnik.def Editor ? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> 

thanks for Road.bin editor! ^-^

 

Thanks too, I want it release not later than two weeks, because then starting semester and I will not have time to finish it. And they are simple editors, so I will not write manuals for it, but some simple readme <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

Viewing 15 posts - 16 through 30 (of 38 total)
  • You must be logged in to reply to this topic.