Viewing 13 posts - 16 through 28 (of 28 total)

H&D2 stuff

27 replies
13 years, 8 months ago
#12233

Thank You <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> But I’d like to export complex files like complete scenes. How I recorgnize, which texture is for which material?

13 years, 8 months ago
#12235

In 3dsMax mterial have a same name with texture. But weapon textures include weapon name. Example “W_98kFPW” is a texture for Mauser 98K rifle. If you need a fuul scene from the game, you must use Game assasin to rip the scene.

13 years, 8 months ago
#12236

Wait you said no.So the scenes can be imported into Mafia after all?

13 years, 8 months ago
#12237

Not from game files of H&D2. GA ripper can ripp 3d models and scenes from many modern games, but you import the scene like any another 3d scenesmodels.

13 years, 8 months ago
#12238

Are these programs saving textures directly? Textures are my worst nightmare  <!-- s:sick: --/>:sick:<!-- s:sick: --> ” data-emoticon=””></p>
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13 years, 8 months ago
#12240

Yes. There is a tutorial about this program, but its on a russian.

13 years, 8 months ago
#12251

I tried to use that program but it’s not able to capture whole scene. Most of particles are missing and also not every texture is captured <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/sad@2x.png 2x” width=”20″ height=”20″>

13 years, 8 months ago
#12252

And what scenes are you need? Maybe you can find a same models in other games?

13 years, 8 months ago
#12340

There are tools available for opening .4ds files of H&D2 in 3ds Max. Have a look at my thread @ hidden-and-dangerous.net. I’m currently working on a new version of an editor which allows editing of most files found in H&D2, including scene2.bin and collisions. Maybe I’ll try to adapt this one for Mafia and Chameleon, too, if someone needs that.

 


@Kirov-MG

Unpacking of Chameleons .dta files is possible. I’ve recently developed an unpacker which is able to unpack both ISD0 and ISD1 archives. I’ll release it soon.

13 years, 8 months ago
#12341

I’m able to open H&D2 4ds in 3DSmax but I’m not able to export it corretly. When I open .3DS file in Zmodeler, it don’t have textures. And in material editor, there are several materielas but without textures assigned.

I tried to look to materials in 3DSmax, but there’s only one material called “multimaterial”.

13 years, 8 months ago
#12345

So, you must remade material in Zmodelere. Just create a copy of default material in material editor and load texture in this material. After that, clic on a “select->quadr” nad select your model. Next press “1” on yur keyboard, press space button and clic on yor model again. Next, select all parts of your model and press Ctrl + A. Chouse your material.

13 years, 8 months ago
#12346

Thanks <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> This can work, when I have model with only one texture, but what I must do, when I want to import model, which have more textures? For example, whole scene.4ds?

13 years, 8 months ago
#12348

You must create many materials and texture every model (part of the scene). It’s a hard work, but I dont know another way.

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