Viewing 15 posts - 1 through 15 (of 28 total)

H&D2 stuff

27 replies
13 years, 8 months ago
#6929

Hello there guys! As you know, Hidden and dangerous 2 is also using LS3D engine. So I unpacked .dta files and made some research. File structure is very similliar to Mafia. But there’s a problem, I’m not able to open .4ds in MWE, Zmodeler or in Mafia. They just aren’t compatible. I’m able to open scene2.bin in DCED. But structure is different, for example scripts are in separated files. My question is, did somebody ever converted .4ds files from H&D2 to Mafia? .4ds files is all I want.

13 years, 8 months ago
#12210

I use H&D2 models in my Mafia mod. I use 4ds-script for 3dsMax to convert them to Zmodeler.

 

 

Please use the edit button if you make a spelling mistake or forget something, thanks – johncena1

13 years, 8 months ago
#12211

I have already imported H&D2 files to 3DSmax.

When I save it as .3DS and import it to Zmodeler 1.07b, they don’t have textures! It seems for me, that 3DSmax just cannot export file to .3DS with textures. Or it’s not true?

13 years, 8 months ago
#12212

So, i dont have a problems with textures but UV are invert

13 years, 8 months ago
#12213

Hmmm … I always get error “Bitmap have no 8.3 name” and that stupid programe rename texture and everything is fucked up. Which format do you use for “translation” between Zmodeler and 3DSmax?

13 years, 8 months ago
#12214

All taken care of, John, double post removed <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

13 years, 8 months ago
#12215

thanks cole <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″>

13 years, 8 months ago
#12220

Achjo … zasranÃÆÃ½ spi?enÃÆÃ½ 3DSmax!!! (Just swearing in my language, don’t worry). Can you please somebody make a tutorial how to export files from 3DSmax to Zmodeler?

13 years, 8 months ago
#12221

OK.

 

 

1) Copy *.4ds and textures from H&D2 directory to new directory. It’s not so important but it’s real help you:

 

[img]//s019.radikal.ru/i620/1205/02/d0eda9acc3c3.jpg&key=f99fb3f8e2949a21d76570bbec3fc2edd4e4ce4d1d2331e72eb816356fbdf33b[/img]

 

2) Run 3D Studio Max and run 4ds script by Mr F:

 

[img]//s019.radikal.ru/i607/1205/f0/88a39440cc15.jpg&key=b40c8a9e49bcf7fc7509dade48b695a82cb1adada2290bc88b9d59e5972f8a6b[/img]

 

3) Use the script to Import your H&D2 mesh:

 

[img]//s019.radikal.ru/i610/1205/64/23d6b0a9e265.jpg&key=1be203df870755da81a89487783d63aebe79b80c67c23cada07e5b7082681b94[/img]

 

4) You see something like this:

 

[img]//i026.radikal.ru/1205/cd/3043b2cbc25e.jpg&key=932d10fb8639973caa5daa79869f4c590259024db31a14d51870d0acd9d6e772[/img]

 

5) Remove all dummies and rotate a mesh on a 180. After that, export it to *.3ds:

 

[img]//s005.radikal.ru/i210/1205/3a/30c847021ac1.jpg&key=0f9be3ed033427ac2c4595578e265b51d07ce70b9e74f28d6a1f428f233e4d28[/img]

 

6) So, now you must invert the texture:

 

[img]//s017.radikal.ru/i402/1205/5c/07d86a6a289c.jpg&key=f12d5f87287956325083a68c0faa322dee26f5544f8c04aa0f545f45350ab9a6[/img]

 

7) Run Zmodeler and import your model:

 

[img]//s019.radikal.ru/i608/1205/99/c5f149ff7797.jpg&key=fea6c1ef5dd7033eae3263bca4927e1903f5e1576f4fcdb0e1dd86280918ab59[/img]

 

bigeyes.gif Use the material editor to texturing your model:

 

[img]//s009.radikal.ru/i308/1205/4e/eeb68a17be16.jpg&key=395c7d9d638ee3cd51b582fe648eaf33e97ae98521ff2cc053588162ac10eccc[/img]

 

That is all 😆

 

 

 

 

4ds_1.0.zip[/attachment:2yi1j4ug]

 

 

P.S. Script for 3ds Max in attachment

13 years, 8 months ago
#12222

I have fixed the links, because your photos haven’t been displayed properly :cheer:

 

The proper BB-code for images is:

 

[img]//i47.tinypic.com/mlyeg.jpg&key=5d624a63c3bf529e4a48b82cb6e4ef66f0011f9d14dadcccc6fdb6d31e3be752[/img]

13 years, 8 months ago
#12225

Thank you for this.

13 years, 8 months ago
#12227

Thanks for the tut Kirow.since it use the same engine do you think its possible to import a scene.4ds from HD2 into Mafia?

13 years, 8 months ago
#12228

No. So, this games based on LS3D, but the structure of thise games is not same. I try to convert H&D levels into Mafia, but is use 3d ripper DX to rip the scene from game and I use 3dsMax and Zmodeler to convert scene into Mafia. There are 4 games on LS3D: Mafia, H&D 2, Kameleon and Wings of war. Kameleon’s archives can’t be unpacked, but i rip some models frome thise game using Game assasin and 3D Ripper DX.

13 years, 8 months ago
#12229

Right <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> Thanks for the info.Do you think that there are some good looking models of buildings which are not part of scene.4ds and could be imported into mafia?

13 years, 8 months ago
#12231

So, I think that there are now normal models in H&D2. Models from this game is badly than original models in Mafia. If you want a normal models of buildings, static vehicles and props, you beter find another game such Commandos: Strike force, Boiling poin: Road to Hell, Wolfenstein (2009), Call of Duty 2.

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