Reply To: Exporting maps from GoldSouce engine-based games.

Home / Forums / Modders Corner / Mafia Editing / Mod Help / Exporting maps from GoldSouce engine-based games. / Reply To: Exporting maps from GoldSouce engine-based games.

Bank Notes: 2,700
August 16, 2012 at 7:13 am #15109

Few hints: While importing OBJ file to 3DSmax, set SCALE on 0,0264. Map will have the right size.

You cannot create lightmaps and face collisions on these models properly in MWE. It’s cause by very-tiny polygons, which aren’t necessary (they are so tiny, that we can’t even see them in result), but they are part of the model and causes editor crash.

So the solution is to:

Open model in Zmodeler, turn on Faces level, select faces that are necessary part of model and detach them from redundant faces. Then, everything will go correctly. My model was from 40% created by this tiny faces!