Reply To: How to work with sectors?
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You have to use ‘sector SCTRpodl’ for objects in that mission. However, I’d recommend not using that mission at all – it’s very buggy and gives you a hard time just getting things to show up. Here’s what I know about sectors:
If you have an object called ‘ObjectX’, you can set the sector of other items to being ‘ObjectX’. This way, when you click ‘ObjectX’ – you’ll move any and all objects with its sector set to ‘ObjectX’ with the same drag of the mouse as for moving ‘ObjectX’. Basically, ‘ObjectX’ is now the parent object of the objects you tied to it. However, if you click the individual objects that are sectored to ‘ObjectX’ – the others will not move with it. Only if you click the parent object, all daughter objects will move with it. Never EVER put the name of an object as its parent. So don’t put ObjectX’s sector to ‘ObjectX’. I did that once, and it corrupted my mission file (wihout me even saving), crashed Editor and I had to do the whole mission all over again.
