Reply To: How to work with sectors?

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August 14, 2012 at 6:02 pm #15047

There is very little known about sectors.

Hopefully one programmer will take a good look at it sometime.

The basic concept of a sector is that all associated objects are grouped, yours for example with a seperate interior and exterior. A sector should also specify whether a soundfile can be heard or not inside it.

Good example is environment sound inside the city that goes silent as soon as you go inside a building.

But also rain not penetrating ceilings I believe

 

From what I know that Asa told me once, is that the only ability for us modders to edit is only one object’s sector assignment. Which is by default and most cases always “Primary Sector”

 

So in a nutshell, Advanced editing of sectors is something which is not discovered yet. (I hope somebody can prove the opposite)