Reply To: Alternative software for lightmaps creating

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August 14, 2012 at 3:24 pm #15041

I don’t think complexity plays a big role here. Having lesser polygons only works better.

Perhaps it has to do with the material mapping.

 

Can you tell me if the textures you assigned to that model make use of any transperancy effect or color key?

Also what is the size of the applied texture?

Check if the model that did worked used binary square textures (512X512 for example) and the model that didn’t used rectangular textures (Like 702X223)

From what I know, some games and editors don’t like custom or irregular texture sizes.

An editor for the game “Amnesia – The dark descent” also crashes if you use wrong texture size.