Reply To: Alternative software for lightmaps creating

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August 13, 2012 at 7:45 pm #15022

I figured out, that it doesn’t depend on complexity/simplicty of model at all… It depends on… what?! I don’t know, I changed the material, I changed the texture, I don’t know where’s the problem.

Models are imported from Valve Hammer Editor, but it doesn’t matter, It’s model like model. Doesn’t matter where was it modelled. Some parts of model works for ligtmapping well, some parts cause crash of MWE. Doesn’t matter how simple/complex they are, it does matter on… I don’t know what <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/sad@2x.png 2x” width=”20″ height=”20″>