Reply To: Titanic mod – a few technical scripts

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August 2, 2012 at 10:50 am #14435

Well thats very easy to say but harder to get it work in new maps.You need a check.bin containing paths for civilians.With out it nothing can move from a command.

But back to your question.If you have a check.bin designed for your ship you can easily tell npcs to move there by creating a frame.

So every command apart from “enemy_move xx” should work easily by creating a frame,positioning it on the ship and marking that frame in the script.But again only with proper check.bin.

There is a tool for check.bin but its very complicated to work with.