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May 18, 2012 at 4:47 am #12221

OK.

 

 

1) Copy *.4ds and textures from H&D2 directory to new directory. It’s not so important but it’s real help you:

 

[img]//s019.radikal.ru/i620/1205/02/d0eda9acc3c3.jpg&key=f99fb3f8e2949a21d76570bbec3fc2edd4e4ce4d1d2331e72eb816356fbdf33b[/img]

 

2) Run 3D Studio Max and run 4ds script by Mr F:

 

[img]//s019.radikal.ru/i607/1205/f0/88a39440cc15.jpg&key=b40c8a9e49bcf7fc7509dade48b695a82cb1adada2290bc88b9d59e5972f8a6b[/img]

 

3) Use the script to Import your H&D2 mesh:

 

[img]//s019.radikal.ru/i610/1205/64/23d6b0a9e265.jpg&key=1be203df870755da81a89487783d63aebe79b80c67c23cada07e5b7082681b94[/img]

 

4) You see something like this:

 

[img]//i026.radikal.ru/1205/cd/3043b2cbc25e.jpg&key=932d10fb8639973caa5daa79869f4c590259024db31a14d51870d0acd9d6e772[/img]

 

5) Remove all dummies and rotate a mesh on a 180. After that, export it to *.3ds:

 

[img]//s005.radikal.ru/i210/1205/3a/30c847021ac1.jpg&key=0f9be3ed033427ac2c4595578e265b51d07ce70b9e74f28d6a1f428f233e4d28[/img]

 

6) So, now you must invert the texture:

 

[img]//s017.radikal.ru/i402/1205/5c/07d86a6a289c.jpg&key=f12d5f87287956325083a68c0faa322dee26f5544f8c04aa0f545f45350ab9a6[/img]

 

7) Run Zmodeler and import your model:

 

[img]//s019.radikal.ru/i608/1205/99/c5f149ff7797.jpg&key=fea6c1ef5dd7033eae3263bca4927e1903f5e1576f4fcdb0e1dd86280918ab59[/img]

 

bigeyes.gif Use the material editor to texturing your model:

 

[img]//s009.radikal.ru/i308/1205/4e/eeb68a17be16.jpg&key=395c7d9d638ee3cd51b582fe648eaf33e97ae98521ff2cc053588162ac10eccc[/img]

 

That is all 😆

 

 

 

 

4ds_1.0.zip[/attachment:2yi1j4ug]

 

 

P.S. Script for 3ds Max in attachment