Reply To: Realism mod concepts

Bank Notes: 480
April 20, 2012 at 9:31 pm #11543

Zahar999 guessed it right. Karma increased.

“Ammunition loss when reloading” concept is a sheer luck. There is a LUA function

InventoryHowMuchAmmoCanAdd(weapon_id, max_ammo_to_add)

It returns how much ammo can be added till the inventory of the weapon is full. That means when Vito has a colt 1911 with 48 rounds in the inventory, this function will return 1. If Vito has 40 rounds in the inventory, it returns 9. And the deal-breaking part is that it counts ONLY with ammunition stored in the inventory, ammo stored in current clip is not counted!

 

Well Mike, here you are. Amunition loss when reloading clip/drum-fed weapons.

 

Zahar999

Modified clothing is planned to be in the story mode, not in a freeride. Modified clothing will have effect only on Vito, since Vito is the main character in the story mode. In the story mode, each mission has its unique weather. Some missions even contain changes in weather between mission checkpoints. The idea is to set weather restrictions specifically for each mission to reflect weather conditions.

 

General idea behind limited inventory is to make the game look more realistic and weather restrictions are made to force the player choose not only coat-type clothes all the time, but also other outfits.