Reply To: Realism mod concepts
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zahar999
These realism ideas are not intended for a freeride mod. I don’t want to create another freeride mod. Existenz is the one who is doing freeride mod. These ideas will be used to make the gameplay in the story more realistic.
Mike Bruski & CrAzY3AGL3
So far RotH mod is better because RotH mod is out while this current “project” is so far nothing more than just a bunch of concepts.
Magazines and shell casings to remain on the floor is maybe doable. Well not exatly “remain forever”, but for example disappear in five/ten minutes. However it will require digging in particle files, which is a neighbour of “Mafia II file city” I am not regularly visiting because local residents are quite confusing and not easy to understand. Such a change will most certainly cause an extra performance stress, but we are talking about PC version of Mafia II, not Xbox360/PS3.
Samo
Yes, drunk efect on jacket-type clothing was too much. Regarding weathers – there are lots of weather presets used throughout the story. In the design summary I used six general weathers just to give a glimpse of weather restrictions system. The idea is to customize weather vs clothing restrictions specifically for each mission. That way restrictions can reflect actual mission weather quite closely.
Regarding animation importing, I have not deciphered animation data format and I have no intentions to do it because of its complexity. My apologies, but that is something beyond me
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QUIZ ENDED, winner is Zahar999
Here is a small video showing ammunition loss when reloading clip/drum fed weapons. Just as it should be in a “realistic” game.
