Reply To: Realism mod concepts
Home / Forums / Modders Corner / Mafia Scene Modders / Andrashi’s Mods / Realism mod concepts / Reply To: Realism mod concepts
Samo, I see you would like to see several changes in a police system. Me too and it will be another project, but please so far let’s stay on topic of this thread.
At least for now it looks like we reached a consensus regarding outfits and how they should affect player’s inventory. As designed now, it looks like coated outfits are the best to wear all the time. But I don’t want a player to steal a coated outfit at the beginning of the game and be OK with it till the end. That would make the whole idea of tactic a bit pointless.
So, let’s mix realism and game logic. What if selected outfit affects player based on the weather? Of course this should work only outside and be disabled when player enters some interier. General idea is:
Summer Day
[ul]
[*]underwear – no penalty
[*]nojacket – no penalty
[*]jacket – permanent light dizziness (light drunk effect)
[*]coat – permanent heavy dizziness and health regen disabled
[/ul]
Summer Day Rain
[ul]
[*]underwear – health regen disabled
[*]nojacket – health regen slowed down
[*]jacket – no penalty
[*]coat – no penalty
[/ul]
Summer Night
[ul]
[*]underwear – no penalty
[*]nojacket – no penalty
[*]jacket – no penalty
[*]coat – health regen slowed down
[/ul]
Winter Day
[ul]
[*]underwear – health slowly dropping till death (by freezing)
[*]nojacket – health regen disabled
[*]jacket – no penalty
[*]coat – no penalty
[/ul]
Winter Day Snow
[ul]
[*]underwear – health slowly dropping till death (by freezing)
[*]nojacket – health regen disabled
[*]jacket – health regen slowed down
[*]coat – no penalty
[/ul]
Winter Night
[ul]
[*]underwear – health slowly dropping till death (by freezing)
[*]nojacket – health slowly dropping till death (by freezing)
[*]jacket – health regen disabled
[*]coat – no penalty
[/ul]
I think something like this would do the job. If player goes outside and does not choose outfit in regards to actual weather, consequences are made. Simple way to make the player choose other outfits than long coat in summer. In winter long coat is a logic choice, no problems with that. It even goes well in terms of the game progress – at the beginning of the game player is even encouraged to wear the most advantageous outfit. And as the game shifts to second phase, player is made to choose other outfits.
Final words, the plan is to create and test several game designs and then pack all of them together into one realism modification, called Mafia II: ReCzech mod. So yes, Crash Concept Melee Weapons system is taken into account. It will have its own thread as well, since there are several changes to be made in close combat system in order to make it look less static. But that has to wait. Now we are discussing inventory system, gunfire hit reactions and weapon properties.
