Reply To: NPC, taking lots of CPU

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February 16, 2012 at 8:15 pm #10133

Yesterday evening I was kindly assisted by ASM, I tested a few things that ASM suggested, but so far no great result. There’s still a framedrop. There’s a more technical story involved at what’s causing this.

So my guess is that I’ll have to stick with it. I’ll try to do my best at keeping the FPS as playable as much as possible with still a decent ammount of NPCs.

 

Luckely the interior collissions exist out of simpler shapes so they shouldn’t do much harm.

 

This is one of those setbacks that make me wish I had that SDK. I could optimize the scene to it’s finest.

Perhaps I’ll consider several loading screens for diffrent sections of the ship. This will also solve the issue with the sounds of the ocean and wind being heard inside of the ship.