Reply To: Script Advice
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Hmm yes ive already removed some of them.Some things in the script seemed irellevant to my case.And thanks for the further explanation of my questions Im lucky to meet someone like you
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Anyway heres the original script if you want to see
commandblock 1
dim_flt 3
dim_act 8
dim_frm 1
findactor 0,”Tommy”
findactor 1,”Luigi”
findactor 2, “VincenzoHIGH”
findactor 3, “Salieri”
findactor 4, “frank”
findactor 5, “Ralph”
findactor 6, “Sam”
findactor 7, “Paulie”
findframe 0, “L_utirani”
frm_seton 0, 0
let flt[0]=1
human_addweapon 1,11,8,32
human_set8slot 1,1
human_holster 1
enemy_group_new 2
enemy_group_add 2,1
enemy_group_add 2,2
enemy_group_add 2,3
enemy_group_add 2,4
enemy_group_add 2,5
enemy_group_add 2,6
enemy_group_add 2,7
commandblock 0
{ up
if flt[1]=1,102,-1
label 101
enemy_playanim “x barman stativ.I3D”,0
wait 15000
frm_seton 0, 1
enemy_playanim “x barman stul.I3D”,0
let flt[0]=flt[0]-83
wait flt[0]
goto 101
label 102
}
{ up
label C01
enemy_look 0
wait 2000
goto C01
}
end
event use_ab,10970008
human_looktoactor 1,0,1
rnd 0,3
if flt[0]=0,-1,113
enemy_talk 00950060
label 113
if flt[0]=1,-1,114
enemy_talk 00950061
label 114
if flt[0]=2,-1,115
enemy_talk 00950062
label 115
enemy_wait
human_looktoactor 1
return
event 1000
label BLBOST
enemy_action_fire 0
wait 5000
