Reply To: Script Advice

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January 28, 2012 at 3:11 pm #9703

Hmm yes ive already removed some of them.Some things in the script seemed irellevant to my case.And thanks for the further explanation of my questions Im lucky to meet someone like you <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

Anyway heres the original script if you want to see

 

commandblock 1

dim_flt 3

dim_act 8

dim_frm 1

findactor 0,”Tommy”

findactor 1,”Luigi”

findactor 2, “VincenzoHIGH”

findactor 3, “Salieri”

findactor 4, “frank”

findactor 5, “Ralph”

findactor 6, “Sam”

findactor 7, “Paulie”

 

findframe 0, “L_utirani”

frm_seton 0, 0

 

let flt[0]=1

human_addweapon 1,11,8,32

human_set8slot 1,1

human_holster 1

 

 

enemy_group_new 2

enemy_group_add 2,1

enemy_group_add 2,2

enemy_group_add 2,3

enemy_group_add 2,4

enemy_group_add 2,5

enemy_group_add 2,6

enemy_group_add 2,7

commandblock 0

 

{ up

if flt[1]=1,102,-1

label 101

enemy_playanim “x barman stativ.I3D”,0

wait 15000

frm_seton 0, 1

enemy_playanim “x barman stul.I3D”,0

let flt[0]=flt[0]-83

wait flt[0]

goto 101

label 102

}

 

{ up

label C01

enemy_look 0

wait 2000

goto C01

}

end

 

 

event use_ab,10970008

human_looktoactor 1,0,1

rnd 0,3

if flt[0]=0,-1,113

enemy_talk 00950060

label 113

if flt[0]=1,-1,114

enemy_talk 00950061

label 114

if flt[0]=2,-1,115

enemy_talk 00950062

label 115

enemy_wait

human_looktoactor 1

return

 

event 1000

label BLBOST

enemy_action_fire 0

wait 5000