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Change distance at which an occluder disappears

Home / Forums / Modders Corner / Mafia Editing / Mod Help / Change distance at which an occluder disappears

4 replies
8 months, 3 weeks ago
#7733

Hi. Is this possible? Obviously it was something the developers selected. 

AsaSK said Boz tree editor could do it. But all I see in an occluder is dimensional and positional data. Maybe it’s in game.exe or something.

8 months, 3 weeks ago
#17581

Hi there, AsaSK did say Boz Scene Tree Editor could do it, but he was referring to this part of the data:

occluderbste.png

The “Occluders Placement” section of Boz’s vid below (07:51) should help you with setting up custom occluders.

[youtube]XMJQToe5Ndw[/youtube]

8 months, 1 week ago
#17584

Hi there, AsaSK did say Boz Scene Tree Editor could do it, but he was referring to this part of the data:

Oh well, please thank him for me then.

I watched the video, but it seems like what he’s doing is repositioning an occluder and copying the coordinates into the editor. 

8 months, 1 week ago
#17585

That’s unfortunate. Do you use 3DS Max or Blender? There (very recently) have been tools developed/posted that either do/will have some form of occluder functionality (though they’re both a bit limited with exporting and also slightly buggy, at least currently).

Tools for Max
Tools for Blender

8 months, 1 week ago
#17587

I think I have the answer. Thanks for your efforts.

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