Home / Forums / Modders Corner / Mafia Editing / Mod Help / How to replace cars in Mafia 1 ?

How to replace cars in Mafia 1 ?

Home / Forums / Modders Corner / Mafia Editing / Mod Help / How to replace cars in Mafia 1 ?

8 replies
14 years ago
#7294

Most of you was thinking why after replacing the car (I mean after copying files to game folders ‘Maps’ and ‘Models’; rarely we copy files to folders ‘Anims’, ‘Sounds’, ‘Tables’ etc.) we see original models in the game.

 

At the beginning I’d like to say that it’s not enough to copy files to relevant folders. I’ll explain you using an example: we want to change e.g. fire brigade car. So we look for file named fire00.4ds (file which is in folder ‘Models’), we copy it to our Desktop and change it’s name to fire10.4ds, and next we copy file fire00.4ds again to our Desktop and rename it to fire20.4ds. All three files (fire00.4ds
, fire10.4ds
, fire20.4ds
) must be pasted into folder ‘Models’.

 

 

 

 

And now sth special for those who fancy Snow Mod Addon for Mafia 1 😆 – how to put snow plugs into the game ?

 

In Snow Mod’s files we look for file named TruckB00.4ds and we change it’s name to TruckA00.4ds. Next, we cut (Ctrl X) this file from folder ‘Models’, paste it into our Desktop and rename it into TruckA01.4ds. In the next step, we do the cutting three times and we change it’s name three times – into TruckA10.4ds, TruckA11.4ds, and in the end TruckA12.4ds. And, finally, we put our four files (TruckA01.4ds
, TruckA10.4ds
, TruckA11.4ds
, TruckA12.4ds
) into folder ‘Models’. From now on, we’d see snow plugs crossing through Lost Heaven. But when you enter it, it will change into regular truck.

 

How to solve that problem ?

 

In order to solve it, we need to copy file TruckA00.4ds to our Desktop and rename it to TruckA10.4ds – and then copy file TruckA00.4ds into the Desktop and rename it into TruckA20.4ds. At the end, we copy these files (TruckA10.4ds
, TruckA20.4ds
) to folder ‘Models’. From now on, we will be able to drive snow plugs without any problems.

 

 

 

If you have any questions, feel free to ask. Hope I’ve written it in not complicated way.

14 years ago
#9748

Thanks for sharing it.These ideas are great, and your instruction is very detailed.It’s very good help for beginners or for everybody who wants to change the cars in Mafia 1 <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

14 years ago
#9751

There are six tutorials on the way, you’ll see them in a few days 😎 Cheers <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

 

EDIT

 

Here’s a list of these tutorials

 

Mafia 1 – List of cars models names [Done]

Mafia 1 – Installation of Real Driver Mod [Done]

Mafia 2 – How to remove police from the game ? [Done]

Mafia 2 – How to extract music from game’s files ? [Done]

Mafia 2 – How to extract dialogues from game’s files ? [Done]

Mafia 2 – Installation of Free Ride v2.0 for Joe’s Adventures [Done]

 

All tutorials have been written. Hope they work for you <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

14 years ago
#9777

So, here you go Darren <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> How do you like them ? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″>

14 years ago
#9813

One on the way, Darren. Will be ready even today.

 

EDIT

 

I wrote it especially for Asa, who has problem with textures.

 

http]

13 years, 4 months ago
#15700

So basically the reason why we still see the stock models ingame is that we didn’t replace the other variant models, aye?

 

Also, I think that issue also had something to do with modders not double-checking to see if all models have been changed to the ones they intended.

13 years, 4 months ago
#15703

So basically the reason why we still see the stock models ingame is that we didn’t replace the other variant models’ date=’ aye?[/quote’] 

Yes, we need to have three files: carname00.4ds, carname10.4ds, carname20.4ds – instead of carname, you put name of the car, e.g. taxi00.4ds, taxi10.4ds, taxi20.4ds bigeyes.gif Then you will see changed model.

13 years, 4 months ago
#15705
So basically the reason why we still see the stock models ingame is that we didn’t replace the other variant models’ date=’ aye?[/quote’] 

Yes, we need to have three files: carname00.4ds, carname10.4ds, carname20.4ds – instead of carname, you put name of the car, e.g. taxi00.4ds, taxi10.4ds, taxi20.4ds bigeyes.gif Then you will see changed model.

 

In the case of the Ulver Airstream/Airflow, the ones that needed to be replaced were airflFor10, airflFor11, airflFor00, airflFor01 and airflFor20. As far as I can observe, the first digit in the car model’s filename stands for the LOD level, 0 being the highest and 2 the lowest. The second digit dictates the model’s colour variant.

13 years, 4 months ago
#15706

In the case of the Ulver Airstream/Airflow’ date=’ the ones that needed to be replaced were airflFor10, airflFor11, airflFor00, airflFor01 and airflFor20. As far as I can observe, the first digit in the car model’s filename stands for the LOD level, 0 being the highest and 2 the lowest. The second digit dictates the model’s colour variant.[/quote’] 

I don’t know the colors, sorry. And about the cars’ models, you are right bigeyes.gif

  • You must be logged in to reply to this topic.