- This topic has 27 replies, 6 voices, and was last updated 13 years, 8 months ago by .
H&D2 stuff
I use H&D2 models in my Mafia mod. I use 4ds-script for 3dsMax to convert them to Zmodeler.
Please use the edit button if you make a spelling mistake or forget something, thanks – johncena1
I have already imported H&D2 files to 3DSmax.
When I save it as .3DS and import it to Zmodeler 1.07b, they don’t have textures! It seems for me, that 3DSmax just cannot export file to .3DS with textures. Or it’s not true?
So, i dont have a problems with textures but UV are invert
Hmmm … I always get error “Bitmap have no 8.3 name” and that stupid programe rename texture and everything is fucked up. Which format do you use for “translation” between Zmodeler and 3DSmax?
All taken care of, John, double post removed
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thanks cole
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Achjo … zasranÃÆÃ½ spi?enÃÆÃ½ 3DSmax!!! (Just swearing in my language, don’t worry). Can you please somebody make a tutorial how to export files from 3DSmax to Zmodeler?
OK.
1) Copy *.4ds and textures from H&D2 directory to new directory. It’s not so important but it’s real help you:
[img]//s019.radikal.ru/i620/1205/02/d0eda9acc3c3.jpg&key=f99fb3f8e2949a21d76570bbec3fc2edd4e4ce4d1d2331e72eb816356fbdf33b[/img]
2) Run 3D Studio Max and run 4ds script by Mr F:
[img]//s019.radikal.ru/i607/1205/f0/88a39440cc15.jpg&key=b40c8a9e49bcf7fc7509dade48b695a82cb1adada2290bc88b9d59e5972f8a6b[/img]
3) Use the script to Import your H&D2 mesh:
[img]//s019.radikal.ru/i610/1205/64/23d6b0a9e265.jpg&key=1be203df870755da81a89487783d63aebe79b80c67c23cada07e5b7082681b94[/img]
4) You see something like this:
[img]//i026.radikal.ru/1205/cd/3043b2cbc25e.jpg&key=932d10fb8639973caa5daa79869f4c590259024db31a14d51870d0acd9d6e772[/img]
5) Remove all dummies and rotate a mesh on a 180. After that, export it to *.3ds:
[img]//s005.radikal.ru/i210/1205/3a/30c847021ac1.jpg&key=0f9be3ed033427ac2c4595578e265b51d07ce70b9e74f28d6a1f428f233e4d28[/img]
6) So, now you must invert the texture:
[img]//s017.radikal.ru/i402/1205/5c/07d86a6a289c.jpg&key=f12d5f87287956325083a68c0faa322dee26f5544f8c04aa0f545f45350ab9a6[/img]
7) Run Zmodeler and import your model:
[img]//s019.radikal.ru/i608/1205/99/c5f149ff7797.jpg&key=fea6c1ef5dd7033eae3263bca4927e1903f5e1576f4fcdb0e1dd86280918ab59[/img]
Use the material editor to texturing your model:
[img]//s009.radikal.ru/i308/1205/4e/eeb68a17be16.jpg&key=395c7d9d638ee3cd51b582fe648eaf33e97ae98521ff2cc053588162ac10eccc[/img]
That is all 😆
4ds_1.0.zip[/attachment:2yi1j4ug]
P.S. Script for 3ds Max in attachment
I have fixed the links, because your photos haven’t been displayed properly :cheer:
The proper BB-code for images is:
[img]//i47.tinypic.com/mlyeg.jpg&key=5d624a63c3bf529e4a48b82cb6e4ef66f0011f9d14dadcccc6fdb6d31e3be752[/img]
Thank you for this.
Thanks for the tut Kirow.since it use the same engine do you think its possible to import a scene.4ds from HD2 into Mafia?
No. So, this games based on LS3D, but the structure of thise games is not same. I try to convert H&D levels into Mafia, but is use 3d ripper DX to rip the scene from game and I use 3dsMax and Zmodeler to convert scene into Mafia. There are 4 games on LS3D: Mafia, H&D 2, Kameleon and Wings of war. Kameleon’s archives can’t be unpacked, but i rip some models frome thise game using Game assasin and 3D Ripper DX.
Right
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> Thanks for the info.Do you think that there are some good looking models of buildings which are not part of scene.4ds and could be imported into mafia?
So, I think that there are now normal models in H&D2. Models from this game is badly than original models in Mafia. If you want a normal models of buildings, static vehicles and props, you beter find another game such Commandos: Strike force, Boiling poin: Road to Hell, Wolfenstein (2009), Call of Duty 2.
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