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Road.bin Editor

50 replies
13 years, 6 months ago
#6705

Next week I’m going to release Road.bin Editor v1.00.

Road.bin file contains navigation of traffic (no trams and planes – their navigation is defined in check.bin file).

 

Features:

– full management of navigation points with links

– single and multiply inserting

– pasting position for points from clipboard, which is formatted by Mafia.GetPos tool (by zibob32)

– deleting points

– attributes manager:

– setting values for more points

– auto calculate distance between points

– auto calculate speed

– etc.

– drawing points in a preview

– exporting points to CHED.chg – difference file

– to maintain compatibility, points in chg file uses same models as exported file by CHE – Check.bin Editor (by zibob32)

– custom language defined in txt file (default: English, Czech)

– custom skin smile.png” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

– Czech manual and English simplified manual, because my English skill is not so excelent smile.png” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

 

From development:

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/lftkv7qvtfd0c0s/screen01.jpg&key=f8e7e3722cb1d518b21ae018cad7f0fa93408156c9e3b9a0d0a182c1fe9d400a[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/fcl3gys8pgqt17x/screen02.jpg&key=b4a30cf5ace098f204cbfc963b1ba8d02a97cdc1be6356220cec22436aa00bf0[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/ecryswjb28ad6p6/screen03.jpg&key=839bf186afad2662d21e173c3c7619ef217d5c432f076f6f530a7b741598d9e0[/img]

[img]/applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/91khuf4ngp7e140/screen04.jpg&key=aed474a4bc32befae832e1b3c3c4f4d0e82a66775abc9dd7150d931582163f34[/img]

 

Type of traffic is defined in scene2.bin file. List of car models, density, distance borders for hiding and generation – all is stored in traffic object definition.

13 years, 6 months ago
#14570

Welcome to Mafiascene djbozkosz!

Very nice mod, this will be very useful to many modders.

I am looking forward to trying this <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

When you release it, please upload it to our download section <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

13 years, 6 months ago
#14572

Hi, this tool is amazing <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

 

When you’re done, you can upload this into our DL Section – if you don’t know how, follow johncena1’s tutorial (they’re listed in his signature).

 

I can help you with translating from Czech if you want <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

 

 

Regards.

13 years, 6 months ago
#14574

One little question, will it also be available do manage pedestrians? Or it can manage only traffic?

13 years, 6 months ago
#14576

This is amazing! Can’t wait for the release.

13 years, 6 months ago
#14579

For manage peds is good Check.bin Editor (shortly CHE), but it is in Russian lang.

 

Tool in CHE:

In-game tool – for creating/deleting points and allows export points into game in chg difference file.

La Tierra – for creating links.

 

If you want I can describe to you how to use it <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

13 years, 6 months ago
#14583

Yeah that would be great, I’ve already read on mafia.czech-games that you are going to write manual for this tools. I only need to delete some patches for peds <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

13 years, 6 months ago
#14585

djbozkosz, are you an angel? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″>

 

Yesterday I wrote a topic about impressive modding tools. But they were all written in Russian language.

It’s fantastic to hear you are going to release this tool! I am looking foreward to it.

 

I downloaded the CHE tool and it also seems extremely usefull. But again I cannot understand a single manual nor button. I would be very gratefull if you could describe how to use it!

13 years, 6 months ago
#14588

Great tool djbozkosz! Is there any way you could translate/draw a diagram explaining how to use CHE? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

13 years, 6 months ago
#14593

Yes, but now I’m testing and fixing minor bugs in editor. Then I have to translate Check.bin Editor Manual into English and write Road.bin Editor Manual.

 

I hope to finish all in this week. So you should be patient <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

13 years, 6 months ago
#14605

Take the time you need, we’re very glad you are making this! <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

13 years, 6 months ago
#14610

Take the time you need’ date=’ we’re very glad you are making this! <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> [/quote’]

Yes, we are <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> 😎

13 years, 6 months ago
#14837

You have any updates? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

Sorry, but I just can’t wait for this amazing tool! <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″>

13 years, 6 months ago
#14855

I’m still writing manuals for CHE and Road.

They includes (or will be <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> ):

– types of points and their links

– rules, how correctly link points

– some examples of navigation paths / roads

– importing and editing cars / peds definition in scene2.bin with hex editor

– how correctly visualize points in game

13 years, 6 months ago
#14857

Just a one little thing, you can also change ped/car definition in DCED. I know, many people hate DCED, ’cause it can also damage whole scene, but I think that hex editor is more dangerous then using DCED <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

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