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Creating Mafia scenes in Valve Hammer Editor – TUTORIAL
Well, what about materials in standart Half-Life maps?
It’s a little bit complicated… BSP file cannot be edited, editable HL maps files are .rmf or .map … BSP file is a result of compilation process /it’s something like exe file/. You can use BSP2MAP for decompiling BSP files, but it’s not 100% process, it will deform or destroy whole map. But nothing si impossible and when you have map in good shape, just use wadinclude -half-life-wad -decals.wad and compile BSP file again. Give me an example of map that you want and I’ll try it.
Screenshots of finished result?
Wihtout model objects placed….
It’s a little bit complicated… BSP file cannot be edited’ date=’ editable HL maps files are .rmf or .map … BSP file is a result of compilation process /it’s something like exe file/. You can use BSP2MAP for decompiling BSP files, but it’s not 100% process, it will deform or destroy whole map. But nothing si impossible and when you have map in good shape, just use wadinclude -half-life-wad -decals.wad and compile BSP file again. Give me an example of map that you want and I’ll try it.
Well, i need a standart SP maps from Half-Life. I think that textures are stored in a specia archive.
Well done Vapno, this will be an easier way to create scenes (with Mafia textures) for those who can’t use 3DS Max.
Nice tutorial thanks
I think that textures are stored in a specia archive.
Valve/halflife.wad
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I think that textures are stored in a specia archive.Valve/halflife.wad
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Thanks a lot 
Well done Vapno’ date=’ this will be an easier way to create scenes (with Mafia textures) for those who can’t use 3DS Max.[/quote’]
I don’t call it easier, but 3DSmax is very complicated for me, and I spent 5 years by CS mapping, so creating maps in VHE is the fastest way for me. I uses Zmodeler to create smaller, but complex objects.
I think, that this is the better way, than creating house from pre-fabricated walls and floors. (Seriously, I saw it in some mods, /also in Commision/, there is wall.4ds, floor.4ds and they are placed, cloned and stretched in MWE. I tried it once, and it’s even more time consuming process, than classic modelling).
Well done Vapno’ date=’ this will be an easier way to create scenes (with Mafia textures) for those who can’t use 3DS Max.[/quote’]I don’t call it easier, but 3DSmax is very complicated for me, and I spent 5 years by CS mapping, so creating maps in VHE is the fastest way for me. I uses Zmodeler to create smaller, but complex objects.
I think, that this is the better way, than creating house from pre-fabricated walls and floors. (Seriously, I saw it in some mods, /also in Commision/, there is wall.4ds, floor.4ds and they are placed, cloned and stretched in MWE. I tried it once, and it’s even more time consuming process, than classic modelling).
I tried to do this, but i don’t how how to create a doorway, and windows.
That’s that problem. Houses created by that way cannot have windows. And many people, who do houses by that way, are placing them into “cleaned” tutorial, so there wouln’t be any enviroment behind the windows.
That’s that problem. Houses created by that way cannot have windows. And many people’ date=’ who do houses by that way, are placing them into “cleaned” tutorial, so there wouln’t be any enviroment behind the windows.[/quote’]
Yeah i know
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