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3D models – some axis issues or something?

Home / Forums / Modders Corner / Mafia Editing / Mafia mods / 3D models – some axis issues or something?

2 replies
13 years, 5 months ago
#6637

Hi guys, I have problems with Zmodeler, 3DS max, I don’t know where. This is the problem: I use 4DS import plugin, export scene to Zmodeler, place it (in Zmodeler it’s displayed properly), but ingame, 3DSmax objects are rotated 180ð… I opened Zmodeler again, and it was alll ok, but ingame it was rotated 180ð again. It only happens, when I use the 4DS import plugin for 3DS max. I also happened with horse model downloaded from the internet.

Problem isn’t cause by 3DS max itself, because I use it also for exporting maps from Counter strike and it’s all OK.

13 years, 5 months ago
#15290

Hi guys, I have problems with Zmodeler, 3DS max, I don’t know where. This is the problem: I use 4DS import plugin, export scene to Zmodeler, place it (in Zmodeler it’s displayed properly), but ingame, 3DSmax objects are rotated 180ð… I opened Zmodeler again, and it was alll ok, but ingame it was rotated 180ð again. It only happens, when I use the 4DS import plugin for 3DS max. I also happened with horse model downloaded from the internet.

Problem isn’t cause by 3DS max itself, because I use it also for exporting maps from Counter strike and it’s all OK.

 

Use in Zmodeler function “DisplayLocal AxisFlip” or “DisplayLocal AxisMove”.

13 years, 5 months ago
#15292

And how should I know, that axes are synchronized? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

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