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Using Injector
Have you edited the F1 file in notepad or wordpad and added a script?
You need to do that, then save it.
Click on the game, load on a mission and press F1.
No, I haven’t edited anything. F1 already has a script (posted below). F1 to F8 have the same script. F9 to F11 all have scripts, but they’re different. F12 is empty.
Is there a place to find the correct code to do the things I want to do?
Why aren’t the current scripts working? I’ve been pushing F1, it doesn’t do anything.
FYI, I downloaded Injector v.7.
This is what my log file says:
(the top line is blank then)
loaded
loaded
thread loaded
loaded
loaded
thread loaded
Contents of F1 to F8.lua:
game.game:GetActivePlayer():SetDemigod(true)
game.game:GetActivePlayer():EnableInjury(false)
game.game:GetActivePlayer().invulnerability = true
game.shop:SetAllShopExplored(true)
game.game:GetActivePlayer():ShowHat(false)
Joe = game.entitywrapper:GetEntityByName(“Joe”)
Joe:SetPos(game.game:GetActivePlayer():GetPos())
Joe:InventoryAddWeapon(11, 250)
Joe:Follow(game.game:GetActivePlayer(), “RUN”, 2, 5)
Joe:SetDemigod(true)
Joe:EnableInjury(false)
Joe.invulnerability = true
game.game:GetActivePlayer():RegisterFollower(Joe)
game.game:GetActivePlayer():GetOwner():SetPainting(“HotRod-plameny3”)
game.game:GetActivePlayer():GetOwner():SetActualTuningTable(3)
game.game:GetActivePlayer():GetOwner():SetColor(34,38)
game.game:GetActivePlayer():GetOwner():SetSPZText(“GERARD”, true)
I got problem with Injector too … umm , do i need original game to make it run ???
[font=cursive:2xi0vo8f]Injector don’t seem to work with re-packed versions of the game.[/font:2xi0vo8f]
[font=cursive:2xi0vo8f]”[/font:2xi0vo8f]
[font=cursive:2xi0vo8f]I hate carrying my disc around with me[/font:2xi0vo8f]
“
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[font=cursive:2xi0vo8f]Therefor I just smoke more myself to make up what Vito don’t. [/font:2xi0vo8f]
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