Reply To: The Titanic Mod

Bank Notes: 2,000
October 30, 2012 at 9:33 pm #15929

I have something very good to report.

 

Do you remember this image I posted in my first post on this topic?

[img]//i102.photobucket.com/albums/m104/mrr_03/game2011-10-0421-36-42-29.jpg&key=8782037fd0451f8c743bb52eb2ac3ae0c9ce5b8ff50b7454e018647b4a1e3ecd[/img]

 

 

Well, with a little help from a certain guy on this forum who coincidentally posted right above me the same scene now looks like this <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″>

 

[img]//media.moddb.com/images/mods/1/12/11557/game_2012-10-30_13-42-21-34.jpg&key=8647f5da9049a06224508ee4c6edf5993f9ce1fbd052d4760d1c12f36cf5ade3[/img]

[img]//media.moddb.com/images/mods/1/12/11557/game_2012-10-30_13-37-51-70.jpg&key=2c8fb8a92555fce96c6b35c342c8c1267c490185d2314a3b7969d6aa764bf34c[/img]

 

Alright, now in English to be a little less vague. Djbozkosz who we all know from his impressive modding tools and his Boz mod has joined Titanic mod’s team!

He will be mainly focusing on (as you may have noticed) the overal graphics and visuals of the mod.

As seen in the images above, the ocean now is much more realistic, the sunrays are better and the skybox is way more improved.

Yet to add to this scene is the 3d wave mesh for the ocean and the ship’s wake. Plus some smoke from the funnels to name a few.

Djbozkosz will also be working on sectors (to give interior it’s own lighting, and to optimize the scene) and lightmaps and probably anything else that requires just that bit of programming experience he posesses.

A good thing is that not all work will now be put on Asa’s shoulders as he will be working on the mission programming like the cutscene’s and such.