Reply To: Boz 4ds Full Manager
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In material types I discovered flag which changes drawing of environment texture. Exported models from Zmodeler have only overlay mixing. But If you add 0x00000400 (in file 00040000) to material type, result will be additive environment mapping. Env ratio will be ignored, but I doesn’t matter, because you can use whole range of brightness. Eg for sun reflections on the cars.
[img]//dl.dropbox.com/s/nwcvn3nz07a74vm/screen09.jpg&key=a5e79adfaf72e63ee40c45d28be1afa0da2a51a3052a47c16294fa2085e7e374[/img]
This is better than old overlay type, because when you set the env ratio to 1, diffuse texture will be invisible.
