Reply To: Alternative software for lightmaps creating
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“vapno92” post=11796n
Can it be caused, becaouse I’m trying to create lightmap on 4DS (i3d) model, that is inserted via scene2.bin?
No, it doesn’t depend on it. I created a lot of hi-res lightmaps for sub-object in scene2.bin. But when I’m creating lightmaps in MWE, I save mission after every lighmap calculation – to prevent crashing MWE.
NWE 3.0.7 is beta for lightmaping. A lot of things are lot implemented, eg vertex LM, LM layers, etc.
