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August 1, 2012 at 2:06 am #14401

jaca37

 

it different styles (“melee”,”…”) and (“common”,”…”)

and else in game should stand modified file “ingame”

if i==nil then i=0 end

DelayBuffer:Insert(function(l_1_0)i=i+1 if i==5 then i=1 end

if i==1 then game.game:GetActivePlayer():ModelToHands(true,1,1)

game.game:GetActivePlayer():SetAnimStyle(“melee”,”default”)end

if i==2 then game.game:GetActivePlayer():ModelToHands(true,1,28)

game.game:GetActivePlayer():SetAnimStyle(“melee”,”PendrekStyle”)end

if i=smile3.gif then game.game:GetActivePlayer():ModelToHands(true,1,32)

game.game:GetActivePlayer():SetAnimStyle(“melee”,”BatStyle”)end

if i==4 then game.game:GetActivePlayer():ModelToHands(true,1,22)

game.game:GetActivePlayer():SetAnimStyle(“melee”,”KnifeStyle”)end

end,{l_1_0},100,1,false)