Reply To: Mafia 2 beacon issue
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@Cole
Sorry to reactivate this old closed topic but I just saw it
So cole, if you want to keep the police car beacon switched on when you are outside of the car
use the injector with my commented script bellow
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@eXistenZ
en:it doesn’t matter if we do not know the NPC entity, if we had an interaction with it once …
fr
i on a une interaction avec une entit̮̩, il n’est pas grave de ne pas connaitre le nom de l’ entit̮̩ utilis̮̩ par le jeu …
for example F7.lua
— A little gift for Cole from Ocram
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— as an example, to activate only from inside the car at first !
— here you store inside the variable ‘car’ the ”unknown” car entity name
if m==nil then car=game.game:GetActivePlayer():GetOwner() end
— now with the trick above the variable ‘car’ will not be overiden no more as it is only taken when variable ‘m’ is activated/created for the first time
if m==nil then m=0 end
m=m+1
if m=
then m=1 end
if m==1 then CommandBuffer:Insert(l_6_0,{function(l_1_0)return car:SetBeaconLightOn(true)end})end
if m==2 then CommandBuffer:Insert(l_6_0,{function(l_2_0)return car:SetBeaconLightOn(false)end})end
— you can now activate this script as many time you want from inside or outside the car
— It will light the police car beacon on or off, enjoy
