Reply To: Multiple models under one script.

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Bank Notes: 650
June 3, 2012 at 8:36 am #12527

Hi, it is this.

You can change the player model anytime, anywhere.

100% working.

 

 

 

ply=game.game:GetActivePlayer()

if i==nil then i=0 end i=i+1 if i==13+1 then i=1 end

DelayBuffer:Insert(function(l_1_0)if i==1 then game.game:ChangePlayerModel(“vitarmy”)end end,{l_1_0},250,1,false)

DelayBuffer:Insert(function(l_1_0)if i==2 then game.game:ChangePlayerModel(“vitksl2”)end end,{l_1_0},250,1,false)

DelayBuffer:Insert(function(l_1_0)if i=smile3.gif then game.game:ChangePlayerModel(“vitnah_t”)end end,{l_1_0},250,1,false)

DelayBuffer:Insert(function(l_1_0)if i==4 then game.game:ChangePlayerModel(“vitoveral”)end end,{l_1_0},250,1,false)

DelayBuffer:Insert(function(l_1_0)if i==5 then game.game:ChangePlayerModel(“vitspo”)end end,{l_1_0},250,1,false)

DelayBuffer:Insert(function(l_1_0)if i==6 then game.game:ChangePlayerModel(“vittel”)end end,{l_1_0},250,1,false)

DelayBuffer:Insert(function(l_1_0)if i==7 then game.game:ChangePlayerModel(“vitukl”)end end,{l_1_0},250,1,false)

DelayBuffer:Insert(function(l_1_0)if i==8 then game.game:ChangePlayerModel(“vitvez”)end end,{l_1_0},250,1,false)

DelayBuffer:Insert(function(l_1_0)if i==9 then game.game:ChangePlayerModel(“vitvop”)end end,{l_1_0},250,1,false)

DelayBuffer:Insert(function(l_1_0)if i==10 then game.game:ChangePlayerModel(“vitvov”)end end,{l_1_0},250,1,false)

DelayBuffer:Insert(function(l_1_0)if i==11 then game.game:ChangePlayerModel(“vitvov2i”)end end,{l_1_0},250,1,false)

DelayBuffer:Insert(function(l_1_0)if i==12 then game.game:ChangePlayerModel(“vitvov3”)end end,{l_1_0},250,1,false)