Reply To: Realism mod concepts

Bank Notes: 480
April 16, 2012 at 7:48 am #11405

Alright Samo, your ideas sound valid. Let’s adjust the inventory system design:

 

There are four major types of outfit recognized in regards to the inventory system:

[ul]

[*]underwear – duh

[*]nojacket – shirt & trousers, racing suit, maybe more?

[*]jacket – all outfits which have waist-long jacket/

[*]coat – all outfits with long coats.

[/ul]

 

Also, for purpose of this system, weapons are divided into following three classes:

[ul]

[*]long – submachineguns, rifles, baseball bat, long environmental melee objects

[*]short – handguns

[*]special – molotovs, grenades, baton, knife and and short environmental melee objects

[/ul]

 

 

Next, each type of clothing will have separate set of rules regarding inventory capacity for weapon classes:

 

Underwear

No inventory. Vito can only carry one item (arbitrary weapon class) and only in hands.

Grenades/Molotovs are limited to strictly only one. If player tries to pick up more, these extra grenades/molotovs are discarded and fall back on the ground.

Weapons are limited to strictly one magazine capacity. Excessive ammo is discarded back to the ground.

 

nojacket

Vito can store in his inventory either one short weapon or one special weapon class. Not both at the same time.

Ammo limiting (only one magazine available) does not affect the short gun marked as the inventory one.

Ammo limiting affects grenades/molotovs (limited to TWO pieces) even if they are stored as the inventory item.

Ammo limiting does affect guns/items which are only held in hands (not marked as being in the inventory). Limited to one magazine for non-inventory guns or one picece of non-inventory molotov/grenade.

 

jacket

Vito can store in his inventory both one short weapon and one special weapon classes. Both at the same time.

Ammo limiting affects only non-inventory held items, which are limited to one magazine for guns/one piece for grenades/molotovs.

 

coat

Vito can store in his inventory both one short weapon and one special weapon classes. Both at the same time.

Vito can also store one long weapon in the inventory. However, storing the long weapon and picking up another long weapon to be held in hands (so Vito carries two long weapons) disables abilities to sprint and to climb over obstacles.

No ammo limiting even for held-only weapons.

 

 

 

So, what do you think about this concept?