Reply To: NPC, taking lots of CPU

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February 15, 2012 at 4:06 pm #10091

the same as with dead NPCs

it varies from where I’m standing. I’m still working on some optimizations.

the effect of objects fading out when far away is very CPU intensive, so if I make an empty model as the far distance model of an object, the object should just dissapear and not fade out when the player is walking away from it.

 

So the framerate is very random, it can be 60Frames, or 30