QuoteHow do i make the person 'human'? he just has his arms up and stays still in game' date=' and i can walk through him[/quote']
you have to add it as a human,
this is why I use BSciptview for modding
World editor is great for editing, copying and moving things around
but for creation nothing beats Bscriptview
To Fix Bscriptview download this file (Msvbvm50.dll ) and add it to your bscriptview directory/folder
(copy only that file from the download folder...not the whole folder)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
31
Mod Help / How to Add Characters and Cars
July 13, 2012, 03:56:49 AM32
Italian / Manca Qualcosa
July 12, 2012, 10:23:59 PM
SÃÆÃ¬, che ha bisogno di sapere l'italiano, quando tutto quello che dovete sapere ̮̬ figlio di puttana
Forse:
Ho intenzione di farlo e di offrire che non potrÃÆÃÂ rifiutare
Forse:
Ho intenzione di farlo e di offrire che non potrÃÆÃÂ rifiutare
33
Mod Help / How to Change Pedestrian Course (Mafia 1)
July 11, 2012, 10:03:00 PM
Well you know my cheap cheese burger methods
I don't know how to change the paths, but If I want something blocked and regular invisible walls are not working. I use something in the game that has built in collisions like xbedna 16.i3d and hide them just inside the object, people will not walk through that.
You can use that Ctrl method for rotating
or you can set the y rotation access to 90
I don't know how to change the paths, but If I want something blocked and regular invisible walls are not working. I use something in the game that has built in collisions like xbedna 16.i3d and hide them just inside the object, people will not walk through that.
You can use that Ctrl method for rotating
or you can set the y rotation access to 90
34
Mod Help / URGENT!!!!!
July 11, 2012, 09:58:29 PM
http://www.moddb.com/games/mafia/downlo ... changer-10
that has a version changer that will take you back to version 1.0
that has a version changer that will take you back to version 1.0
35
General, Off Topic / Re: I miss the time
July 07, 2012, 10:01:32 PMQuoteAnd because games can be updated so easily via internet' date=' game companies sometimes release games filled with bugs. DLCs have become a bigger priority than fixing the game itself.[/quote']
Never worse than LA NOIRE
I get it it works, they update it it sops working...I go through hell fixing it....it works
they update it again....and now it won't work until I go buy another video display card, because they upgraded a game I ALREADY BOUGHT AND PLAYED beyond my system
and their considered response was.....oh well
:mad:
36
Ruby's Mods / The Commission Mod
July 03, 2012, 03:54:24 PM
Very nice <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> good stuff, I have expected the guy to pick up that 45 and blow his brains out ;o) all alone at Christmas, with nothing but bad memories....you certainly set the mood!

37
General, Off Topic / Re: I miss the time
July 02, 2012, 09:47:16 PM
yep, it's pretty raw.
But game companies are getting killed by people making apps for smart devices
In my singular opinion there have been other good games, but nothing as good as 2002 Mafia
But game companies are getting killed by people making apps for smart devices
In my singular opinion there have been other good games, but nothing as good as 2002 Mafia
38
Mafia Mod Request / mafia 1 simple question
June 27, 2012, 04:03:31 AM
Okay the name of this model is bazen.i3d

Insert it with the same fountain as the model number then use the following script in a separate script called fountain1
commandblock 1
dim_frm 1
dim_act 1
findactor 0,"fountain"
findframe 0,"fountain"
emitparticle 0,41
emitparticle 0,42
Other codes you can try are
36
87
here is a complete particle list so you can experiment with different things
There you have:
0 - blood
1 - hit_stonewall
2 - hit_ground
3 - hit_metal
4 - hit_wood
5 - night_chimney_smoke
6 - Fire
7 - Explosion
8 - molotov_explosion
9 - fire_small
10 - explosion_big
11 - molotov_fire
12 - Thompson_muzzle_flash_day
13 - Thompson_muzzle_flash_night
14 - pistol_muzzle_flash_day
15 - pistol_muzzle_flash_night
16 - shotgun_muzzle_flash_day
17 - shotgun_muzzle_flash_night
18 - fireworks
19 - pena
20 - explosion_car
21 - fire_fading
22 - fire_small_fading
23 - pena_ve_vane
24 - smoke_cigarette
25 - smoke_cigarette_breath
26 - chcani
27 - bliti
28 - smoke_parnik
29 - hit_grass
30 - voda_prehrada
31 - voda_prehrada_dole
32 - listi_ze_stromu
33 - prach_motorest
34 - kour_restaurace
35 - dollars
36 - fontanka1
37 - zblunk
38 - smoke_saliery
39 - lighter
40 - krev_vrtule
41 - voda_vezeni 1
42 - voda vezeni 2
43 - hit_water
44 - smoke_loco1
45 - steam_loco
46 - clun
47 - steam2_loco
48 - explosion_hotel
49 - gasoline
50 - smoke_coffee
51 - Explosion_hotel1
52 - Explosion Morello
53 - Dust Morello
54 - kola_na_vode
55 - slow_smoke
56 - spark_cig
57 - Fire_no_smoke
58 - smoke_cigarette_breath1
59 - horici_benzin
60 - FMVlighter
61 - bloodSamFMV
62 - FMV Loko-2sec
63 - FMV Loko-1sec
64 - FMV Loko-03
65 - FMV Loko-low
66 - FMV chladic
67 - FMV Expl-cisterna
68 - FMV lighter
69 - FMV gasoline2
70 - doutnik
71 - kour_na_lokomotivu_NESAHAT
72 - vol_dust
73 - hovna
74 - FMV cigarette
75 - dust_fall
76 - kaluz chuze
77 - fire_cig
78 - kour_lod_doprava
79 - fireworks1
80 - fireworks2
81 - fireworks3
82 - fireworks4
83 - vlny
84 - vlny_big
85 - vlny_small
86 - FMV sirka
87 - hydrant
88 - kytka listy
89 - hadice
90 - dymovnice
91 - FMV pistol_muzzle_flash
number is the ID I founded it in tables under name EFFECTS.txt
The round fountain in the Vila mission is part of the scene4.bin file and not easily accessable

Insert it with the same fountain as the model number then use the following script in a separate script called fountain1
commandblock 1
dim_frm 1
dim_act 1
findactor 0,"fountain"
findframe 0,"fountain"
emitparticle 0,41
emitparticle 0,42
Other codes you can try are
36
87
here is a complete particle list so you can experiment with different things
There you have:
0 - blood
1 - hit_stonewall
2 - hit_ground
3 - hit_metal
4 - hit_wood
5 - night_chimney_smoke
6 - Fire
7 - Explosion
8 - molotov_explosion
9 - fire_small
10 - explosion_big
11 - molotov_fire
12 - Thompson_muzzle_flash_day
13 - Thompson_muzzle_flash_night
14 - pistol_muzzle_flash_day
15 - pistol_muzzle_flash_night
16 - shotgun_muzzle_flash_day
17 - shotgun_muzzle_flash_night
18 - fireworks
19 - pena
20 - explosion_car
21 - fire_fading
22 - fire_small_fading
23 - pena_ve_vane
24 - smoke_cigarette
25 - smoke_cigarette_breath
26 - chcani
27 - bliti
28 - smoke_parnik
29 - hit_grass
30 - voda_prehrada
31 - voda_prehrada_dole
32 - listi_ze_stromu
33 - prach_motorest
34 - kour_restaurace
35 - dollars
36 - fontanka1
37 - zblunk
38 - smoke_saliery
39 - lighter
40 - krev_vrtule
41 - voda_vezeni 1
42 - voda vezeni 2
43 - hit_water
44 - smoke_loco1
45 - steam_loco
46 - clun
47 - steam2_loco
48 - explosion_hotel
49 - gasoline
50 - smoke_coffee
51 - Explosion_hotel1
52 - Explosion Morello
53 - Dust Morello
54 - kola_na_vode
55 - slow_smoke
56 - spark_cig
57 - Fire_no_smoke
58 - smoke_cigarette_breath1
59 - horici_benzin
60 - FMVlighter
61 - bloodSamFMV
62 - FMV Loko-2sec
63 - FMV Loko-1sec
64 - FMV Loko-03
65 - FMV Loko-low
66 - FMV chladic
67 - FMV Expl-cisterna
68 - FMV lighter
69 - FMV gasoline2
70 - doutnik
71 - kour_na_lokomotivu_NESAHAT
72 - vol_dust
73 - hovna
74 - FMV cigarette
75 - dust_fall
76 - kaluz chuze
77 - fire_cig
78 - kour_lod_doprava
79 - fireworks1
80 - fireworks2
81 - fireworks3
82 - fireworks4
83 - vlny
84 - vlny_big
85 - vlny_small
86 - FMV sirka
87 - hydrant
88 - kytka listy
89 - hadice
90 - dymovnice
91 - FMV pistol_muzzle_flash
number is the ID I founded it in tables under name EFFECTS.txt
The round fountain in the Vila mission is part of the scene4.bin file and not easily accessable
39
Mafia Mod Request / mafia 1 simple question
June 26, 2012, 05:18:45 PM
I believe is talking about the one in the park in Downtown and In the Villa Mission
I will look tonight when I get home. I will also provide you with the script to shoot the water
I will look tonight when I get home. I will also provide you with the script to shoot the water
40
Mr Robville's Mods / The Titanic Mod
June 21, 2012, 04:04:13 PM
Super Nice stuff, I keep looking to find the end of details, but the deeper I look, the deep they go...and the mirrors? Fantastic!
I am impressed by this labor of love that has endured longer than the ship itself (above water anyway)
As usual , the best of us all.
Keep it going!
I am impressed by this labor of love that has endured longer than the ship itself (above water anyway)
As usual , the best of us all.
Keep it going!
41
Mod Help / Getting BScriptView to work
June 20, 2012, 11:08:00 PM
I will try to remember what I did to get it to work in my 64 bit system
42
Mod Help / Getting BScriptView to work
June 18, 2012, 09:11:09 PM
It is the best for inserting objects and scripts IMO
what version are you using?
Here is Version 4.0 which is the one I use more often
and
Version 6.0 which is the one I use to edit cache.bin files and scene4 files when I don't want mafia editor leaving its mark mostly just the freeride folders
Also do you have a 32bit machine or a 64 bit machine, and if 64 what folder is mafia installed into (it needs to be the regular program files folder)
Missions are easily editable...cutscenes can be placed, but not so easily edited or made.
what version are you using?
Here is Version 4.0 which is the one I use more often
and
Version 6.0 which is the one I use to edit cache.bin files and scene4 files when I don't want mafia editor leaving its mark mostly just the freeride folders
Also do you have a 32bit machine or a 64 bit machine, and if 64 what folder is mafia installed into (it needs to be the regular program files folder)
Missions are easily editable...cutscenes can be placed, but not so easily edited or made.
43
Mod Help / Getting BScriptView to work
June 18, 2012, 03:05:10 PM
try copying the .oxc files to the bscriptview folder as well.
All I have ever had to do is copy the RICHTX32.OCX files to the bscriptview folder.
All I have ever had to do is copy the RICHTX32.OCX files to the bscriptview folder.
44
General, Off Topic / A little trivia
June 15, 2012, 04:20:41 PM
(I thought Lucille was B.B. Kings Guitar)
So Who was Long Tall Sally?
I actually used in a video I made to advertise our pools that we sell to dog daycares
<div></div>
So Who was Long Tall Sally?
I actually used in a video I made to advertise our pools that we sell to dog daycares
<div></div>
45
Matteo's Mods / Matteo Mods
June 14, 2012, 04:28:15 PMQuotethanks so much for these links, i was looking for your mods. Sorry about Uptown, i may have it in my mod archive let me look and dig a bit. thanks.
Kinder and Gentler seems to have been deleted by Mediafire, or changed somehow, can you give us a link for that again pls? that sounds like a nice change.
Okay that's fixed