Thank you sir!
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17
Matteo's Mods / Next Project: Capoletti 1922
November 06, 2012, 03:00:55 AM
JOJOXX I am too lazy to make traffic, the mission I am building this off of, already had traffic
A Little more of the city is done but I have a lot of work ahead of me,
once I lay the base city, then I have to copy it four times, for the four chapters this mod will have
In Capoletti 2 I spent a lot of time fussing with non-mission related things, just seeing what I can do
well been there done that, don't need to do the Chicago club or burning building again, So this mod is going to be more like the game
A series of Missions in a Series of Chapters, that will lead to rise Of Tomas Capoletti in this neighborhood
Here is some more of the town
(The light is still way to harsh, but I'll get to it)




Using the models from the city it doesn't look all that different, but just enough, and I will be re texturing here and there

A Little more of the city is done but I have a lot of work ahead of me,
once I lay the base city, then I have to copy it four times, for the four chapters this mod will have
In Capoletti 2 I spent a lot of time fussing with non-mission related things, just seeing what I can do
well been there done that, don't need to do the Chicago club or burning building again, So this mod is going to be more like the game
A series of Missions in a Series of Chapters, that will lead to rise Of Tomas Capoletti in this neighborhood
Here is some more of the town
(The light is still way to harsh, but I'll get to it)




Using the models from the city it doesn't look all that different, but just enough, and I will be re texturing here and there
18
Mr Robville's Mods / The Titanic Mod
November 02, 2012, 11:10:29 PM
Absolutely stunning results
I want to apolgize for my earlier comment saying you should sell this. You don't ask Michealangelo how much would he take to do the sistine chapel in my garage
The graphics are so rich and buttery just like I imagine the real thing would be.
Question...did you have some reference on the wood tone? Just asking because with the BW photo's it would be hard to tell
I want to apolgize for my earlier comment saying you should sell this. You don't ask Michealangelo how much would he take to do the sistine chapel in my garage
The graphics are so rich and buttery just like I imagine the real thing would be.
Question...did you have some reference on the wood tone? Just asking because with the BW photo's it would be hard to tell
19
Matteo's Mods / Mafia 2 Mods
November 02, 2012, 04:29:55 PM
I haven't modded M2 for more than a year and have no plans to so do, as it is not nearly as Mod Friendly as M1
But I ran across these again and thought I would put them up
But I ran across these again and thought I would put them up
20
Mafia Mod Request / FreeRide Mod, with saving posibility.
November 02, 2012, 04:02:22 PM
My Redemption Mod saves the game when you go to bed in any of the houses. Also when you get a car out of the garage
http://www.mediafire.com/?d72rdnfgl5a5g4c
http://www.mediafire.com/?d72rdnfgl5a5g4c
21
Matteo's Mods / Next Project: Capoletti 1922
November 02, 2012, 03:27:05 PM
Okay an update on the city building for Capoletti 1922
I have moved the water front forward, but its not all there yet
Details Details Details

Took out the grass parking strip and curb here, but I need to finish the street a little better...and the lighting is too bright

I refaced the piers to brick, Added wood barriers and of course the buildings. I only going to use smaller buildings to give it a cozier feel. Sidewalks will be in some places, but only the church will have grass parking strips. The trolley tracks will be converted into street freight rail system (simualted, not running) that will run off from off the board to a dockside warehouse. The overheads are already down.


The mission I am using is limited but amenable to change
I have moved the water front forward, but its not all there yet
Details Details Details

Took out the grass parking strip and curb here, but I need to finish the street a little better...and the lighting is too bright

I refaced the piers to brick, Added wood barriers and of course the buildings. I only going to use smaller buildings to give it a cozier feel. Sidewalks will be in some places, but only the church will have grass parking strips. The trolley tracks will be converted into street freight rail system (simualted, not running) that will run off from off the board to a dockside warehouse. The overheads are already down.


The mission I am using is limited but amenable to change
22
Matteo's Mods / Next Project: Capoletti 1922
October 28, 2012, 03:14:06 AM
Alright, we are at the very beginnning this, I am building a new city , or rather neighbothood for this mod. Everything will be much smaller, closer.
Again and Shamelessly my inspiration for this is the early section of God Father 2
But my neighborhood will be a waterfront neighborhood
I started with mise02-ulicka which I moved to the tutorial file, although that might change. and i removed EVERYTHING but the roads sidewalks people and cars, the ground you see here, is not what will be seen, except in various and sundry wholes in the scenery, I didn't want anyone to see blue sky between buildings.

The Waterfront will play a big role in the game so i faked one in for the moment, I doubt it will stay quite like this


So this is the base, from which Capoletti 1922 will rise
Again and Shamelessly my inspiration for this is the early section of God Father 2
But my neighborhood will be a waterfront neighborhood
I started with mise02-ulicka which I moved to the tutorial file, although that might change. and i removed EVERYTHING but the roads sidewalks people and cars, the ground you see here, is not what will be seen, except in various and sundry wholes in the scenery, I didn't want anyone to see blue sky between buildings.

The Waterfront will play a big role in the game so i faked one in for the moment, I doubt it will stay quite like this


So this is the base, from which Capoletti 1922 will rise
23
Mafia Mod Request / New Mod Question
October 18, 2012, 10:24:49 PM
Yeah I tried UDD in freeitaly, same problem
24
Ciao Spaghetinno
Credo che lei sia il primo italiano originali sulla foro, benvenuto
Io sono italiano, ma sono nato in California, mio nonno è venuto qui per allontanarsi da Il Duce
Buona averti qui. Sai giocare a Mafia? Ti Modifica Mafia?
Credo che lei sia il primo italiano originali sulla foro, benvenuto
Io sono italiano, ma sono nato in California, mio nonno è venuto qui per allontanarsi da Il Duce
Buona averti qui. Sai giocare a Mafia? Ti Modifica Mafia?
25
Mafia General Discussion / Write 5 things you absolutely want from Mafia 3
October 10, 2012, 09:52:27 PM
[ul]
1. Take it away from 2k and give it back to the Czecks*
2. Include freeride as a feature, not something that has to be hacked to reach
3. Modability
4. Modability
5. oh did I say Modability
[/ul]
*Mafia 1 was great because substance over cost was king....when the dollar became the most important thing, story went away, characters became flat, game play (driving fricking everywhere) became flat, features were removed and turned into $ DLC $
Believe it oir not....the ending was one thing I liked about the story, as well as the first 5 chapters
1. Take it away from 2k and give it back to the Czecks*
2. Include freeride as a feature, not something that has to be hacked to reach
3. Modability
4. Modability
5. oh did I say Modability
[/ul]
*Mafia 1 was great because substance over cost was king....when the dollar became the most important thing, story went away, characters became flat, game play (driving fricking everywhere) became flat, features were removed and turned into $ DLC $
Believe it oir not....the ending was one thing I liked about the story, as well as the first 5 chapters
26
Matteo's Mods / Next Project: Capoletti 1922
October 09, 2012, 04:00:10 AMQuotegood mafia 2 mods will always be appreciated.
I did two when it first come out, Redemption Mod and Vito's Vendeta (a simple skin and voice change) when I relaized the game was not modable like the first...I gave up
27
Mod Help / Model of Stairs
July 13, 2012, 03:34:13 PM
No for nothing John
but if you open any mission that has the model you want in it with world view editor, and then click on the model, under properties it will tell you the name of the model
but if you open any mission that has the model you want in it with world view editor, and then click on the model, under properties it will tell you the name of the model
28
Mafia General Discussion / What was Sarah?
July 13, 2012, 03:31:21 PM
Im America in the 1930's women only worked if they had to.
Being a housewife was pretty much the goal of every girl.
In the 1940's they worked because of the war...but when the war ended they happily went back to the housewife role, and it wasn't until the later 1960's that the liberation movement took hold and women started competeing with men in the work place
Being a housewife was pretty much the goal of every girl.
In the 1940's they worked because of the war...but when the war ended they happily went back to the housewife role, and it wasn't until the later 1960's that the liberation movement took hold and women started competeing with men in the work place
29
Mod Help / URGENT!!!!!
July 13, 2012, 03:25:51 PM
Do you have the right version of data xtractor?
Mafia v 1.2 takes its own extractor
http://www.ezsoft.net/Free_mafia-data-xtractor-1-2/
Mafia v 1.2 takes its own extractor
http://www.ezsoft.net/Free_mafia-data-xtractor-1-2/
30
Italian / Manca Qualcosa
July 13, 2012, 04:09:13 AM
Semplice e raffinata, sÃÆÃ¬
Sciocca me, come posso discutere con tale grande saggezza :lol:
figlio di puttana <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">
Sciocca me, come posso discutere con tale grande saggezza :lol:
figlio di puttana <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="
