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Messages - Matteo

16
Matteo's Mods / Mafia 2 Mods
November 02, 2012, 04:29:55 PM
I haven't modded M2 for more than a year and have no plans to so do, as it is not nearly as Mod Friendly as M1


 




But I ran across these again and thought I would put them up
17
Mafia Mod Request / FreeRide Mod, with saving posibility.
November 02, 2012, 04:02:22 PM
My Redemption Mod saves the game when you go to bed  in any of the houses. Also when you get a car out of the garage


 




http://www.mediafire.com/?d72rdnfgl5a5g4c
18
Matteo's Mods / Next Project: Capoletti 1922
November 02, 2012, 03:27:05 PM
Okay an update on the city building for Capoletti 1922


 




I have moved the water front forward, but its not all there yet


 




Details Details Details


 







 




Took out the grass parking strip and curb here, but I need to finish the street a little better...and the lighting is too bright


 









I refaced the piers to brick, Added wood barriers and of course the buildings.   I only going to use smaller buildings to give it a cozier feel.  Sidewalks will be in some places, but only the church will have grass parking strips.  The trolley tracks will be converted into street freight rail system (simualted, not running) that will run off from off the board to a dockside warehouse. The overheads are already down.


 







 







 




The mission I am using is limited but amenable to change
19
Matteo's Mods / Next Project: Capoletti 1922
October 28, 2012, 03:14:06 AM
Alright, we are at the very beginnning this, I am building a new city , or rather neighbothood for this mod.  Everything will be much smaller, closer.


 




Again and Shamelessly my inspiration for this is the early section of God Father 2


 




But my neighborhood will be a waterfront neighborhood


 


 


 




I started  with mise02-ulicka  which I moved to the tutorial file, although that might change.  and i removed EVERYTHING  but the roads sidewalks people and cars, the ground you see here, is not what will be seen, except in various and sundry wholes in the scenery, I didn't want anyone to see blue sky between buildings.







 




The Waterfront will play a big role in the game so i faked one in for the moment, I doubt it will stay quite like this












 




So this is the base, from which Capoletti 1922 will rise
20
Mafia Mod Request / New Mod Question
October 18, 2012, 10:24:49 PM
Yeah I tried UDD in freeitaly, same problem
21
Italian / aho
October 10, 2012, 10:22:09 PM
Ciao Spaghetinno


 




Credo che lei sia il primo italiano originali sulla foro, benvenuto


 




Io sono italiano, ma sono nato in California, mio nonno è venuto qui per allontanarsi da Il Duce


 




Buona averti qui. Sai giocare a Mafia? Ti Modifica Mafia?
22
[ul]




1. Take it away from 2k and give it back to the Czecks*




2. Include freeride as a feature, not something that has to be hacked to reach




3. Modability




4. Modability




5. oh did I say Modability




[/ul]


 




*Mafia 1 was great because substance over cost was king....when the dollar became the most important thing, story went away, characters became flat, game play (driving fricking everywhere) became flat, features were removed and turned into $  DLC  $


 




Believe it oir not....the ending was one thing I liked about the story, as well as the first 5 chapters
23
Matteo's Mods / Next Project: Capoletti 1922
October 09, 2012, 04:00:10 AM
Quotegood mafia 2 mods will always be appreciated.

 


 




I did two when it first come out, Redemption Mod and Vito's Vendeta (a simple skin and voice change) when I relaized the game was not modable like the first...I gave up
24
Mod Help / Model of Stairs
July 13, 2012, 03:34:13 PM
No for nothing John


 




but if you open any mission that has the model you want in it with world view editor, and then click on the model, under properties it will tell you the name of the model
25
Mafia General Discussion / What was Sarah?
July 13, 2012, 03:31:21 PM
Im America in the 1930's women only worked if they had to.


 




Being a housewife was pretty much the goal of every girl.


 




In the 1940's they worked because of the war...but when the war ended they happily went back to the housewife role, and it wasn't until the later 1960's that the liberation movement took hold and women started competeing with men in the work place
26
Mod Help / URGENT!!!!!
July 13, 2012, 03:25:51 PM
Do you have the right version of data xtractor?


 




Mafia v 1.2 takes its own extractor


 




http://www.ezsoft.net/Free_mafia-data-xtractor-1-2/
27
Italian / Manca Qualcosa
July 13, 2012, 04:09:13 AM
Semplice e raffinata, sÃÆÃ¬




Sciocca me, come posso discutere con tale grande saggezza :lol:


 




figlio di puttana  <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">
28
Mod Help / How to Add Characters and Cars
July 13, 2012, 03:56:49 AM
QuoteHow do i make the person 'human'? he just has his arms up and stays still in game' date=' and i can walk through him[/quote'] 




you have to add it as a human,


 




this is why I use BSciptview for modding


 




World editor is great for editing, copying  and moving things around


 




but for creation nothing beats Bscriptview


 


 




To Fix Bscriptview  download this file (Msvbvm50.dll ) and add it to your bscriptview directory/folder


 




(copy only that file from the download folder...not the whole folder)


29
Italian / Manca Qualcosa
July 12, 2012, 10:23:59 PM
SÃÆÃ¬, che ha bisogno di sapere l'italiano, quando tutto quello che dovete sapere ̮̬ figlio di puttana


 




Forse:




Ho intenzione di farlo e di offrire che non potrÃÆÃ  rifiutare
30
Well you know my cheap cheese burger methods


 




I don't know how to change the paths, but If I want something blocked and regular invisible walls are not working. I use something in the game that has built in collisions like xbedna 16.i3d and hide them just inside the object, people will not walk through that.


 




You can use that Ctrl method for rotating


 




or you can set the y rotation access to 90