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Topics - eXistenZ34

1
eXistenZ34's Mods / Je suis Charlie
January 09, 2015, 08:51:20 PM
2
Autumn in Mafia 2.




[video=youtube]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/videoseries?list=UU0tznMrReaDD45edPDS8R9Q" frameborder="0" allowfullscreen="true"></iframe></div>  




Summer transition, autumn and winter in FR JA v4.0


 




If you are good with Photoshop or other software, you can create can be other seasons like spring or autumn / winter, winter / spring etc ...


 




Files Autumn created by Nalgash 2010 http://mafia2jobs.blogspot.fr/


 




File modification "city_crash.sds, fredy.sds, fast.sds, illia.sds...", work not yet finished .




For Game, DLC & FreeRide.



 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/2QKXbQsL26A?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 




Test Carcyclopedia for FR


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/02OlpqkJyv0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 




Test Prison for FR M2


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/sWqRVxBfAGg?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 




Test Office Price for FR JA v4.0


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/2K-DbduB6lM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
3
eXistenZ34's Mods / Free Ride : Comparative table
August 03, 2011, 02:49:20 PM
[align=center:1qmv24j0]Comparative table of different FR
[/align:1qmv24j0]


 


 




There are 3 different FR



 







  • FR M2 = Free Ride Mafia 2 "freeride basic" - needs (game only)



  • FR M2Ex = Free Ride basic + new area of JAà- needs (game + DLC JV + DLC JA)



  • FR JA = Free Ride for DLC Joe's adventures - needs (DLC JA "the game also" )









Map FR M2
. . . . . . . . . . . . . . . Map FR M2Ex & FR JA



 




. . . . . . . . . . . . .


 




Bodyguard



 







  • Joe & Henry - only FR M2 & FR M2Ex



  • Tonyà- only FR JA









Home



 







  • Joe's apartment - all FR



  • Mother of Vitoà- all FR



  • Greenfield Villa - all FR



  • Marty's apartment - all FR



  • Vito's apartment - FR M2 & FR M2Ex - FR JA (with
    M2DLC_Joes_Adventures_sm.bin
    modified)




  • Hillwood Villa - only FR M2Ex & FR JA









Location



 







  • Dereck's Office - only FR M2



  • Distilery - only FR M2



  • SeaGift - only FR M2



  • SeaGift's Office - only FR M2



  • Clemente - FR M2 & FR JA (with
    M2DLC_Joes_Adventures_sm.bin
    modified)




  • Arcade - only FR M2 - FR M2Ex Not tested - FR JA (with
    M2DLC_Joes_Adventures_sm.bin
    modified)




  • Room Maltese Falcon - only FR M2 - FR M2Ex Not tested - FR JA (with
    M2DLC_Joes_Adventures_sm.bin
    modified)




  • Chinese Restaurant - 100% FR M2 - 10% FR M2Ex & FR JA (with
    M2DLC_Joes_Adventures_sm.bin
    modified)




  • Prison - 100% FR M2 - 20% FR M2Ex



  • Misery Lane - FR M2 & FR M2Ex - FR JA (with
    M2DLC_Joes_Adventures_sm.bin
    modified)




  • Diamond Motors - only FR M2 & FR M2Ex



  • Vinci Mansion - only FR M2 & FR M2Ex



  • River Side Apart - only FR M2 & FR M2Ex - FR JA (with
    M2DLC_Joes_Adventures_sm.bin
    modified)




  • Supermarket - FR M2Ex - FR JA (with
    M2DLC_Joes_Adventures_sm.bin
    modified)




  • Kingston Station - only FR M2Ex & FR JA



  • Yacht Club - only FR M2Ex & FR JA



  • Cathouse - only FR M2Ex & FR JA



  • Old Cathouse - only FR M2



  • Printery - only FR M2Ex & FR JA



  • M Hotel - only FR M2Ex & FR JA



  • Dam Road - only FR M2Ex & FR JA



  • Observatory - FR M2 & FR JA



  • Bruski Garage - all FR



  • Construction Site - all FR



  • Bruno's Office - all FR



  • Empire Bay Forge - all FR



  • Leo Galante Villa - all FR



  • Office Price -  FR M2 - FR JA (with
    M2DLC_Joes_Adventures_sm.bin
    modified)




  • Empire Arms Hotel - in test (only FR M2) - FR JA only garage (with
    M2DLC_Joes_Adventures_sm.bin
    modified)










Default



 







  • FR M2 - Nothing to report, you can play Mafia2 without problem and all DLC.




  • FR M2Ex - you can't play DLC Jimmy's Vendetta.




  • FR JA - you can't play Cathouse mission and you must use a NoCD after update 5.




4
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[align=center:fdohpouj]For add another language:
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now, all is Ok

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[align=center:fdohpouj]Translate this English text
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[spoiler:fdohpouj]34_55_00_0000:eXistenZ34  present




34_55_00_0001:Free-Ride  Mod  Joe's  Adventure  v3.0




34_55_00_0002:JA Free-Ride mod made by eXistenZ34 - mafiascene




34_55_00_0003:




34_55_00_0004:




34_55_00_0005:




34_55_00_0008:




34_55_00_0009:




34_55_00_0010:Villa




34_55_00_0011 :P arking




34_55_00_0012 :P rintery




34_55_00_0013:Leo's Villa




34_55_00_0014:Bruno's Office




34_55_00_0015:Observatory




34_55_00_0016:Yacht Club




34_55_00_0017:Forge




34_55_00_0018:Construction Site




34_55_00_0019:M-Hotel




34_55_00_0020:Crazy Horse




34_55_00_0021:Up




34_55_00_0022 :D own




34_55_00_0023:Mansion




34_55_00_0024:




34_55_00_0025:




34_55_00_0026:




34_55_00_0027:




34_55_00_0028:




34_55_00_0029:




34_55_00_0030:




34_55_00_0100:Choose your home




34_55_00_0110:




34_55_00_0111:Greenfield Villa




34_55_00_0112:Hillwood Villa (no car)




34_55_00_0113:Marty's Apart.




34_55_00_0114:Joe's Apart.




34_55_00_0115:




34_55_00_0120:Option Player 1




34_55_00_0121:




34_55_00_0122:deactivate




34_55_00_0123:Active  Marty




34_55_10_0123:Marty : No Hat




34_55_20_0123:Marty : Hat




34_55_00_0124:Active  Tony




34_55_10_0124:Tony : No Hat




34_55_20_0124:Tony : Hat




34_55_00_0125:




34_55_00_0200:Option Player




34_55_00_0201:Select your Option




34_55_00_0202:




34_55_00_0210:Option Player 2




34_55_00_0211:Next




34_55_00_0212:Hide Radar and Speedometer




34_55_10_0212:Show radar and Speedometer




34_55_00_0213:No Hat




34_55_10_0213:Hat




34_55_00_0214:Active  God Mod




34_55_10_0214 :D eactivate  God Mod




34_55_00_0215:




34_55_00_0220:Option Player 3




34_55_00_0221:Next




34_55_00_0222:Skin Character




34_55_00_0223:Skin Vito




34_55_00_0224:Skin Joe




34_55_00_0225:




34_55_00_0230:Option Player 4




34_55_00_0231:Exit and Save




34_55_00_0232:Unlock Artworks




34_55_00_0233:Remove Money 50000.00




34_55_00_0234:Add Money 50000.00




34_55_00_0235:




34_55_00_0300:WEATHER




34_55_00_0301:




34_55_00_0310:Option Weather Season & Traffic




34_55_00_0311:Exit and Save




34_55_00_0312:Chose Traffic 40's or 50's




34_55_10_0312:Traffic 40's Activated




34_55_20_0312:Traffic 50's Activated




34_55_00_0313:Manual/Auto




34_55_10_0313:M. Activated




34_55_20_0313:A. Activated




34_55_00_0314:Winter Mod  




34_55_10_0314:Summer Mod




34_55_00_0315:Few months later




34_55_00_0316:




34_55__0_0320:Manual Weather




34_55_11_0320:Weather 01




34_55_12_0320:Weather 02




34_55_13_0320:Weather 03




34_55_14_0320:Weather 04




34_55_15_0320:Weather 05




34_55_16_0320:Weather 06




34_55_17_0320:Weather 07




34_55_18_0320:Weather 08




34_55_19_0320:Weather 09




34_55_20_0320:Weather 10




34_55_21_0320:Weather 11




34_55_22_0320:Weather 12




34_55_23_0320:Weather 13




34_55_24_0320:Weather 14




34_55_25_0320:Weather 15




34_55_26_0320:Weather 16




34_55_27_0320:Weather 17




34_55_28_0320:Weather 18




34_55_29_0320:Weather 19




34_55_30_0320:Weather 20




34_55_31_0320:Weather 21




34_55_32_0320:Weather 22




34_55_33_0320:Weather 23




34_55_34_0320:Weather 24




34_55_35_0320:Weather 25




34_55_00_0321:Next




34_55_00_0322:Return




34_55_00_0323 :P revious




34_55_00_0324:Auto




34_55_00_0325:




34_55_00_0400:Option Garage




34_55_00_0401:




34_55_00_0410:Option Garage 1




34_55_00_0411:Next




34_55_00_0412:Add All Cars




34_55_00_0413:Add Waybar




34_55_00_0414:Add Delizia




34_55_00_0415:




34_55_00_0420:Option Garage 2




34_55_00_0421:Next




34_55_00_0422:Add DLC Hot Rod




34_55_00_0423:Add Police Cars




34_55_00_0424:Add Taxi Cars




34_55_00_0425:




34_55_00_0430:Option Garage 3




34_55_00_0431:Exit and Save




34_55_00_0432:Add divers Trucks




34_55_00_0433:Add Military Cars




34_55_00_0434:Add Military Trucks




34_55_00_0435:




34_55_00_0440:Ouvrir le garage




34_55_00_0441:Fermer le garage




34_55_00_0442:




34_55_00_0443:




34_55_00_0500:VOITURE




34_55_00_0501:Option Car




34_55_00_0502:




34_55_00_0503:




34_55_00_0504:




34_55_00_0510:Option Car 1




34_55_00_0511:Next




34_55_00_0512:Stop engine




34_55_00_0513:Active Radio




34_55_10_0513:R. 40's Activated




34_55_20_0513:R. 50's Activated




34_55_00_0514:Open the Windows




34_55_10_0514:Close the Windows




34_55_00_0515:




34_55_00_0520:Option Car 2




34_55_00_0521:Next




34_55_00_0522:Refuel the car




34_55_10_0522:Refuel ok




34_55_00_0523:Active Tuning




34_55_10_0523:T.1 Activated




34_55_20_0523:T.2 Activated




34_55_30_0523:T.3 Activated




34_55_00_0524:Active Resistance




34_55_10_0524:R. 50% Activated




34_55_20_0524:R. 100% Activated




34_55_00_0525:




34_55_00_0530:Option Car 3




34_55_00_0531:Next




34_55_00_0532:Repair and Clear




34_55_10_0532:R. Activated




34_55_20_0532:R. and C. Activated




34_55_00_0533:Chose Painting




34_55_10_0533:Racing Team 127




34_55_20_0533:Le Mans 5




34_55_30_0533:Empire Heat




34_55_40_0533:Greased Lightning




34_55_50_0533:Electrc Flamingo




34_55_60_0533:Wildfire




34_55_70_0533:Hellfire




34_55_80_0533:Nightfire




34_55_90_0533:Chose Painting




34_55_00_0534:Chose Color




34_55_00_0535:




34_55_00_0540:Option Car 4




34_55_00_0541:Return




34_55_00_0542:Active Option when enter Car




34_55_10_0542:O.C Activated




34_55_00_0543:First person driving




34_55_10_0543:Normal camera




34_55_00_0544:Hide Radar and Speedometer




34_55_10_0544:Show radar and Speedometer




34_55_00_0545:




34_55__0_0550:Color A




34_55_11_0550:Color A-01




34_55_12_0550:Color A-02




34_55_13_0550:Color A-03




34_55_14_0550:Color A-04




34_55_15_0550:Color A-05




34_55_16_0550:Color A-06




34_55_17_0550:Color A-07




34_55_18_0550:Color A-08




34_55_19_0550:Color A-09




34_55_20_0550:Color A-10




34_55_21_0550:Color A-11




34_55_22_0550:Color A-12




34_55_23_0550:Color A-13




34_55_24_0550:Color A-14




34_55_25_0550:Color A-15




34_55_26_0550:Color A-16




34_55_27_0550:Color A-17




34_55_28_0550:Color A-18




34_55_29_0550:Color A-19




34_55_30_0550:Color A-20




34_55_31_0550:Color A-21




34_55_32_0550:Color A-22




34_55_33_0550:Color A-23




34_55_34_0550:Color A-24




34_55_35_0550:Color A-25




34_55_36_0550:Color A-26




34_55_37_0550:Color A-27




34_55_38_0550:Color A-28




34_55_39_0550:Color A-29




34_55_40_0550:Color A-30




34_55_41_0550:Color A-31




34_55_42_0550:Color A-32




34_55_43_0550:Color A-33




34_55_44_0550:Color A-34




34_55_45_0550:Color A-35




34_55_46_0550:Color A-36




34_55_47_0550:Color A-37




34_55_48_0550:Color A-38




34_55_49_0550:Color A-39




34_55_50_0550:Color A-40




34_55_00_0551:Next




34_55_00_0552:Options Color B




34_55_00_0553 :P revious




34_55_00_0554:




34_55_00_0555:




34_55__0_0560:Color B




34_55_11_0560:Color B-01




34_55_12_0560:Color B-02




34_55_13_0560:Color B-03




34_55_14_0560:Color B-04




34_55_15_0560:Color B-05




34_55_16_0560:Color B-06




34_55_17_0560:Color B-07




34_55_18_0560:Color B-08




34_55_19_0560:Color B-09




34_55_20_0560:Color B-10




34_55_21_0560:Color B-11




34_55_22_0560:Color B-12




34_55_23_0560:Color B-13




34_55_24_0560:Color B-14




34_55_25_0560:Color B-15




34_55_26_0560:Color B-16




34_55_27_0560:Color B-17




34_55_28_0560:Color B-18




34_55_29_0560:Color B-19




34_55_30_0560:Color B-20




34_55_31_0560:Color B-21




34_55_32_0560:Color B-22




34_55_33_0560:Color B-23




34_55_34_0560:Color B-24




34_55_35_0560:Color B-25




34_55_36_0560:Color B-26




34_55_37_0560:Color B-27




34_55_38_0560:Color B-28




34_55_39_0560:Color B-29




34_55_40_0560:Color B-30




34_55_41_0560:Color B-31




34_55_42_0560:Color B-32




34_55_43_0560:Color B-33




34_55_44_0560:Color B-34




34_55_45_0560:Color B-35




34_55_46_0560:Color B-36




34_55_47_0560:Color B-37




34_55_48_0560:Color B-38




34_55_49_0560:Color B-39




34_55_50_0560:Color B-40




34_55_00_0561:Next




34_55_00_0562:Return




34_55_00_0563 :P revious




34_55_00_0564:




34_55_00_0565:




34_55_00_0600:Take public transit




34_55_00_0601:Bus leaves




34_55_00_0602:Off the Bus




34_55_00_0603:Next stop




34_55_00_0604:




34_55_00_0605:




34_55_00_0610:




34_55_00_0611:Bus Stop  GREENFIELD  1




34_55_00_0612:Bus Stop  SAND  ISLAND  1




34_55_00_0613:Bus Stop  SAND  ISLAND  2




34_55_00_0614:Bus Stop  HUNTERS  POINT




34_55_00_0615:Bus Stop  GREENFIELD  2




34_55_00_0616:Bus Stop  KINGSTON  1




34_55_00_0617:Bus Stop  DIPTON  1




34_55_00_0618:Bus Stop  LITTLE  ITALY  1




34_55_00_0619:Bus Stop  EAST  SIDE




34_55_00_0620:Bus Stop  UPTOWN




34_55_00_0621:Bus Stop  WEST  SIDE




34_55_00_0622:Bus Stop  MIDTOWN




34_55_00_0623:Bus Stop  SOUTHPORT




34_55_00_0624:Bus Stop  OYSTER  BAY




34_55_00_0625:Bus Stop  CHINATOWN




34_55_00_0626:Bus Stop  LITTLE  ITALY  2




34_55_00_0627:Bus Stop  LITTLE  ITALY  3




34_55_00_0628:Bus Stop  DIPTON  2




34_55_00_0629:Bus Stop  KINGSTON  2




34_55_00_0630:




34_55_00_0700:Take public transit




34_55_00_0701:Tram leaves




34_55_00_0702:Off the Tram




34_55_00_0703:Next stop




34_55_00_0704:




34_55_00_0705:




34_55_00_0730:Tram Station  KINGSTON




34_55_00_0731:Tram Station  SAND  ISLAND




34_55_00_0732:Tram Station  WEST  SIDE




34_55_00_0733:Tram Station  SOUTHPORT




34_55_00_0734:Tram Station  CHINATOWN




34_55_00_0735:Tram Station  UPTOWN




34_55_00_0736:Tram Station  DIPTON




34_55_00_0737:Tram Station  KINGSTON




34_55_00_0738:Tram Station  DIPTON




34_55_00_0739:Tram Station  UPTOWN




34_55_00_0740:Tram Station  CHINATOWN




34_55_00_0741:Tram Station  SOUTHPORT




34_55_00_0742:Tram Station  WEST  SIDE




34_55_00_0743:Tram Station  SAND  ISLAND




34_55_00_0744:Work at the KINGSTON station, next stop SAND  ISLAND




34_55_00_0745:Work at the KINGSTON station, next stop DIPTON




34_55_00_0746:




34_55_00_0747:




34_55_00_0748:




34_55_00_0749:




34_55_00_0750:




34_55_00_0751:Acces  SubWay  Station  Direction  WEST  SIDE




34_55_00_0752:Acces  SubWay  Station  Direction  KINGSTON




34_55_00_0753:Acces  SubWay  Station  Direction  SOUTHPORT




34_55_00_0754:Acces  SubWay  Station  Direction  SAND  ISLAND    




34_55_00_0755:Acces  SubWay  Station  Direction  WEST  SIDE




34_55_00_0756:Acces  SubWay  Station  Direction  CHINATOWN




34_55_00_0757:Acces  SubWay  Station  Direction  SOUTHPORT




34_55_00_0758:Acces  SubWay  Station  Direction  UPTOWN




34_55_00_0759:Acces  SubWay  Station  Direction  DIPTON




34_55_00_0760:Acces  SubWay  Station  Direction  CHINATOWN




34_55_00_0761:Acces  SubWay  Station  Direction  UPTOWN




34_55_00_0762:Acces  SubWay  Station  Direction  KINGSTON




34_55_00_0763:Acces  SubWay  Station  Direction  SAND  ISLAND




34_55_00_0764:Acces  SubWay  Station  Direction  DIPTON




34_55_00_0765:Acces  SubWay  Station  Direction  SOUTHPORT




34_55_00_0766:Acces  SubWay  Station  Direction  UPTOWN




34_55_00_0767:




34_55_00_0800:Option Animation




34_55_00_0801:




34_55_00_0802:Open  Umbrella




34_55_10_0802:Close  Umbrella




34_55_00_0803:Smoke




34_55_00_0804:Sit down[/spoiler:fdohpouj]




[align=center:fdohpouj]Language already present in v3.0
[/size]
[/align:fdohpouj]


 




[align=center:fdohpouj]French, English, Czech, German, Polish, Russian, Spanish
[/size]
[/align:fdohpouj]


 




[align=center:fdohpouj]Italian will be added in v3.1
[/size]
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5
[hr:1g80wqyi][/hr:1g80wqyi]




[align=center:1g80wqyi]Free Ride for DLC Joe's Adventures v2.0
[/align:1g80wqyi]




[hr:1g80wqyi][/hr:1g80wqyi]


 




[align=center:1g80wqyi][/align:1g80wqyi]




[align=center:1g80wqyi]Multi 6 (cz, de, en, fr, pl, ru)
[/size]
[/align:1g80wqyi]


 




[hr:1g80wqyi][/hr:1g80wqyi]


 




[align=center:1g80wqyi]Installation
[/size]
[/align:1g80wqyi]


 




[align=center:1g80wqyi]File 1), 2a) or 2b) & 3) are necessary for play FR JA v2.0
[/size]
[/align:1g80wqyi]


 




[align=center:1g80wqyi]link dead, see download section.
[/size]
[/align:1g80wqyi]


 




[align=center:1g80wqyi]




<div><iframe width="459" height="344" src="https://www.youtube.com/embed/XrUFqWTylJ0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/align:1g80wqyi] 




[align=center:1g80wqyi]1)
[/size]
[/align:1g80wqyi]




[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Commun Files Setup (49.35 Mo)[/align:1g80wqyi]




[align=center:1g80wqyi]Info Hash[/size]


QuoteCRC32: EBB0A571

MD5 : 68AF93EDD6372453B05750DC80B0053E




SHA-1: 1799E21DA4F36BCF24FADCA1D3567D0F5C3FC740


[/align:1g80wqyi] 




[align=center:1g80wqyi]2a)
[/size]
[/align:1g80wqyi]




[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Joe Player Setup (1.02 Mo)[/align:1g80wqyi]




[align=center:1g80wqyi][/align:1g80wqyi][align=center:1g80wqyi]Info Hash[/size]


QuoteCRC32: A793CCF5

MD5 : 3C1BBC1C47F363D411858C9DE0E4F411




SHA-1: EFFA97D7A8386D4FDFE821CAC01DE2AE318CAC7A


[/align:1g80wqyi] 




[align=center:1g80wqyi]2b)
[/size]
[/align:1g80wqyi]




[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Vito Player Setup (1.06 Mo)[/align:1g80wqyi]




[align=center:1g80wqyi][/align:1g80wqyi][align=center:1g80wqyi]Info Hash[/size]


QuoteCRC32: 9942A3A6

MD5 : 7710024B9008951D3C88DF4B132658B3




SHA-1: D1FA27D148CE8A71D9A5EC7711CE47DB53EE277A


[/align:1g80wqyi] 




[align=center:1g80wqyi]3)
[/size]
[/align:1g80wqyi]




[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Skin Option Player Setup (31.69 Mo)[/align:1g80wqyi]




[align=center:1g80wqyi][/align:1g80wqyi][align=center:1g80wqyi]Info Hash[/size]


QuoteCRC32: 3FB5F3FC

MD5 : 1DDA54684B5F8C33B8C1612AF696B538




SHA-1: 2F05D828DA78A7DA5AD15BE5E21A69E502B6179D


[/align:1g80wqyi] 




[align=center:1g80wqyi]To find location of Option (Player, Weather-Season-Traffic, Garage)
[/size]
[/align:1g80wqyi]




[align=center:1g80wqyi]Download:
Screenshots (8.52 M :cool: [/align:1g80wqyi]




[align=center:1g80wqyi]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/bBJirWfBriA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/align:1g80wqyi] 


 




[align=center:1g80wqyi]and play Free Ride
[/size]
[/align:1g80wqyi]




[align=center:1g80wqyi]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Wgx4wkBGjsE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/align:1g80wqyi] 




[hr:1g80wqyi][/hr:1g80wqyi]


 




[align=center:1g80wqyi]For play Chapter 04 - Cathouse, you must reinstall
[/size]
[/align:1g80wqyi]




[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Cathouse Original Files Setup (28.21 Mo)[/align:1g80wqyi]




[align=center:1g80wqyi][/align:1g80wqyi][align=center:1g80wqyi]Info Hash[/size]


QuoteCRC32: EA95805D

MD5: 1AACA770246DA5AF05A903B2A64F7EFB




SHA-1: EE0FAD66F12E33EC269FB95F5CAF81FE63E6D747


[/align:1g80wqyi] 




[hr:1g80wqyi][/hr:1g80wqyi]


 




[align=center:1g80wqyi]For uninstal FR JA v2.0
[/size]
[/align:1g80wqyi]




[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Original Files Setup (37.96 Mo)[/align:1g80wqyi]




[align=center:1g80wqyi]Info Hash[/size]


QuoteCRC32: 2131E39F

MD5 : 1DFDD99C1597D5A0CD067F51127B709E




SHA-1: A50755842378454CE00C1A3BDA230A974F35BDD8


[/align:1g80wqyi] 




[hr:1g80wqyi][/hr:1g80wqyi]


 




[align=center:1g80wqyi]Since the update 5, 2K on Steam have blocked my menu for FR JA therefore you need to use this (Merci 2K).
[/align:1g80wqyi]




[align=center:1g80wqyi]Download:
NoCD for Update 5, Backup your original file before (6.51 Mo)[/align:1g80wqyi]


 




[hr:1g80wqyi][/hr:1g80wqyi]


 




[align=center:1g80wqyi]If you cannot enter the Printery or M-Hotel in FR JA v2.0, please download from this link, it contains the files to enter those buildings, the reason for download is that 2K removed the files in this download from the main game in there latest patch.
[/align:1g80wqyi]




[align=center:1g80wqyi]Download:
Mafia II Joe's Adventure's missing files for FR JA v2.0 (??.?? M :cool: [/align:1g80wqyi]


 




[hr:1g80wqyi][/hr:1g80wqyi]


 




[align=center:1g80wqyi]Detail & Evolution FR JA
[/size]
[/align:1g80wqyi]


 




[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâà v2.0 (09-12-2011)
[/size]
[/align:1g80wqyi]


Quote[ul]

[li]Setup for instal.[/li]




[li]Add Bodyguard Tony only in summer.[/li]




[li]E-key Door for M-Hotel.[/li]




[li]Fixed any Bug.[/li][/ul]





[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâà v1.9 (07-18-2011)
[/size]
[/align:1g80wqyi]


Quote[ul]

[li]Transition from summer to winter.[/li]




[li]Now in Car option - Hide/Show Radar and Speedometer.[/li]




[li]Pb Cathouse : Ok (backup your original files before).[ul]




[li]modification of the file for FR JA.[ul]




[li]Mafia ii/pc/dlcs/cnt_joes_adventures/sds/city/dlccathouse.sds[/li]




[li]Mafia ii/pc/dlcs/cnt_joes_adventures/sds/shops/dlc_cathouse_chodba.sds[/li][/ul][/li][/ul][/li]




[li]Pb Name tram station on the map : Ok[/li]




[li]Map with Bus line : Created by Relight[/li]




[li]Doors Printery : Ok[/li]




[li]Acces M-hotel : Ok[/li][/ul]





[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâà v1.8 (04-29-2011)
[/size]
[/align:1g80wqyi]


Quote[ul]

[li]New Script.[/li]




[li]New Menu.[/li]




[li]New option Player[ul]




[li]Hide or Show Radar and Speedometer.[/li]




[li]add different skin for Vito Joe or Character.[/li]




[li]Unlock Artworks (debloc all play boy and wanted).[/li][/ul][/li][/li]




[li]New option Weather.[ul]




[li]add multi choice in winter.[/li]




[li]manual or auto. (auto weather changing after 5 minutes).[/li][/ul][/li][/li]




[li]New option Car.[ul]




[li]Select Radio 40's or 50's.[/li]




[li]Open & close windows.[/li]




[li]Refuel the car.[/li]




[li]Resistance +50% or +100% (100% light and glass unbreakable).[/li]




[li]Painting.[/li]




[li]Color.[/li]




[li]First person driving.[/li][/ul][/li][/li]




[li]Tram transport simulation.[/li]




[li]New loading for hillwood & Subway Kingston.[/li]




[li]Bug police Hillwood & Subway Kingston OK.[/li]




[li]E-Key doors for.[ul]




[li]Hillwood.[/li]




[li]Subway Kingston.[/li]




[li]Cathouse.[/li]




[li]Construction site.[/li]




[li]Bruno's office.[/li]




[li]Observatory.[/li][/ul][/li][/li][/ul]





[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâà v1.5 (02-03-2011)
[/size]
[/align:1g80wqyi]


Quote[ul]

[li]Start game with 500.00$ and no car.[/li]




[li]New option in home Add Money.[/li]




[li]New option for garage. chose car repair & cleaning.[/li]




[li]Fix bug drag body.[/li]




[li]Fix bug Bus Stop Kingston 2.[/li]




[li]New Subway Station icon by Pixelation (Multi 8 ).[ul]




[li][ADDED]Dipton Railway Station icon.[/li]




[li][ADDED]Credits "Mafia II" icon.[/li]




[li][ADDED]Lincoln Park icon.[/li]




[li][CHANGED]Bruno's office to "$" icon.[/li][/ul][/li][/li][/ul]





[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâà v1.4 (01-24-2011)
[/size]
[/align:1g80wqyi]


Quote[ul]

[li]New Intro.[/li]




[li]Bus transport simulation.[/li][/ul]





[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâà v1.3 (01-22-2011)
[/size]
[/align:1g80wqyi]


Quote[ul]

[li]Chose your Home.[/li]




[li]Option & Save Game for the 4 apartments.[/li]




[li]Automatic Acces Villa hillwood.[/li]




[li]Automatic Acces Subway Kingston.[/li]




[li]Automatic Acces Construction site.[/li]




[li]Automatic Acces Bruno's office.[/li]




[li]Automatic Acces Forge.[/li]




[li]Icones Map.[/li][/ul]





[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâà v1.2 (12-23-2010)
[/size]
[/align:1g80wqyi]


Quote[ul]

[li]Automatic Acces yacht club[/li]




[li]Automatic Acces observatory[/li]




[li]Bug Weather in Summer & 1 minute time delays Weather changing & night 5 minutes[/li]




[li]Weather Winter changing after 5 minutes[/li]




[li]Tuning selection when you exit the garage[/li]




[li]repair self when you enter a vehicle[/li]




[li]One Gun[/li][/ul]





[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâà v1.1 (12-21-2010)
[/size]
[/align:1g80wqyi]


Quote[ul]

[li]Automatic access Cathouse[/li][/ul]


6
[hr:74ov6xf9][/hr:74ov6xf9]




[align=center:74ov6xf9]Free Ride Mafia II v4.0
[/align:74ov6xf9]




[hr:74ov6xf9][/hr:74ov6xf9]




Test animation & reaction
[/size]





[youtube:74ov6xf9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/cFmb3GIBWqk?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9] 




[hr:74ov6xf9][/hr:74ov6xf9]




Empire Arms Hotel, Test barman animation + Alberto joke
[/size]





thank's zahar999 for info on alberto.




[youtube:74ov6xf9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/RCIlu1lagUI?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9] 




[hr:74ov6xf9][/hr:74ov6xf9]




Full Empire Arms Hotel
[/size]





Joe and Marty can accompany you




[youtube:74ov6xf9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/V7mMKi_OuDY?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9] 




[hr:74ov6xf9][/hr:74ov6xf9]




Villa Leo Galante
[/size]





Activation FR M2
[/size]





Joe and Henry can accompany you




[youtube:74ov6xf9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/wCZMQJLw8mA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]

For Joe and Henry the same thing that in the video of Vinci Mansion


 




Outside the red zone, the game disables the villa.








 




[hr:74ov6xf9][/hr:74ov6xf9]




Villa Vinci Mansion
[/size]





Activation FR M2
[/size]





Joe and Henry cannot accompany you




[youtube:74ov6xf9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/NVLI_sDVunQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]

Same thing for Henry


 







 




[hr:74ov6xf9][/hr:74ov6xf9]




Distillery
[/size]





Activation FR M2
[/size]





Joe and Henry cannot accompany you




[youtube:74ov6xf9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/ixkAq0dioMQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9] 







 




[hr:74ov6xf9][/hr:74ov6xf9]




Real door openings, E-Key already present in the game.
[/size]





Activation FR M2
[/size]





[youtube:74ov6xf9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/M0adpm2qaDE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9] 




[hr:74ov6xf9][/hr:74ov6xf9]




Option Save
[/size]





FR M2
[/size]





you could do 4 different saves. without any Problem.


 


 







 




already realized in 2010 in my first FR
[/size]





http]




see also
[/size]





[url=/forum/22-existenz34s-mods/2886-organization-of-the-backups]http]


 




[hr:74ov6xf9][/hr:74ov6xf9]




New menu for FR M2 & FR JA.
[/size]





Activation FR M2
[/size]










<div><iframe width="480" height="270" src="https://www.youtube.com/embed/GXiHZzcLtjY?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>  




1) Now a E-Key "Menu" follows the player anywhere. it blinks during 2 seconds every 5 seconds.


 




which gives you access at


 




- Option Animation* & Quit




- Option player
<hr class="bbcode_rule" />
> New God Mod (infinite life, all weapons, no reload).




- Option Save
<hr class="bbcode_rule" />
> four possibilities only FR M2.




- Option Weather Season & Traffic


 




*Animation : when you choose smoking, E-Key "Menu" becomes E-Key "smoking".




- the animation are simple it's just for testing.


 




2) When you get on a car E-Key "Menu" becomes E-Key "Option Car"


 




- New Option car "Stop engine" --> to restart the engine just accelerate




- Option Weather Season & Traffic -> Mode: summer/winter was not possible inside a car.


 




[hr:74ov6xf9][/hr:74ov6xf9]




Office Price.
[/size]





Activation FR M2
[/size]





[youtube:74ov6xf9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/mjj6ZRcXSNg?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9] 




[hr:74ov6xf9][/hr:74ov6xf9]




full Prison.
[/size]





Activation FR M2
[/size]





[youtube:74ov6xf9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Tto970-3-18?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9] 




[hr:74ov6xf9][/hr:74ov6xf9]




Real and Original Garage.
[/size]





Activation FR M2 & FR JA
[/size]





[youtube:74ov6xf9][url=http://www.youtube.com/watch?v=cLCN5MvetPU]http://www.youtube.com/watch?v=cLCN5MvetPU
[/youtube:74ov6xf9]
7
eXistenZ34's Mods / Animation for human entity
September 27, 2011, 05:48:30 PM
[hr:3b902p6p][/hr:3b902p6p]






[align=center:3b902p6p]Animation for human entity
[/size]
[/align:3b902p6p]













[hr:3b902p6p][/hr:3b902p6p]






[align=center:3b902p6p]New way to write the animations script.
[/size]





most need to calculate the delay between each animation.

[/size]
[/align:3b902p6p]













[hr:3b902p6p][/hr:3b902p6p]



I make a little break.
[/size]





All FR
[/size]





Realized with injector


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/7FBZJ4BG7cE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 







Quoteply=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)




CommandBuffer:Insert(l_6_0,{




function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)
end,




function(l_3_0)return ply:AnimPlay("sc_sit_bench2_in", false)end,




function(l_4_0)return ply:AnimPlay("sc_sit_bench2_a", false)end,




function(l_5_0)return ply:AnimPlay("sc_sit_bench2_news_in", false)end,




function(l_6_0)return ply:AnimPlay("sc_sit_bench2_news_a", false)end,




function(l_7_0)return ply:AnimPlay("sc_sit_bench2_news_out", false)end,




function(l_8_0)return ply:AnimPlay("sc_sit_bench2_dust_off", false)end,




function(l_9_0)return ply:AnimPlay("sc_sit_bench2_look_L", false)end,




function(l_10_0)return ply:AnimPlay("sc_sit_bench2_nervous", false)end,




function(l_11_0)return ply:AnimPlay("sc_bench2_to_bench3", false)end,




function(l_12_0)return ply:AnimPlay("sc_sit_bench3_stat_a", false)end,




function(l_13_0)return ply:AnimPlay("sc_sit_bench3_dust_off", false)end,




function(l_14_0)return ply:AnimPlay("sc_sit_bench3_look_up", false)end,




function(l_15_0)return ply:AnimPlay("sc_sit_bench3_nervous", false)end,




function(l_16_0)return ply:AnimPlay("sc_sit_bench3_watch", false)end,




function(l_17_0)return ply:AnimPlay("sc_bench3_to_bench4", false)end,




function(l_18_0)return ply:AnimPlay("sc_sit_bench4_stat_a", false)end,




function(l_19_0)return ply:AnimPlay("sc_sit_bench4_nervous", false)end,




function(l_20_0)return ply:AnimPlay("sc_sit_bench4_smoke_in", false)end,




function(l_21_0)return ply:AnimPlay("sc_sit_bench4_smoke_a", false)end,




function(l_22_0)return ply:AnimPlay("sc_sit_bench4_smoke_b", false)end,




function(l_23_0)return ply:AnimPlay("sc_sit_bench4_smoke_c", false)end,




function(l_24_0)return ply:AnimPlay("sc_sit_bench4_smoke_out", false)end,




function(l_25_0)return ply:AnimPlay("sc_sit_bench4_out", false)end,




function(l_26_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,




function(l_27_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)
end})




end,{l_1_0},500,1,false)





in Red
, this is the command to pass through objects


 







[hr:3b902p6p][/hr:3b902p6p]



Vito makes a smoke break
[/size]





All FR
[/size]





Just for fun, for use with the injector.


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/dFr-QNrazOQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>



This video requires the activation of five different animation


 




Version 1 Clic for PLAYER








Quoteply=game.game:GetActivePlayer()


DelayBuffer:Insert(function(l_1_0)






CommandBuffer:Insert(l_6_0,{






function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,






function(l_2_0)return ply:AnimPlay("sc_man_smoke_in", false)end,






function(l_3_0)return ply:AnimPlay("sc_man_smoke_stat_a", false)end,






function(l_4_0)return ply:AnimPlay("sc_man_smoke_stat_b", false)end,






function(l_5_0)return ply:AnimPlay("sc_man_smoke_stat_c", false)end,






function(l_6_0)return ply:AnimPlay("sc_man_smoke_stat_d", false)end,






function(l_7_0)return ply:AnimPlay("sc_man_smoke_out", false)end,






function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})






end,{l_1_0},500,1,false)







Version 1 Clic for PNG








Quotejoe=game.entitywrapper:GetEntityByName("Joe")


DelayBuffer:Insert(function(l_1_0)






CommandBuffer:Insert(l_6_0,{






function(l_1_0)return joe:AnimPlay("sc_man_smoke_in", false)end,






function(l_2_0)return joe:AnimPlay("sc_man_smoke_stat_a", false)end,






function(l_3_0)return joe:AnimPlay("sc_man_smoke_stat_b", false)end,






function(l_4_0)return joe:AnimPlay("sc_man_smoke_stat_c", false)end,






function(l_5_0)return joe:AnimPlay("sc_man_smoke_stat_d", false)end,






function(l_6_0)return joe:AnimPlay("sc_man_smoke_out", false)end})






end,{l_1_0},500,1,false)












<div><iframe width="480" height="270" src="https://www.youtube.com/embed/isNq3dgygnA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>



Version 3 Clic (you can move between the click)








Quoteply=game.game:GetActivePlayer()


if i==nil then i=0 end i=i+1






if i==4 then i=1 end






if i==1 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{






function(l_1_0)return ply:AnimPlay("sc_man_smoke_in", false)end,






function(l_2_0)return ply:AnimPlay("sc_man_smoke_stat_c", false)end,






function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end






if i==2 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{






function(l_1_0)return ply:AnimPlay("sc_man_smoke_stat_d", false)end,






function(l_2_0)return ply:AnimPlay("sc_man_smoke_stat_b", false)end,






function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end






if i= then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{






function(l_1_0)return ply:AnimPlay("sc_man_smoke_stat_a", false)end,






function(l_2_0)return ply:AnimPlay("sc_man_smoke_out", false)end,






function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end













- ply:SetControlStyle(enums.ControlStyle.LOCKED)






- ply:SetControlStyle(enums.ControlStyle.FREE)






only for the PLAYER, not necessarily for another PNG














[hr:3b902p6p][/hr:3b902p6p]



Toc Toc ...  wake up NEO
[/size]
.      . small wink to MATRIX





All FR
[/size]



 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/h4eSiyDU950?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>



This video requires the activation of two different animation







Quoteply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_Vito_sleep_L", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetPos(Math:newVector(-1303.05, 986.05,-17.33))ply:SetDir(Math:newVector(-1,0,0))end,{l_1_0},700,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_Vito_wakeup_L", false)end,{l_1_0},6000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)











- ply:SetControlStyle(enums.ControlStyle.LOCKED)






- ply:SetControlStyle(enums.ControlStyle.FREE)






only for the PLAYER, not necessarily for another PNG














[hr:3b902p6p][/hr:3b902p6p]



Download injector v6[/size]




http://www.mediafire.com/?7ix394nrvoakbs5




and Start game with "MafiaInjector.exe"


 







[hr:3b902p6p][/hr:3b902p6p]



List animation
[/size]





some animation are used only in certain place or in Winter
[/size]



 




<div class="ipsSpoiler_header">



sc_wheel_in




sc_wheel_mount_in




sc_wheel_mount_loop




sc_wheel_mount_out




sc_wheel_out


 




sc_shovel_in_coal




sc_shovel_coal_stat




sc_shovel_coal_loop




sc_shovel_out_coal


 




sc_homeless_6_in




sc_homeless_6_a




sc_homeless_6_b




sc_homeless_6_out


 




sc_player_tip_a


 




diffAnimList




sc_look_around_a_diff




sc_look_L_a_diff




sc_look_R_a_diff


 




sittingOnBenchAnimLists


 




womanAnimList




sc_sit_bench1_in




sc_sit_bench1_a




sc_sit_bench1_e




sc_sit_bench1_g




sc_sit_bench1_out




sc_sit_bench1_fastout




sc_sit_bench1_to_B




sc_sit_bench1_stat_B




sc_sit_bench1_B_to


 




manFootAnimList




sc_sit_bench2_in




sc_sit_bench2_a




sc_sit_bench2_dust_off




sc_sit_bench2_look_L




sc_sit_bench2_nervous




sc_sit_bench2_out




sc_sit_bench2_out_fast


 




sc_sit_bench2_news_in




sc_sit_bench2_news_a




sc_sit_bench2_news_out


 




sc_bench2_to_bench3




sc_bench2_to_bench4




sc_bench3_to_bench2


 




manWideAnimList


 




sc_sit_bench3_stat_a




sc_sit_bench3_dust_off




sc_sit_bench3_look_up




sc_sit_bench3_nervous




sc_sit_bench3_watch




sc_sit_bench3_out_fast


 




sc_bench3_to_bench4




sc_bench4_to_bench2




sc_bench4_to_bench3


 




manBendAnimList




sc_sit_bench4_in




sc_sit_bench4_stat_a




sc_sit_bench4_nervous




sc_sit_bench4_out




sc_sit_bench4_out_fast


 




manSmokingAnimList




sc_sit_bench4_smoke_in




sc_sit_bench4_smoke_a




sc_sit_bench4_smoke_b




sc_sit_bench4_smoke_c




sc_sit_bench4_smoke_stat




sc_sit_bench4_smoke_out


 




sittingOnGardenAnimLists


 




manAnimListChin




sc_chair_desk_B_look_around




sc_chair_desk_B_look_back




sc_chair_desk_B_think




sc_chair_desk_B_stat




sc_chair_desk_B_drink_cofee




sc_chair_desk_B_out




sc_chair_desk_to_B


 




manAnimListSmoke




sc_chair_desk_smoking_in




sc_chair_desk_smoking_stat




sc_chair_desk_smoking_ashtray




sc_chair_desk_smoking_aspirate




sc_chair_desk_smoking_look_back




sc_chair_desk_smoking_out


 




manAnimListDesk




sc_chair_desk_stat




sc_chair_desk_look_back




sc_chair_desk_thing_a




sc_chair_desk_thing_b




sc_chair_desk_drink_bottle


 




womanAnimListHands




sc_w_chair_desk_B_look_around




sc_w_chair_desk_B_think




sc_w_chair_desk_B_stat


 




womanAnimListSmoke




sc_w_chair_desk_smoke_stat




sc_w_chair_desk_smoke_aspirate_a




sc_w_chair_desk_smoke_aspirate_b




sc_w_chair_desk_smoke_look_back




sc_w_chair_desk_smoke_mirror


 




womanAnimListDesk




sc_w_chair_desk_stat




sc_w_chair_desk_clean




sc_w_chair_desk_hair




sc_w_chair_desk_look_back




sc_w_chair_desk_nervous




sc_w_chair_desk_think




sc_w_chair_desk_drink_coffee


 




sc_w_chair_desk_stat_to_B




sc_w_chair_desk_B_to_stat




sc_w_chair_desk_to_smoke




sc_w_chair_desk_smoke_out


 




sc_w_chair_desk_fastout_L




sc_chair_desk_fastout_L




sc_w_chair_desk_fastout_R




sc_chair_desk_fastout_R


 




NPCSmokingAnimLists


 




smokingAnimListM




sc_man_smoke_in




sc_man_smoke_stat_a




sc_man_smoke_stat_b




sc_man_smoke_stat_c




sc_man_smoke_stat_d




sc_man_smoke_out


 




smokingAnimListW




sc_woman_smoke_in




sc_woman_smoke_stat_a




sc_woman_smoke_stat_b




sc_woman_smoke_stat_c




sc_woman_smoke_stat_d




sc_woman_smoke_stat_e




sc_woman_smoke_out


 




smokingAnimListM




sc_city_man_wall_smoke_stat




sc_city_man_wall_smoke_loop1




sc_city_man_wall_smoke_loop2


 




sc_look_a_in




sc_look_a_loop




sc_look_a_out




sc_look_c_in




sc_look_c_loop




sc_look_c_out


 




sc_woman_look_A_in




sc_woman_look_A_loop




sc_woman_look_A_out


 




sc_woman_look_D_in




sc_woman_look_D_look




sc_woman_look_D_out


 




manGreetAnimList




sc_gestA_M_greet_fingers




sc_gestA_M_greet_nod




sc_gestA_M_greet_open_hand


 




manListenAnimList




sc_gestA_M_yes




sc_gestA_M_you




sc_gestA_M_hips




sc_gestA_M_yes_yes




sc_gestA_M_no_no


 




manTalkAnimList




sc_gestA_M_explanate




sc_gestA_M_me




sc_gestA_M_no




sc_gestA_M_hand_wave




sc_gestA_M_maybe




sc_gestA_M_maybe2




sc_gestA_M_explanate2




sc_gestA_M_everything




sc_gestA_M_however


 




womanGreetAnimList




sc_gestA_W_greet_nod


 




womanListenAnimList




sc_gestA_W_you




sc_gestA_W_no




sc_gestA_W_yes




sc_gestA_W_boring_L




sc_gestA_W_boring_R




sc_gestA_W_look_down




sc_gestA_W_look_up




sc_gestA_W_think




sc_gestA_W_think_b




sc_gestA_W_yes_yes


 




womanTalkAnimList




sc_gestA_W_explanate_b




sc_gestA_W_however




sc_gestA_W_long_explain




sc_gestA_W_not_know




sc_gestA_W_not_know_b




sc_gestA_W_rhand




sc_gestA_W_lhand




sc_gestA_W_you_know


 




camelotAnimList




sc_news_stat




sc_news_look_a




sc_news_sell_M




sc_news_sell_S


 




carRepairAnimLists




repairAnimList




sc_service_motor_look




sc_service_motor_stat




sc_service_motor_mount_in




sc_service_motor_mount_loop




sc_service_motor_mount_out


 




wheelAnimList




sc_wheel_stat


 




fishingAnimList




sc_fishing_stat




sc_fishing_catch




sc_fishing_throw


 




sittingAnimList




sc_gangsta_a_stat




sc_gangsta_a_lookaround


 




bomberReactionAnimList




sc_gangsta_a_gest_a




sc_gangsta_a_gest_c


 




hotdogStand




sc_hot_sell_b




sc_hot_sell_M




sc_hot_sell_S




sc_hot_a




sc_hot_b




sc_hot_c




sc_hot_out


 




barelAnimList1




sc_homesles_1_in




sc_homesles_1_a




sc_homesles_1_b




sc_homesles_1_c




sc_homesles_1_out


 




barelAnimList2




sc_homeles_2_in




sc_homeles_2_a




sc_homeles_2_b




sc_homeles_2_d




sc_homeles_2_e




sc_homeles_2_out


 




somrAnimList




sc_homeles_4_in




sc_homeles_4_a




sc_homeles_4_b




sc_homeles_4_e




sc_homeles_4_fastout




sc_homeles_4_out


 




hammerAnimList




sc_harbor_molo_in




sc_harbor_molo_look




sc_harbor_molo_loop_a




sc_harbor_molo_loop_b




sc_harbor_molo_pause




sc_harbor_molo_fastout




sc_harbor_molo_out


 




sc_lean_railing_front_in




sc_lean_railing_front_stat




sc_lean_railing_spit_long




sc_lean_railing_front_out


 




sc_woman_trash_throw




sc_man_trash_throw


 




sc_winter_slide




sc_winter_slide_down




sc_winter_slide_up




sc_winter_nose_sneeze




sc_winter_nose_cough




sc_winter_nose_hanky




sc_winter_slide_fast_up


 




sc_man_mailbox




sc_newstand_sale_M




sc_newstand_sale_S




sc_man_wall_newspaper




sc_newspaper_in




sc_newspaper_stat_a




sc_newspaper_stat_b




sc_newspaper_out


 




animCallList




sc_phone_NPC_in




sc_phone_PLAYER_in




sc_phone_diall




sc_phone_stat_a




sc_phone_gest_e




sc_phone_gest_f




sc_phone_gest_j




sc_phone_gest_k




sc_phone_gest_m




sc_phone_NPC_out




sc_phone_PLAYER_out




sc_phone_fast_out




sc_phone_throw_M




sc_phone_throw_S


 




pipeAnimList




sc_man_pipe_in




sc_man_pipe_breath




sc_man_pipe_stat_a




sc_man_pipe_stat_b




sc_man_pipe_fastout


 




sc_clean_shoe_M




sc_clean_shoe_S


 




SnowCleaning




sc_shovel_in_snow




sc_shovel_snow_stat




sc_shovel_snow_loop




sc_shovel_strafe_snow_L




sc_shovel_strafe_snow_R




sc_shovel_out_snow


 




WindowCleaning




sc_wcleaner_in




sc_wcleaner_stat




sc_wcleaner_out




sc_wcleaner_pause




sc_wcleaner_loop




sc_wcleaner_step_L




sc_wcleaner_step_R


 




writingAnimList




sc_writing_notes_in




sc_writing_notes_head_up




sc_writing_notes_thinking




sc_writing_notes_loop




sc_writer_notes_out


 




sc_penalty_cop_note_in_M




sc_penalty_del_note_in_S




sc_penalty_cop_pay_M




sc_penalty_del_pay_S




sc_penalty_cop_dontpay_M




sc_penalty_del_dontpay_S




sc_penalty_del_stat_M




sc_penalty_del_stat_S


 




sc_licence_cop_want_M




sc_licence_del_wait_S




sc_licence_cop_OK_M




sc_licence_del_OK_S


 




sc_door_r_faster




sc_door_l_faster




sc_door_r_faster_door




sc_door_l_faster_door




sc_door_r_case_faster




sc_door_l_case_faster




sc_door_r_case_faster_door




sc_door_l_case_faster_door


 




sc_man_arrested_money_in




sc_man_arrested_money_stat




sc_man_arrested_money_out




sc_man_arrested_nogun




sc_man_arrested_thompson




sc_man_arrested_shotgun




sc_man_arrested_gun




sc_man_arrested_out_stat




sc_man_arrested_out


 




sc_police_gun_bribe_S




sc_police_bribe_M




sc_police_tommy_bribe_S




sc_police_shotgun_bribe_S


 




sc_look_clean_a


 




vitoa1




animSleep




sc_Vito_sleep_L




sc_Vito_sleep_R




animWakeUp




sc_Vito_wakeup_L




sc_Vito_wakeup_R


 




F_animSwiftWhite




sc_drink_bottle_out




F_animMaster




beer_master00




F_animHotdog




sc_eat_hot_out




F_animBurger




sc_eat_ham_out


 




sc_panic_stand_in




sc_panic_stand_stat




sc_panic_stand_out


 




m02cleaningwoman




ActivateStreamMapLine  02_cleaning_woman_unload




Human  JoesFlatOldMadam




sc_cleaning_floor_loop_in




sc_cleaning_floor_loop




sc_cleaning_floor_loop_out




sc_cleaning_floor_turn_180


 




m03joeflatman




Human  PEPEOB00




sc_mad_knock_door_loop_a




sc_look_around_L




sc_mad_knock_door_loop_b




sc_look_around_L




sc_mad_knock_door_loop_c




sc_look_around_L


 




m03joeflatwoman




Human  JoesFlatOldMadam  Klepac




sc_woman_clean_in




sc_woman_clean_loop




sc_woman_cleaner_listen_stat




sc_woman_cleaner_listen_c




sc_woman_cleaner_listen_out




sc_mad_knock_door_loop_a




sc_mad_knock_door_loop_b




sc_mad_knock_door_loop_c




</div>

 


 







[hr:3b902p6p][/hr:3b902p6p]



Vito big disgusting.
[/size]



 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Gvltm92vCKA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 




Vito big disgusting Part 2.
[/size]



 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/6DE_x_4UADM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>






[hr:3b902p6p][/hr:3b902p6p]



Test animation Cathouse
[/size]





Only FR JA
[/size]



 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/S1umpWAnNo8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>



This video requires the activation of five different animation for Barman and five for danseuse
8
[hr:1u15njc6][/hr:1u15njc6]




[align=center:1u15njc6]Code for all Doors & Windows
[/align:1u15njc6]




[hr:1u15njc6][/hr:1u15njc6]




List command


 




<div class="ipsSpoiler_header">



 




game.entitywrapper:GetEntityByName("xxxx"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("xxxx"):Close(Math:newVector(),true)




game.entitywrapper:GetEntityByName("xxxx"):Activate()




game.entitywrapper:GetEntityByName("xxxx") :D eactivate()




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




joesflat -- Joe Apart


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("JF_int_doorKoupelna00"):Open(Math:newVector(),true) -- WC




game.entitywrapper:GetEntityByName("JF_int_door01"):Open(Math:newVector(),true) -- Couloir Salle de Bain




game.entitywrapper:GetEntityByName("JF_int_door02"):Open(Math:newVector(),true) -- Cuisine Salle de Bain




game.entitywrapper:GetEntityByName("JF_int_door03"):Open(Math:newVector(),true) -- Cuisine Salon




game.entitywrapper:GetEntityByName("JF_window_A00"):Open(Math:newVector(),true) -- W Salon D




game.entitywrapper:GetEntityByName("JF_window_A01"):Open(Math:newVector(),true) -- W Lit G




game.entitywrapper:GetEntityByName("JF_window_A02"):Open(Math:newVector(),true) -- W Lit D




game.entitywrapper:GetEntityByName("JF_window_A03"):Open(Math:newVector(),true) -- W Lit D2




game.entitywrapper:GetEntityByName("JF_window_A04"):Open(Math:newVector(),true) -- W Cuisine G




game.entitywrapper:GetEntityByName("JF_window_A05"):Open(Math:newVector(),true) -- W Cuisine D




</div>

 


 




joesflat_chodba


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("JF_entry_door01"):Open(Math:newVector(),true) -- Porte ext Devant




game.entitywrapper:GetEntityByName("JF_backdoor00"):Open(Math:newVector(),true) -- Couloir vers Garage




game.entitywrapper:GetEntityByName("JF_metaldoor00"):Open(Math:newVector(),true) -- Porte ext vers Garage




game.entitywrapper:GetEntityByName("JF_joe_door00"):Open(Math:newVector(),true) -- Joe Apart




game.entitywrapper:GetEntityByName("JF_window_B00"):Open(Math:newVector(),true) -- W 4̮̩me couloir




game.entitywrapper:GetEntityByName("JF_window_B01"):Open(Math:newVector(),true) -- W 3̮̩me couloir




game.entitywrapper:GetEntityByName("JF_window_B02"):Open(Math:newVector(),true) -- W 2̮̩me couloir


 




game.entitywrapper:GetEntityByName("JF_garage00"):Open(Math:newVector(),true) -- Garage Joe




game.entitywrapper:GetEntityByName("JF_garage01"):Open(Math:newVector(),true) -- Garage Vito


 




game.entitywrapper:GetEntityByName("RefrigeratorDoor"):Open(Math:newVector(),true) -- Frigo




game.entitywrapper:GetEntityByName("ClothesDoor"):Open(Math:newVector(),true) -- Armoire


 




JF_hall_door00




JF_safe_door00




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




vitoa3shop -- Vito Apart


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("99_vito_A3_vstup_dum"):Open(Math:newVector(),true) -- Entr̮̩e Ext




game.entitywrapper:GetEntityByName("99_vito_A3_vstup_byt"):Open(Math:newVector(),true) -- Entr̮̩e Apart


 




game.entitywrapper:GetEntityByName("99_vito_A3_gar_vrata02"):Open(Math:newVector(),true) -- Garage




</div>

 


 




vitoa3city


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("99_vito_A3_loznice00"):Open(Math:newVector(),true) -- Chambre




game.entitywrapper:GetEntityByName("99_vito_A3_koup00"):Open(Math:newVector(),true) -- Salle de bain WC




game.entitywrapper:GetEntityByName("99_vito_A3_okno00"):Open(Math:newVector(),true) -- W Chambre D




game.entitywrapper:GetEntityByName("99_vito_A3_okno01"):Open(Math:newVector(),true) -- W Chambre G




game.entitywrapper:GetEntityByName("99_vito_A3_okno02"):Open(Math:newVector(),true) -- W Salon D




game.entitywrapper:GetEntityByName("99_vito_A3_okno03"):Open(Math:newVector(),true) -- W Salon G


 




game.entitywrapper:GetEntityByName("lednice_RV100"):Open(true) -- Frigo




game.entitywrapper:GetEntityByName("ClothesDoor"):Open(true) -- Armoire




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




vitoa1 -- Marty Apart


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("Vito_A1_door_VSTUP"):Open(true) -- Entr̮̩e




game.entitywrapper:GetEntityByName("Vito_A1_door_koupelna00"):Open(true) -- Salle de bain WC




game.entitywrapper:GetEntityByName("Vito_A1_okno00"):Open(true) -- W Salon D




game.entitywrapper:GetEntityByName("Vito_A1_okno01"):Open(true) -- W Salon G




game.entitywrapper:GetEntityByName("Vito_A1_okno02"):Open(true) -- W Salon M


 




game.entitywrapper:GetEntityByName("A1_garage00"):Open(true) -- Garage


 




game.entitywrapper:GetEntityByName("RefrigeratorDoor"):Open(true) -- Frigo




game.entitywrapper:GetEntityByName("ClothesDoor"):Open(true) -- Armoire




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




vitohouseb12 -- Villa Grenfield


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("EntryDoor"):Open(false) -- Entr̮̩e




game.entitywrapper:GetEntityByName("B12_door_interior"):Open(false) -- WC




game.entitywrapper:GetEntityByName("B12_door_interior1"):Open(false) -- Chambre




game.entitywrapper:GetEntityByName("B12_door_interior2"):Open(false) -- Salle de bain




game.entitywrapper:GetEntityByName("Vito_B12_window01"):Open(false) -- W Salon




game.entitywrapper:GetEntityByName("Vito_B12_window02"):Open(false) -- W Salle de bain




game.entitywrapper:GetEntityByName("Vito_B12_window2"):Open(false) -- W Chambre




game.entitywrapper:GetEntityByName("Vito_B12_window3"):Open(false) -- W Chambre


 




game.entitywrapper:GetEntityByName("5B12_garage00"):Open(false) -- Garage


 




game.entitywrapper:GetEntityByName("RefrigeratorDoor"):Open(false) -- Frigo




game.entitywrapper:GetEntityByName("ClothesDoor"):Open(false) -- Armoire




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




franhome -- Mother Vito


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("fran_entry_door00"):Open(false) -- Entr̮̩e Ext




game.entitywrapper:GetEntityByName("fran_dark_door00"):Open(true) -- Entr̮̩e Apart




game.entitywrapper:GetEntityByName("fran_light_door00"):Open(false) -- hall vers Cuisine




game.entitywrapper:GetEntityByName("fran_light_door02"):Open(false) -- Salle de bain WC




game.entitywrapper:GetEntityByName("fran_light_door01"):Open(false) -- Chambre


 




fran_glass_door00




LFH_skrin_door00




LFH_window00




LFH_window01




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




vitoa2 -- Apart Hunter non activ̮̩


 




<div class="ipsSpoiler_header">



Vito_A2_doors_skrin_B




byt_vito_hunters00




byt_A2_window_a1




byt_A2_window_a3




byt_A2_window_a00




5A2_garage00




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Villa L̮̩o Galante


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("city12_doorgreko06"):Open(true) -- Portail de devant




game.entitywrapper:GetEntityByName("city12_doorgreko09"):Open(true) -- Portail de derri̮̬re




game.entitywrapper:GetEntityByName("city12_doorgerm00"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgerm02"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgerm0100"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko_x00"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko00"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko01"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko02"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko03"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko04"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko05"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko07"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko08"):Open(true) -- Autre Portail dans highbrook


 




game.entitywrapper:GetEntityByName("C_Door00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door01"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door02"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("C_Door04"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door05"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("C_Door06"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door07"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("C_Door10"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door11"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door12"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door13"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door14"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door15"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("C_Door17"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("C_Door19"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door20"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door21"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door22"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door23"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("11_frineed_door01"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_frineed_door02"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_frineed_door03"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_frineed_door04"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_frineed_door05"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_frineed_door06"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("11_frineed_win00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_frineed_win0200"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_skrin_velka_dvere_<b>00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_frineed_win_door00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("Door_entrance"):Open(Math:newVector(),true)




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Gun Shop


 




<div class="ipsSpoiler_header">

game.entitywrapper:GetEntityByName("GUNSHOP_Door_Glass00"):Open(Math:newVector(),true)


</div>

 




[hr:1u15njc6][/hr:1u15njc6]




respray -- Body Shop Car reapar


 




<div class="ipsSpoiler_header">

game.entitywrapper:GetEntityByName("RS_vrata01"):Open(Math:newVector(),true)


</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Bruno


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("C_Door"):Open(Math:newVector(),true) -- Entr̮̩e Ext




game.entitywrapper:GetEntityByName("C_Door00"):Open(Math:newVector(),true) -- Entr̮̩e Bureau




game.entitywrapper:GetEntityByName("C_Door01"):Open(Math:newVector(),true)




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Bruski


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("BRUSKI_garage0"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("BRUSKI_garage1"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("BRUSKI_garage2"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("BRUSKI_door00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("BRUSKI_door_vstup00"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("lis_hotizont00"):Open(Math:newVector(),false)




game.entitywrapper:GetEntityByName("lis_vertikal00"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("lis_vstup00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("lis_vystup00"):Open(Math:newVector(),true)




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




gas station


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("GS_door"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("GS_door00"):Open(Math:newVector(),true) -- D1




game.entitywrapper:GetEntityByName("GS_door01"):Open(Math:newVector(),true) -- D2




game.entitywrapper:GetEntityByName("Wash_gate00"):Open(Math:newVector(),true) -- Devant




game.entitywrapper:GetEntityByName("Wash_gate01"):Open(Math:newVector(),true) -- Derri̮̬re




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




giuseppe


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("GIUSH_Door_Vstup00"):Open(Math:newVector(),true) -- Ext




game.entitywrapper:GetEntityByName("GIUSH_Door00"):Open(Math:newVector(),true) -- Int




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Derek


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("LDOgate0"):Open(Math:newVector(),true) -- hangard D




game.entitywrapper:GetEntityByName("LDOgate1"):Open(Math:newVector(),true) -- hangard G




game.entitywrapper:GetEntityByName("LDOdoor0"):Open(Math:newVector(),true) -- Ext




game.entitywrapper:GetEntityByName("LDOdoor1"):Open(Math:newVector(),true) -- Int




game.entitywrapper:GetEntityByName("LDO_skrinka00"):Open(Math:newVector(),true) -- petit placard




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Foundry


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("FNDR_Vrota_Exter"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("FNDR_ext_branka04"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("FNDR_ext_brana_vstup_l00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("FNDR_ext_brana_vstup_r00"):Open(Math:newVector(),true)




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




argarazÃâà Empire Arms hotel


 




<div class="ipsSpoiler_header">



10_vrata_pradelna_garaz00




10_park_vrata_<b>00




10_park_vrata_<b>01




10_vrata_pradelna_garaz01




10_lift_door_01_<b>00




10_lift_door_01_<b>01




10_lift_door_01_<b>04




10_lift_door_01_<b>05




10_amresid_door00




10_amresid_door07




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




04marcade


 




<div class="ipsSpoiler_header">

game.entitywrapper:GetEntityByName("5MA_jewellery0"):Open(Math:newVector(),true) -- Ext


</div>

 


 




marketarcade


 




<div class="ipsSpoiler_header">



MAdoor00




MAdoor02




MAdoor03




MAdoor23




MAdoor24




MAdoor25




</div>

 


 




04roof_marcade


 




<div class="ipsSpoiler_header">



5MA_strechadvere401




5MA_strechadvere402




5MA_strechadvere403




5MA_strechadvere404




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Price


 




<div class="ipsSpoiler_header">



POdoorSklepExit




POdoorSklep1




POdoorSklep2




POdoorSklep3




POdoorSklep4




POdoorSklep5




POdoorSklep6




POdoorSklep7




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




05byt


 




<div class="ipsSpoiler_header">



05_DIST_DOOR0300




X05_DIST_DOOR7




X05_DIST_DOOR8




</div>

 


 




05prechod


 




<div class="ipsSpoiler_header">

05_DIST_TLUSTOCH00


</div>

 




[hr:1u15njc6][/hr:1u15njc6]




erik_chodba


 




<div class="ipsSpoiler_header">



5eric_dvere_domovni02




5eric_dvere_domovni03




</div>

 


 




erik


 




<div class="ipsSpoiler_header">



5eric_dvere_vnitrek00




5eric_dvere_vnitrek01




5lednice00




5eric_dvere_byt00




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Plan̮̩tarium


 




<div class="ipsSpoiler_header">



15_Kopule_vrata_[Z]_pha00




15_EXT_dvere_och_2_[Z]_pha_ext




15_EXT_dvere_tel_ext_1




15_EXT_dvere_tel_ext_2




15_EXT_branka_a_ext_1




15_EXT_branka_a_ext_2




15_EXT_vrata_ext_1




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




seagift


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("SG_gate01"):Open(true) -- Entr̮̩e Ext




SG_metaldoor00ext




SG_wood_door00




SG_wood_door02




SG_wood_door03




SG_wood_door04




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Clemente


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("HlavniVrota"):Open(Math:newVector(),true)




dveredvorek1




dveredvorek2




dveredvorek3




dverebourarna4




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




vitovila -- Villa Hillwood


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("hill_brana_a01"):Open(true) -- Portail Villa




game.entitywrapper:GetEntityByName("99_VV_doors0200"):Open(true) -- Entr̮̩e




game.entitywrapper:GetEntityByName("99_VV_doors0100"):Open(true) -- Chambre




game.entitywrapper:GetEntityByName("99_VV_doors00"):Open(true) -- Salle de bain WC




game.entitywrapper:GetEntityByName("99_VV_doors_balcony00"):Open(true) --Terrasse




game.entitywrapper:GetEntityByName("99_VV_doors01"):Open(true) -- WC


 




game.entitywrapper:GetEntityByName("99_VV_doors03_lednice00"):Open(true) -- Frigo




game.entitywrapper:GetEntityByName("99_VV_doors_closet00"):Open(true) -- Armoire


 




game.entitywrapper:GetEntityByName("hill_brana_a06"):Open(true) -- Autre Portail de la rue




game.entitywrapper:GetEntityByName("hill_brana_a07"):Open(true) -- Autre Portail de la rue




game.entitywrapper:GetEntityByName("hill_brana_a08"):Open(true) -- Autre Portail de la rue




game.entitywrapper:GetEntityByName("hill_brana_a09"):Open(true) -- Autre Portail de la rue




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Garage JA


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("Lokace_Garage_Slide_b00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("Lokace_Garage_Slide_a00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("5G_garaze00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("5G_garaze01"):Open(Math:newVector(),true)




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Cathouse JA


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("CAT_entry_door"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("CAT_door_a1"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("dlc_cat_door_b_city4_hall00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("dlc_cat_door_b_city1_satna00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("dlc_cat_door_a_city01"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("dlc_cat_door_a_city00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("dlc_cat_door_satna00"):Open(Math:newVector(),true)




CAT_entry00




CAT_reddoor00




dlc_cat_door_a_city




dlc_cat_door_a_city1




dlc_cat_door_b_city4_hall




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Subway JA


 




<div class="ipsSpoiler_header">



SS_turnikety_door00




SS_turnikety_door01




SS_mdoor00




SS_mdoor01




SS_mdoor02




SS_mdoor03




SS_mdoor04




SS_mdoor05




SS_mdoor06




SS_mdoor07




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Printery JA


 




<div class="ipsSpoiler_header">



DLC_printery_cell2_door




DLC_Printery_Branka_Pletivo_lock00




dlc_printery_wood_door_A00




DLC_Printery_Branka_Shoot_C




DLC_Printery_Door_Office00




DLC_Printery_Door_Office01




DLC_Printery_Door_Office02




DLC_Printery_Door_Office03




DLC_Printery_Door_Office04




DLC_Printery_Door_Office05




DLC_Printery_Door_Office06




DLC_Printery_Door_Office07




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Supermarket JA


 




<div class="ipsSpoiler_header">



SM_office_door_300




SM_office_door01




SM_gate00




SM_office_door00




SM_office_door_200




SM_office_door02




tresor100




</div>

 




[hr:1u15njc6][/hr:1u15njc6]


</b></b></b></b></b></b></b>
9
Mafia General Discussion / Pb with Smiley
December 15, 2011, 08:44:32 PM
Hi


 




there is a Smiley is annoying line with LUA script.




is it possible to simply remove.


 




http]


 




10
eXistenZ34's Mods / Tests for FreeRide
December 17, 2011, 02:01:48 AM
[hr:844bvan9][/hr:844bvan9]




[align=center:844bvan9]Tests for FreeRide
[/align:844bvan9]




[hr:844bvan9][/hr:844bvan9]


 




Test Melee Weapons Nð1
[/size]





For all FR
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/XenEW_dmHGA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]

http]


 




[hr:844bvan9][/hr:844bvan9]


 




Test Melee Weapons Nð2
[/size]





For all FR
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/LQs8Mzb2ox0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]

[url=/forum/14-mafia-mod-request/1035-mafia-ii-melee-weapons?limit=6&start=114]http]


 




thank you Andrashi for all the info that allowed me to achieve this; and look at this topic




[url=/forum/14-mafia-mod-request/1035-mafia-ii-melee-weapons?limit=6&start=102]http]


 




Script LUA
[/size]





[url=http://www.multiupload.com/493RR6HE2Y]http://www.multiupload.com/493RR6HE2Y





[hr:844bvan9][/hr:844bvan9]


 




Test Car
[/size]





For FR M2
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/9hVH-gIQ6sQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]




Test Car
[/size]





For FR JA (Hillwood)
[/size]



 




Test movement, for player & PNG.
[/size]





in video Vito and PNG walk alone
[/size]





For all FR
[/size]





- Walk and climb in the car




- Walk towards a coordinated




- Run towards a coordinated


 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/B9v-QF-0oVs?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]




Test Truck & Trailer
[/size]





we cannot attach the trailer at truck
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/0jmC6BMlgog?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]




Test animation Cathouse
[/size]





For FR JA
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/S1umpWAnNo8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]




Test : new use of Garage
[/size]





For FR M2 & FR JA
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/EDiFkaY96bE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]




Test : Play piano
[/size]





For FR JA & FR M2
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/GzQHCL5PvbA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]




Test :
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/TjeGwuArZmM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]




Test automatic umbrella
[/size]





but will not be able be applied in the FR,
[/size]





because it requires many coordinated to enable and disable the umbrella, so this is just a test

[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/2XY_lY4kfS8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]


 




Test using original "E-Key" Toilet and Shower with animation.
[/size]





For all FR
[/size]
[/size]Ultra
[/size]



 




[youtube:844bvan9]
[/youtube:844bvan9]


 




Example script LUA
[/size]
[/size](Not for injector)
[/size]





http://www.mediafire.com/?kab9hq89036b8tf




if there is enough space it will be in FR JA v3.1 or it will be in FR JA Ultra.
11
eXistenZ34's Mods / Mafia 2 - Empire Bay at Night
December 17, 2011, 04:32:00 PM
[align=center:5tesawq9]Mafia 2 - Empire Bay at Night
[/align:5tesawq9]










I love these videos created by PlusOne


 




Mafia 2 - Empire Bay at Night
[/size] created 07/16/2011[/size]


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/mXSVd3f01Y8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 




Mafia 2 - Empire Bay at Night (pt.2)
[/size] created 12/02/2011[/size]


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/UAyi-p49KAc?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 




I like also this
[/size]


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/wGalK2oBpQA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
12
eXistenZ34's Mods / Mafia 2 - Menu Theme
December 18, 2011, 12:00:52 AM
[hr:1w2zx51k][/hr:1w2zx51k]






[align=center:1w2zx51k]Mafia 2 - Menu Theme
[/size]
[/align:1w2zx51k]













[hr:1w2zx51k][/hr:1w2zx51k]

 




made from a 720p video created by PlusOne
[/size]





(Empire Bay at Night (pt.2))

[/size]



 




my participation
[/size]





- Encoding video in .bik




- Encoding audio in .fsb


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/ojxr9KUiwlM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 




backup your original file before





- pc/sds/video/"MenuBackground.bik"




- pc/sds/music/Menu/"Mafia_2_Title_Menu_Theme.fsb"


 







[align=center:1w2zx51k]Download:
[/size] [/size]


Mafia 2 - Menu Theme - PlusOne eXistenZ34[/size] (65.3 Mo)[/size][/align:1w2zx51k]





 







[hr:1w2zx51k][/hr:1w2zx51k]



Mafia 2 - Menu Theme - Snow
[/size]





I don't know the author
[/size]



 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/26BunUOikYs?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 




backup your original file before





- pc/sds/video/"MenuBackground.bik"


 







[align=center:1w2zx51k]Download:
[/size] [/size]


Mafia 2 - Menu Theme - Snow[/size] (20.3 Mo)[/size][/align:1w2zx51k]
13
[hr:wg7x7m3t][/hr:wg7x7m3t]




[align=center:wg7x7m3t]Vito Monologue
[/align:wg7x7m3t]




[hr:wg7x7m3t][/hr:wg7x7m3t]




It's so cold - Il fait si froid
[/size]



 




English voice
[/size]





[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/HVwoklkD6Uc?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t] 




French voice
[/size]





[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/XqGJVKsUSBI?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]

Just for fun, created with injector.




[hr:wg7x7m3t][/hr:wg7x7m3t]




Brian O'Neill
[/size]



 




English voice
[/size]





[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/GmiGuaYPUbw?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t] 




French voice
[/size]





[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Ig5cbZT8SYA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]

Just for fun, created with injector.




[hr:wg7x7m3t][/hr:wg7x7m3t]




I need to go to the bathroom - Faut que j'aille au chiotte
[/size]



 




English voice
[/size]





[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/vLxYk3Npfsw?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t] 




French voice
[/size]





[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/qJdTxdfnbgo?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]

Just for fun, created with injector.




[hr:wg7x7m3t][/hr:wg7x7m3t]There are sixty dialogue like that in the game
[/size]





LUA script, soon ...




[hr:wg7x7m3t][/hr:wg7x7m3t]
14
eXistenZ34's Mods / Nostalgia my first FR 23/09/2010
January 12, 2012, 02:40:10 AM
[hr :s gnrs9jb][/hr :s gnrs9jb]




[align=center :s gnrs9jb]This is my first FR realized in 23/09/2010
[/align :s gnrs9jb]




[hr :s gnrs9jb][/hr :s gnrs9jb]




[align=center :s gnrs9jb]Free Ride DLC with all Mode save
[/size][/align :s gnrs9jb]




[hr :s gnrs9jb][/hr :s gnrs9jb]




Starts the different modes, with







 




Save with Joe or Henry and after, you have







 




1 case:
 Only Save 19 displayed (maybe someone can find a solution)







 









http://www.megaupload.com/?d=LGWWW5G0




http://www.multiupload.com/1TWU5BSF8O


 




2 case:
 All Save displayed







 









http://www.megaupload.com/?d=9VOWJF4V




http://www.multiupload.com/KCX6A3O0KM


 




SUMMER DAY           player localization




. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . .  . . . . . . . . Henry . . . . . . . . .








 




SUMMER DAY RAIN      player localization




. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . .  . . . . . . . . Henry . . . . . . . . .








 




SUMMER Night         player localization




. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . .  . . . . . . . . Henry . . . . . . . . .








 




WINTER DAY           player localization




. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . .  . . . . . . . . Henry . . . . . . . . .








 




WINTER DAY SNOW      player localization




. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . .  . . . . . . . . Henry . . . . . . . . .








 




WINTER Night         player localization




. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . .  . . . . . . . . Henry . . . . . . . . .








 




Thank Gvozden for Free Ride DLC Mode



 




FR Costa v2 was released on 29/09/2010 with also Multi Save as option.
15
eXistenZ34's Mods / Organization of the backups
January 12, 2012, 12:52:42 PM
[hr:34btb7g7][/hr:34btb7g7]




[align=center:34btb7g7]Organization of the backups





in Mafia 2 and DLC.

[/align:34btb7g7]




[hr:34btb7g7][/hr:34btb7g7]




For Modders or just for info
[/size]





It is located for Box and Steam version in
[/size]





C:/User/"Your Name"/AppData(hidden folder)/Local/2K Games/Mafia II/Saves/xxxxxxxxxxxxxxxxx




xxxxxxxxxxxxxxxxx = Id







 




- profile.dat
[/size]





Corresponds to setting and adjustment of your game and also at Playboy and Wanted found.


 




- sav1.dat
[/size]





I call working backup, only used in M2 & FR M2.




Corresponds to the automatic backup, it is used when you die or when you resume the story.




-- Commande LUA : "game.game:SaveGame(1)"







 




- sav100.dat to sav1500.dat
[/size]





Corresponds to the backup of the different chapters, it is done when you go to sleep at the end of it.




it is used when you load a chapter in the History menu.




-- Commande LUA : "game.game:SaveGame(100)" to "game.game:SaveGame(1500)"




Must be used only by the game







 




- sav1600.dat to sav1900.dat
[/size]





Corresponds to four backup used in my FR M2, it is done when you use my Save option.




it is used when you loaded in History section of the menu.




-- Commande LUA : "game.game:SaveGame(1600)" to "game.game:SaveGame(1900)"







 




- sav2.dat , sa22.dat , sa32.dat
[/size]





Corresponds to three different backups of DLC cnt_jimmys_vendetta




-- Commande LUA : "game.game:SaveGame(2)"




His name depends on the slot used & it is used in FR M2Ex.







 




- sav4.dat , sa24.dat , sa34.dat
[/size]





Corresponds to three different backups of DLC cnt_betrayal_of_jimmy




-- Commande LUA : "game.game:SaveGame(4)"




His name depends on the slot used.







 




- sav6.dat , sa26.dat , sa36.dat
[/size]





Corresponds to three different backups of DLC cnt_joes_adventures




-- Commande LUA : "game.game:SaveGame(6)"




His name depends on the slot used & it is used in FR JA.




16
eXistenZ34's Mods / Car Racing in Empire Bay
January 20, 2012, 03:47:06 AM
[hr:3hdlqvwg][/hr:3hdlqvwg]




[align=center:3hdlqvwg]Car Racing in Empire Bay
[/align:3hdlqvwg]




[hr:3hdlqvwg][/hr:3hdlqvwg]




Test : Joe VS Henry
[/size]





Activation FR M2
[/size]



 




[youtube:3hdlqvwg]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/-mUMZSl9xcU?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:3hdlqvwg] 




The two cars are controlled by AI




For this test, the checkpoint (7) is activated manually




This allowed Henry to catch Joe at 03'.56''


 


 




[hr:3hdlqvwg][/hr:3hdlqvwg]




Les 24 Heures d'Empire Bay
[/size]





FR JA only
[/size]



 




you know may be "Les 24 Heures du Mans" http://www.lemans.org/en/ is a endurance racing that runs it at Le Mans in France.




Here soon "Les 24 Heures d'Empire Bay"


 




17
eXistenZ34's Mods / Icons entity by Zahar999 & me
January 22, 2012, 02:59:14 AM
[hr:3vlofh6n][/hr:3vlofh6n]






[align=center:3vlofh6n]Icons entity
[/size]
[/align:3vlofh6n]













[hr:3vlofh6n][/hr:3vlofh6n]



FR JA
[/size]





name entity find by Zahar999 (He also found those of JV), I found how to rotate.
[/size]






[/size]



 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/bEILXU_P4W0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 







[hr:3vlofh6n][/hr:3vlofh6n]






QuoteScript injector 




Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}


 




if J==nil then J=0 end


 




DelayBuffer:Insert(function(l_1_0)J=J+1




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(-1307, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




if J==16 then J=0 end




end,{l_1_0},60,16e5,false)


 



<hr class="bbcode_rule" />





-- information




-- 60 = speed rotation




-- 16e5 = 1600000 = repeat function (it takes 16 for a round)








 







QuoteScript LUA 




onGameInit=function(l_1_0)




Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}




J=0




end


 




-- or you want




DelayBuffer:Insert(function(l_1_0)J=J+1




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(-1307, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




if J==16 then J=0 end




end,{l_1_0},60,16e5,false)



 







QuoteScript use for video with injector 




Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}


 




if J==nil then J=0 end


 




DelayBuffer:Insert(function(l_1_0)J=J+1




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(-1307, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_MISSIONEND1_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_MISSIONEND1_00"):SetPos(Math:newVector(-1309, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_MISSIONEND1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_ARROW_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_ARROW_00"):SetPos(Math:newVector(-1311, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_ARROW_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_TIMER_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_TIMER_00"):SetPos(Math:newVector(-1313, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_TIMER_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_JOE_G_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_JOE_G_00"):SetPos(Math:newVector(-1315, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_JOE_G_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_TONY_G_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_TONY_G_00"):SetPos(Math:newVector(-1317, 1005,-17))




game.entitywrapper:GetEntityByName("DLC_TONY_G_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_TONY_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_TONY_D_00"):SetPos(Math:newVector(-1319, 1005,-17))




game.entitywrapper:GetEntityByName("DLC_TONY_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_TONY_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_TONY_00"):SetPos(Math:newVector(-1321, 1005,-17))




game.entitywrapper:GetEntityByName("DLC_TONY_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_EDDIE_G_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_EDDIE_G_00"):SetPos(Math:newVector(-1317, 1007,-17))




game.entitywrapper:GetEntityByName("DLC_EDDIE_G_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_EDDIE_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_EDDIE_D_00"):SetPos(Math:newVector(-1319, 1007,-17))




game.entitywrapper:GetEntityByName("DLC_EDDIE_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_EDDIE_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_EDDIE_00"):SetPos(Math:newVector(-1321, 1007,-17))




game.entitywrapper:GetEntityByName("DLC_EDDIE_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_ROCCO_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_ROCCO_D_00"):SetPos(Math:newVector(-1323, 1002,-17))




game.entitywrapper:GetEntityByName("DLC_ROCCO_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_ROCCO_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_ROCCO_00"):SetPos(Math:newVector(-1325, 1002,-17))




game.entitywrapper:GetEntityByName("DLC_ROCCO_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_D_00"):SetPos(Math:newVector(-1323, 1004,-17))




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_00"):SetPos(Math:newVector(-1325, 1004,-17))




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_MARTY_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_MARTY_D_00"):SetPos(Math:newVector(-1323, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_MARTY_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_MARTY_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_MARTY_00"):SetPos(Math:newVector(-1325, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_MARTY_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_BRUSKY_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_BRUSKY_D_00"):SetPos(Math:newVector(-1323, 1008,-17))




game.entitywrapper:GetEntityByName("DLC_BRUSKY_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_BRUSKY_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_BRUSKY_00"):SetPos(Math:newVector(-1325, 1008,-17))




game.entitywrapper:GetEntityByName("DLC_BRUSKY_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_CHARLIE_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_CHARLIE_D_00"):SetPos(Math:newVector(-1323, 1010,-17))




game.entitywrapper:GetEntityByName("DLC_CHARLIE_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_CHARLIE_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_CHARLIE_00"):SetPos(Math:newVector(-1325, 1010,-17))




game.entitywrapper:GetEntityByName("DLC_CHARLIE_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




if J==16 then J=0 end




end,{l_1_0},60,16000,false)



 




[hr:1k3ay4pr][/hr:1k3ay4pr]




For JA


 




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(...))


 




("DLC_PARKING1_00"),("DLC_MISSIONEND1_00"),("DLC_TIMER_00")




("DLC_ARROW_00") to ("DLC_ARROW_19")




("DLC_JOE_G_00")




("DLC_TONY_00"),("DLC_TONY_D_00"),("DLC_TONY_G_00")




("DLC_EDDIE_00"),("DLC_EDDIE_D_00"),("DLC_EDDIE_G_00")




("DLC_MARTY_00"),("DLC_MARTY_D_00")




("DLC_BRUSKY_00"),("DLC_BRUSKY_D_00")




("DLC_GIUSEPPE_00"),("DLC_GIUSEPPE_D_00")




("DLC_ROCCO_00"),("DLC_ROCCO_D_00")




("DLC_CHARLIE_00"),("DLC_CHARLIE_D_00")


 







[hr:3vlofh6n][/hr:3vlofh6n]



For M2


 




activation "StreamMapLine" obligatory




game.sds:ActivateStreamMapLine("load_tutorial_dds")


 




or directly for JV


 




game.entitywrapper:GetEntityByName("RTR_PARKING1_00"):Activate()




game.entitywrapper:GetEntityByName("RTR_PARKING1_00"):SetPos(Math:newVector(...))


 




("RTR_PARKING1_00"),("RTR_MISSIONEND1_00"),("RTR_ARROW_00")




("RTR_POUTA1_00"),("RTR_FI4_00")




("RTR_BO1_00"),("RTR_IT1_00"),("RTR_IR1_00"),("RTR_CD1_00")
18
eXistenZ34's Mods / Show Quest Dialog by Zahar999 & me
January 26, 2012, 09:50:39 PM
[hr:36692rom][/hr:36692rom]




[align=center:36692rom]Show Quest Dialog
[/align:36692rom]




[hr:36692rom][/hr:36692rom]




All FR
[/size]



 







 







 









[hr:36692rom][/hr:36692rom]




Script injector







QuoteDelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_1_0,{

function(l_1_0)return game.gui:ShowQuestDialog("xxxx
","Text1
","Text2
","Text3
")end,function(l_2_0)




if game.gui:GetQuestionScreenAnswer()==1 then   your order/prog here
    game.game:SoundFadeIn(250)return game.hud:FaderFadeIn(250)end




if game.gui:GetQuestionScreenAnswer()==2 then   your order/prog here
    game.game:SoundFadeIn(250)return game.hud:FaderFadeIn(250)end




end})end,{l_1_0},500,1,false)





Answer 1 --> right choice




Answer 2 --> left choice




[hr:36692rom][/hr:36692rom]




Script LUA







QuoteCommandBuffer:Insert(l_1_0,{

function(l_1_0)return game.gui:ShowQuestDialog("xxxx
","Text1
","Text2
","Text3
")end,function(l_2_0)




if game.gui:GetQuestionScreenAnswer()==1 then   your order/prog here
    game.game:SoundFadeIn(250)return game.hud:FaderFadeIn(250)end




if game.gui:GetQuestionScreenAnswer()==2 then   your order/prog here
    game.game:SoundFadeIn(250)return game.hud:FaderFadeIn(250)end




end})





Answer 1 --> right choice




Answer 2 --> left choice




[hr:36692rom][/hr:36692rom]




it works for FR M2 & FR JA and with




xxxx
 == all images in the folders "gui" of M2, JV, BJ & JA




- levelx_xx





- paintingxx





- pinupxx





- pinupxx
_ps




- posterxx





- wantedxxx
_ps




- xx
_ja




- ja_pinupxx





- xx
_rtr


 




Text1,Text2,Text3
 must be taken and/or registered in "text_default.sds"




[hr:36692rom][/hr:36692rom]




and the surprise : a small script for the Cathouse using the command "ShowQuestDialog", with 93 entity activated, only with injector.
 (just activated)


 




Place yourself in front of the entrance to Cathouse and activate the surprise.




http://www.mediafire.com/?xuwuxmz9ef04ad2
19
eXistenZ34's Mods / Mafia II : LUA command
April 17, 2012, 07:39:12 AM
[hr:10d3iy6n][/hr:10d3iy6n]




[align=center:10d3iy6n]Mafia II : LUA command
[/align:10d3iy6n]




[hr:10d3iy6n][/hr:10d3iy6n]




[align=center:10d3iy6n]This archive contains
[/size]
[/align:10d3iy6n]


 




[align=center:10d3iy6n]




Wiki of Mafiascene.com in image.[/size]



 [/size]




Divers file of Mafia 2 Demo partially Decompiled by sztupy.[/size]



 [/size]




Divers file of Mafia 2 Demo partially Decompiled fine on Pastie.[/size]



 [/size]




[/size]
My LUA listing.
[/size]





[/size]
[/align:10d3iy6n]


 




<div class="ipsSpoiler_header">



 




class C_GameGuiScriptW


 




game.gui:SetQuestionParameters( ? )




game.gui:ShowMissionIntroScreen("iD_texte1","iD_texte2","iD_texte3")



<hr class="bbcode_rule" />





game.gui:ShowQuestionScreen2("iD_texte0","iD_texte1",1,"iD_texte2",2)




game.gui:ShowQuestionScreen3("iD_texte0","iD_texte1",1,"iD_texte2",2,"iD_texte3",3)




game.gui:ShowQuestionScreen4("iD_texte0","iD_texte1",1,"iD_texte2",2,"iD_texte3",3,"iD_texte4",4)




game.gui:GetQuestionScreenAnswer()==1 or 2 or 3 or 4



<hr class="bbcode_rule" />





game.gui :D ialogScreenShow2("iD_texte1","iD_texte2", 2,1)




game.gui:GetQuestionScreenAnswer()==1 (for left reponse) or 2 (for right reponse)



<hr class="bbcode_rule" />





game.gui:TutorialDialogShow2("13_tutorial.dds","iD_texte1","iD_texte2", 2,1)




game.gui:GetQuestionScreenAnswer()==1 (for left reponse) or 2 (for right reponse)



<hr class="bbcode_rule" />





game.gui:ShowQuestDialog("gui_IMG","iD_texte1","iD_texte2","iD_texte3")




game.gui:GetQuestionScreenAnswer()==1 (for left reponse) or 2 (for right reponse)



<hr class="bbcode_rule" />





game.gui:IsTutorialModeEnabled( ? )




game.gui:SetGameOverReasonId( ? )




game.gui:GameEnd( ? )




game.gui:GameEndFake( ? )




game.gui:GameEnd( ? )




game.gui:OpenMap(xx) xx = truefalse




game.gui:UnlockArtworks(xx) xx = truefalse




game.gui:QuestionScreenClose( ? )




game.gui:RunCarcyclopedia(xx) xx = truefalse




game.gui :P ause( ? )




game.gui :D eactivateMainMenu( ? )




game.gui:ActivateAPEXResults( ? )




game.gui:ShowSecretCode( ? )




game.gui:GameEndCutsceneSO( ? )


 


 




class C_HudScriptW


 




game.hud:Show(xx) xx = 01                          enable oor Disable




game.hud:RadarShow(xx) xx = truefalse              enable oor Disable




game.hud:ScoreShow(xx) xx = truefalse              enable oor Disable




game.hud:SubtitlesShow(xx) xx = truefalse          enable oor Disable




game.hud:SpeedometerShow(xx) xx = truefalse        enable oor Disable




game.hud:ActionButtonsShow(xx) xx = truefalse      enable oor Disable  Action Buttons Show on display




game.hud:MessageAreaShow(xx) xx = truefalse        enable oor Disable




game.hud:InfoAreaShow(xx) xx = truefalse           enable oor Disable




game.hud :D arkPlaceIndicatorShow( ? )                enable oor Disable  Montrer la Place noir indicateur




game.hud:MessageShowQuick("iD_texte",#) #=delai en second




game.hud:HelpHintShowQuick("iD_texte",#) #=delai en second




game.hud :D ebugHint( ? )




game.hud:HelpHintHide( ? )




game.hud:MoneyShow(xx) xx = truefalse




game.hud:RespectShow( ? )




game.hud:FaderFadeOut(250)




game.hud:FaderFadeIn(250)




game.hud:FaderFadeOutEx( ? )




game.hud:FaderFadeInEx( ? )




game.hud :P oliceWantedSet( ? )




game.hud :P oliceRelationSet( ? )




game.hud:TimerShow(xx) xx = truefalse              enable oor Disable timer on display




game.hud:TimerSet(##) #=delai en second




game.hud:TimerStart()                               starts the timer counting down




game.hud:TimerStop()                                disable the timer




game.hud:TimerIsRunning( ? )




game.hud:TimerGetDiffCoef( ? )




game.hud:TimerGetTime( ? )




game.hud:EffectAlcoholHit()                         initiates the effect that happens when you initially take a hit of alcohol




game.hud:EffectAlcoholDrunk(##)  ##=0..100          initiates the effect that happens when you are drunk




game.hud:EffectAlcoholLimits( ? )




game.hud:ShowLowHealthFX(xx) xx = truefalse        initiates the effect that happens when you are hurt & you have low health




game.hud:ForceSubtitlesUp( ? )



<hr class="bbcode_rule" />





game.hud:CreateHint(0,"iD_texte",0,1,false)         emplacement,"iD_texte",icones ou Couleur,durÃÆée d'affichage,false                                                                        




game.hud:CreateHint(0,"iD_texte",1,1,false)




game.hud:CreateHint(0,"iD_texte",2,1,false)




game.hud:CreateHint(1,"iD_texte",0,1,false)




game.hud:CreateHint(1,"iD_texte",1,1,false)




game.hud:CreateHint(1,"iD_texte",2,1,false)




game.hud:CreateHint(1,"iD_texte",3,1,false)




game.hud:CreateHint(2,"iD_texte",0,1,false)




game.hud:CreateHint(2,"iD_texte",1,1,false)




game.hud:CreateHint(2,"iD_texte",2,1,false)




game.hud:CreateHint(2,"iD_texte",3,1,false)




game.hud:CreateHint(3,"iD_texte",0,1,false)




game.hud:CreateHint(4,"iD_texte",0,1,false)




game.hud:CreateHint(4,"iD_texte",1,1,false)




game.hud:CreateHint(4,"iD_texte",2,1,false)




game.hud:CreateHint(4,"iD_texte",3,1,false)



<hr class="bbcode_rule" />





game.hud :D estroyHint( ? )




game.hud:ShowHint( ? )




game.hud:HideHint( ? )


 


 




class C_NavigationScriptW


 




game.navigation:SetMapResource("map") ("mapa_city") ("mapa_prison") ("mapa_residence") ("mapa_triads")




game.navigation:RegisterObjectivePos(xx,yy, objective)  ???




game.navigation:RegisterObjectiveEntity( ? )




game.navigation:RegisterObjectiveOnShop( ? )




game.navigation:RegisterIconPos("xx","yy",IdIcon1,Idicon2,"2155010008",true)




game.navigation:RegisterIconEntity("Joe",0,10,"0062020002",true)




game.navigation:RegisterHumanEntity("Joe")




game.navigation:UnregisterObjectivePos( ? )




game.navigation:UnregisterObjectiveEntity( ? )




game.navigation:UnregisterObjectiveOnShop( ? )                                                                                                                                                    




game.navigation:ShowClosestBooth( ? )




game.navigation:UnregisterIconPos( ? )




game.navigation:UnregisterIconEntity("Joe",0,10,"3455000121",true)




game.navigation:UnregisterId( ? )




game.navigation:GetIdByEntityName( ? )




game.navigation:SetTargetForGPS(game.navigation:RegisterObjectivePos(xx,yy,objective))  ???




game.navigation:SetFakeTargetForGPS( ? )




game.navigation:GetTargetForGPS( ? )




game.navigation:SetBackgroundColor( ? )




game.navigation:SetBackgroundCustomColor( ? )




game.navigation:SetBackgroundType( ? )




game.navigation:GetBackgroundType( ? )




game.navigation:SetForegroundColor( ? )




game.navigation:SetForegroundCustomColor( ? )




game.navigation:SetForegroundType( ? )




game.navigation:GetForegroundType( ? )




game.navigation:SetScale( ? )




game.navigation:SetPos( ? )




game.navigation:SetHeight( ? )




game.navigation:GetHeight( ? )




game.navigation:GetNearestShop( ? )




game.navigation:GetNearestShopByType( ? )




game.navigation:EnableFarVisibility( ? )




game.navigation :D isableFarVisibility( ? )




game.navigation:SetGPSGroup( ? )




game.navigation:GetGPSGroup( ? )




game.navigation:RegisterRtRIcon( ? )




game.navigation:UnregisterRtRIcon( ? )




game.navigation:UnregisterAllRtRIcons( ? )


 


 




class C_WardrobeModule


 




game.wardrobe:AddSuit("VITPRA_COAT",0,false) 0,1,2,3,4,5,6,7,8 or 9 = color d̮̩pend du model




game.wardrobe:RemoveSuit( ? )




game.wardrobe:RemoveAllSuits( ? )




game.wardrobe:AddDLCSuits( ? )




game.wardrobe:SetWanted( ? )




game.wardrobe:ClearAllWanted( ? )


 


 




class C_ScriptDataStorage


 




game.datastore:IsVariableExist( ? )




game.datastore:GetVariableType( ? )




game.datastore:SetVariableTemporary( ? )




game.datastore:IsVariableTemporary( ? )




game.datastore :D elVariable( ? )




game.datastore:ClearTemporaryVariables( ? )




game.datastore:GetBool("MafiaScene")




game.datastore:SetBool("MafiaScene",xx) xx=true/1




game.datastore:GetNumber("missionNumber")




game.datastore:SetNumber("missionNumber",100)




game.datastore:GetString("website")




game.datastore:SetString("website","MafiaScene")




game.datastore:GetVector()




game.datastore:GetGuid()




game.datastore:SetVector( ? )




game.datastore:SetGuid( ? )


 


 




class C_ScriptCommandBuffer


 




CommandBuffer:Insert(l_5_0,{function(l_1_0)  end})




CommandBuffer:Remove(name_fonction)  ???




CommandBuffer:IsInBuffer( ? )




CommandBuffer:RemoveGroup( ? )




CommandBuffer:SwitchDebugging( ? )


 


 




class C_ScriptDelayBuffer


 




DelayBuffer:Insert(function(l_1_0)   end,{l_1_0},100,1,false)




DelayBuffer:Remove(function(l_1_0)   end,{l_1_0},100,1,false)  ???




DelayBuffer:IsInBuffer( ? )




DelayBuffer:SwitchDebugging( ? )


 


 




class C_LuaMatrix  http://lua-users.org/wiki/LuaMatrix  https://github.com/davidm/lua-matrix/bl ... matrix.lua


 




??? ? :s etPos( ? )




??? ?:addPos( ? )




??? ?:zero( ? )




??? ? :s etDir( ? )




??? ? :s etDirUp( ? )




??? ? :s etRotEuler( ? )


 


 




class C_LuaQuat


 




??? ?:zero( ? )




??? ?:makeMatrix( ? )




??? ?:normalize( ? )


 


 




class C_MathLuaModule


 




Math:newVector(xx,yy,zz)




Math:newMatrix( ? )




Math:newQuat( ? )




Math:Random(1,5)  Chiffre alÃÆéatoire ici de 1 a 5


 


 




class C_ShopMenuScript


 




game.shop:OpenShopMenu( ? )




game.shop:OpenShopMenuOnFrame( ? )




game.shop:CloseOpenedMenu( ? )




game.shop:HideModelInItem( ? )




game.shop:IsShopActivated( ? )




game.shop:GetActiveShopBaseFrameName( ? )




game.shop:SetFlagInActiveShop( ? )




game.shop:GetFlagInActiveShop( ? )




game.shop:SetActiveShopState( ? )




game.shop:GetActiveShopState( ? )




game.shop:SetActiveShopExplored( ? )




game.shop:SetShopExplored( ? )




game.shop:SetAllShopExplored()  Display all shops on the map




game.shop:SetMenuItemEnable( ? )




game.shop:SetMenuItemVisible( ? )




game.shop:SetMenuItemPrice( ? )




game.shop:ShowItem( ? )




game.shop:SetPlayerMoneyVisible( ? )




game.shop:SetPlayerWantedStatusVisible( ? )




game.shop:SetCarWantedStatusVisible( ? )




game.shop:SetTuningLevel( ? )




game.shop:SetActiveCar( ? )




game.shop:IsEntityOwnedByShop( ? )




game.shop:UTTShopStart( ? )




game.shop:UTTShopEnd( ? )




game.shop:UTTShopPurchase( ? )




game.shop:UTTShopCrime( ? )




game.shop:UTTShopMoneyRobbed( ? )


 


 




class C_ScriptWrapperGame


 




game.game:GetActivePlayer()




game.game:GetMissionTime( ? )




game.game:CreateScriptActorAction( ? )




game.game:CreateScriptActorActionBox( ? )




game.game:CreateFoodActorAction( ? )




game.game:CreateSuitActorAction( ? )




game.game:CreateWeaponActorAction( ? )




game.game:CreateAmmoActorAction( ? )




game.game:CreateCleanEntity( ? )




game.game:CreateBlocker( ? )




game.game :D isableTranslocator(xx) xx = truefalse  Load or unload trees, columns, containers, signs, telephone booths, fences ...




game.game :P layMusic("m04_Escape_music",true,1,1,1)




game.game:StopMusic("m04_Escape_music",true,1,1,1)




game.game:SoundFadeIn(250)




game.game:SoundFadeOut(250)




game.game:SaveGame(1)




game.game:IsSaveLoadDisabled( ? )




game.game:GetSaveGameSyncObject()




game.game:AwardMedal(enums.Medals.NIGHT_SHIFT)  ???




game.game:AwardDLCMedal( ? )




game.game:CountStatisticItem(##)




game.game:AddScore(true,1000)     (bool, int amount) list model(VITKSL2,VITNAH_T,VITSPO,......)




game.game:SetCurrentStoryId( ? )




game.game:LodingFinishedNotify( ? )




game.game :D bgToolActorInfo( ? )




game.game:IsDeadHumanInside( ? )




game.game:ChangePlayerModel("vitvez",-1)  (string ModelName, integer colorID)




game.game:ChangePlayerModelByShopID( ? )




game.game:GetPlayerModelShopID( ? )




game.game:MassActivate( ? )




game.game:MassDeactivate( ? )




game.game:LeadrboardsQuestStart( ? )




game.game:LeadrboardsQuestEnd( ? )




game.game:LeadrboardsQuestCancel( ? )




game.game:LeadrboardsWriteCityOverall( ? )




game.game:RtRQuestStart( ? )




game.game:RtRQuestEnd( ? )




game.game:RtRQuestCancel( ? )




game.game:UpdatePresenceParam( ? )




game.game:UpdatePresenceMessage( ? )




game.game:UpdateDLCPresence( ? )




game.game:AtsSignal( ? )




game.game:IsPointInView( ? )




game.game:GetPlatform( ? )




game.game:SkipLoadingSavingIndicatorDelay( ? )


 


 




class C_ScriptWrapperSDS


 




game.sds:ActivateStreamMapLine("name_MapLine")




game.sds:GetSyncObjectForLoadSDS( ? ) ("vitoa3city")    prisoninterier prisonexterier  ???




game.sds:GetSyncObjectForUnloadSDS( ? )




game.sds:LoadCityShop( ? )




game.sds:ReleaseCityShop( ? )




game.sds:LoadCityPart( ? )




game.sds:ReleaseCityPart( ? )


 


 




class C_ScriptWrapperTraffic


 




game.traffic:SwitchGenerators(xx) xx = truefalse




game.traffic :P opulate(##) ##=0..100




game.traffic :P oliceReinforcements(##) ##=0..100




game.traffic:OpenSeason(50) or (140)




game.traffic:CloseSeason()




game.traffic:SetPolice(xx) xx = truefalse              sets whether or not police car traffic should exit




game.traffic :D espawnPolice(xx) xx = truefalse




game.traffic:SwitchRoad(Math:newVector(xx,yy,zz),false) false bloc circulation true debloc




game.traffic:SwitchFarAmbient( ? )




game.traffic:SetNumCars(##) ##=0..100




game.traffic:SetNumStaticCars(##) ##=0..100




game.traffic:SetNoAmbientRadius( ? )




game.traffic:SetFarAmbientRadius( ? )




game.traffic :P athFindEnableMiddlePoint( ? )




game.traffic :P athFindReset( ? )


 


 




class C_ScriptWrapperRadio


 




game.radio:SetContent("Empire","all","Empire_07010")   ("Empire","all","Empire_02004")




("Classic","all","Classic_07010") ("Classic","all","Classic_02004")




("Delta","all","Delta_07010")     ("Delta","all","Delta_02004")




game.radio:ForceDefaultStation("Empire") or ("Classic") or ("Delta")    Switch radio station




game.radio:SwitchPlayerStation("Empire")




game.radio:TurnPlayerRadioOn(true)




game.radio:TurnPlayerRadioOff(true)




game.radio:IsPlayerRadioOn()




game.radio:FadePlayerRadioOut(##)  ##=delai en miliseconds   Fade out the radio




game.radio:SetDialogMode( ? )




game.radio:AdvanceTime()            Switches to the next song


 


 




class C_RelationShipsScriptWrapper


 




ai.relationships:SetRelationship(enums.AI_SIDE.NEUTRAL, enums.AI_TYPE.SELLER, enums.AI_SIDE.PLAYER, enums.AI_TYPE.FRIEND, 10)




(enums.AI_SIDE.NEUTRAL, enums.AI_TYPE.SELLER, enums.AI_SIDE.PLAYER, enums.AI_TYPE.FRIEND, 0)




ai.relationships:GetRelationship( ? )




ai.relationships:SetPlayerAggressivity( ? )




ai.relationships:CreateGangGroup( ? )




ai.relationships :D estroyGangGroup( ? )




ai.relationships:AddGroupMember( ? )




ai.relationships:RemoveGroupMember( ? )




ai.relationships:IsPlayerAttacked( ? )




ai.relationships:IsPlayerAttackedRanged( ? )




ai.relationships:ForgetPlayer( ? )




ai.relationships:IgnorePlayer( ? )




ai.relationships:ForgetHuman( ? )


 


 




class C_PoliceWrapper


 




ai.police:CreateOffence(38,player:GetGuid())




ai.police :D eactivateOffence( ? )




ai.police :D eactivateAllOffences( ? )




ai.police:IgnorePerson(game.game:GetActivePlayer():GetGuid(),xx) xx = truefalse




ai.police:IgnoreRecognition( ? )




ai.police:SetDensity(0)




ai.police:GetDensity( ? )




ai.police:SetDensityMax(0)




ai.police:SetKnownPerson( ? )




ai.police:IsPersonKnown( ? )




ai.police:SetKnownCar( ? )




ai.police:ClearKnownCars()      Removes wanted license plate from all vehicles, must be clear of police radar in order to clear the one you are driving




ai.police:IsCarKnown( ? )




ai.police:HasActiveOffence( ? )




ai.police:IsInSearchMode( ? )




ai.police:StopCloseCombat( ? )




ai.police:StopCarSearch( ? )




ai.police:TurnPoliceTutorial( ? )




ai.police:SolveOffence( ? )




ai.police:SetRoadBlockStatus( ? )




ai.police:GetRoadBlockStatus( ? )




ai.police:CreateRoadBlockSpeech( ? )




ai.police:NabonzujPlayera( ? )




ai.police:SetActionDone( ? )




ai.police:GetNumberOfPolicemenInAction( ? )




ai.police:GetFineValue( ? )




ai.police :P oliceUTTWriteSimple( ? )


 


 




class C_WrappersList


 




game.entitywrapper:GetEntityByGUID( ? )  (l_2_1:GetCorpseGUID()):EnableDragBody(true)




game.entitywrapper:GetEntityByName("name_entity")


 


 




class C_WrapperCar : public C_WrapperActor  --  game.game:GetActivePlayer():GetOwner() or game.entitywrapper:GetEntityByName("name_car_entity")


 




game.game:GetActivePlayer():GetOwner():SetSpeed(###) ###=0..100




game.game:GetActivePlayer():GetOwner():GetSpeed( ? )




game.game:GetActivePlayer():GetOwner():GetSpeedFloat( ? )




game.game:GetActivePlayer():GetOwner():GetSpeedLimiter( ? )




game.game:GetActivePlayer():GetOwner():SetSpeedLimiter( ? )




game.game:GetActivePlayer():GetOwner():SetSpeedLimiterSpeed( ? )




game.game:GetActivePlayer():GetOwner():GetSpeedLimiterSpeed( ? )




game.game:GetActivePlayer():GetOwner():SetMaxAISpeed( ? )




game.game:GetActivePlayer():GetOwner():GetDamage( ? )




game.game:GetActivePlayer():GetOwner():GetMotorDamage( ? )




game.game:GetActivePlayer():GetOwner():SetMotorDamage(##) ## = 0/.../100




game.game:GetActivePlayer():GetOwner():Repair(xx) xx = truefalse




game.game:GetActivePlayer():GetOwner():RepairAndClear(xx) xx = truefalse




game.game:GetActivePlayer():GetOwner():GetRepairPrice( ? )




game.game:GetActivePlayer():GetOwner():SetCarDamage( ? )




game.game:GetActivePlayer():GetOwner():GetActualTuningTable( ? )




game.game:GetActivePlayer():GetOwner():SetActualTuningTable(#)   #=0/1/2/3




game.game:GetActivePlayer():GetOwner():HasTuningTable( ? )




game.game:GetActivePlayer():GetOwner():HasTuningFlag( ? )




game.game:GetActivePlayer():GetOwner():HasTableFlag( ? )




game.game:GetActivePlayer():GetOwner():HasRacingFlag( ? )




game.game:GetActivePlayer():GetOwner():GetPrice( ? )




game.game:GetActivePlayer():GetOwner():AddSpendedMoney( ? )




game.game:GetActivePlayer():GetOwner():Lock()                       voiture ne peut pas bouger




game.game:GetActivePlayer():GetOwner():Unlock()




game.game:GetActivePlayer():GetOwner():LockEntryPoints()            Verrouiller les points d'entrÃÆée




game.game:GetActivePlayer():GetOwner():UnlockEntryPoints()          Deverrouiller les points d'entrÃÆée




game.game:GetActivePlayer():GetOwner():LockPlayerEntryPoints()




game.game:GetActivePlayer():GetOwner():UnlockPlayerEntryPoints()




game.game:GetActivePlayer():GetOwner():FakePlayerCar( ? )




game.game:GetActivePlayer():GetOwner():OpenHood()




game.game:GetActivePlayer():GetOwner():CloseHood()




game.game:GetActivePlayer():GetOwner():OpenTrunk()




game.game:GetActivePlayer():GetOwner():CloseTrunk()




game.game:GetActivePlayer():GetOwner():LockTrunks()




game.game:GetActivePlayer():GetOwner():UnlockTrunks()




game.game:GetActivePlayer():GetOwner():OpenBusDoors( ? )




game.game:GetActivePlayer():GetOwner():SetDoorFree( ? )




game.game:GetActivePlayer():GetOwner():SetDirty(##)  ##=0/0.1/..../0.9/1




game.game:GetActivePlayer():GetOwner():GetDirty( ? )




game.game:GetActivePlayer():GetOwner():HideGore( ? )




game.game:GetActivePlayer():GetOwner():HideDecals( ? )




game.game:GetActivePlayer():GetOwner():SetColor(##,##)  ##=1...40




game.game:GetActivePlayer():GetOwner():GetColor( ? )




game.game:GetActivePlayer():GetOwner():GetActualFuel()




game.game:GetActivePlayer():GetOwner():SetActualFuel(##) ##=0...100




game.game:GetActivePlayer():GetOwner():GetFuelTankCapacity( ? )




game.game:GetActivePlayer():GetOwner():SetEngineOn(xx,yy) xx = truefalse  yy = truefalse




game.game:GetActivePlayer():GetOwner():Spawn( ? )




game.game:GetActivePlayer():GetOwner():SetHandbrake( ? )




game.game:GetActivePlayer():GetOwner():SetBrake( ? )




game.game:GetActivePlayer():GetOwner():SetPower( ? )




game.game:GetActivePlayer():GetOwner():SetAddSteer(##)  ##=-100...0...100




game.game:GetActivePlayer():GetOwner():GetEngineRotations( ? )




game.game:GetActivePlayer():GetOwner():CreateController("car_escaper") ("car_hunter") ("car_police") ("car_scripted")




game.game:GetActivePlayer():GetOwner() :D estroyController()




game.game:GetActivePlayer():GetOwner():InitializeAIParams(enums.CarAIProfile.PIRATE,0) 0,1/../4  SLOW      enums.CarAIProfile.AGGRESSIVE      NORMAL




game.game:GetActivePlayer():GetOwner():HuntCar(game.entitywrapper:GetEntityByName("name_car_entity"))




game.game:GetActivePlayer():GetOwner():HuntMode(enums.CarHuntMode.ALONG)




game.game:GetActivePlayer():GetOwner():HuntPause( ? )




game.game:GetActivePlayer():GetOwner():MoveTo(Math:newVector(xx,yy,zz),START)  (Math:newVector(xx,yy,zz),enums.MoveToUTurn.NOUTURN,enums.MoveToPass.BRAKE)enums.MoveToPass.PASS)enums.MoveToPass.STOP)




game.game:GetActivePlayer():GetOwner():EnableAccidentReaction( ? )




game.game:GetActivePlayer():GetOwner():FollowTrail( ? )




game.game:GetActivePlayer():GetOwner():FollowTrailReverse( ? )




game.game:GetActivePlayer():GetOwner():EscapeMode()




game.game:GetActivePlayer():GetOwner():Wander( ? )




game.game:GetActivePlayer():GetOwner():WaitForEntity(Joe,30,60)




game.game:GetActivePlayer():GetOwner():CancelWaitForEntity( ? )




game.game:GetActivePlayer():GetOwner():GetWheelPos( ? )




game.game:GetActivePlayer():GetOwner():SetWheel( ? )




game.game:GetActivePlayer():GetOwner():GetWheel( ? )




game.game:GetActivePlayer():GetOwner():SetTyre( ? )




game.game:GetActivePlayer():GetOwner():RegisterEvents(true)




game.game:GetActivePlayer():GetOwner():GetPointW( ? )            Voir si il y a un raport avec Waypoint




game.game:GetActivePlayer():GetOwner():GetSeatAIPosW( ? )        Voir si il y a un raport avec Waypoint




game.game:GetActivePlayer():GetOwner():GetProhibitGarage( ? )




game.game:GetActivePlayer():GetOwner():SetProhibitGarage( ? )




game.game:GetActivePlayer():GetOwner():Explode()                 Boum




game.game:GetActivePlayer():GetOwner():FindSeatForHuman( ? )




game.game:GetActivePlayer():GetOwner():SetPainting("Model_name")  HotRod-TEXT-1,HotRod-TEXT-2,HotRod-TEXT-3,HotRod-cucky a stin2,HotRod-cucky a stin4,HotRod-jehly2,HotRod-plameny3,HotRod-plameny5




game.game:GetActivePlayer():GetOwner():GetPainting( ? )




game.game:GetActivePlayer():GetOwner():SetResistance(##)  ## = 0/.../100




game.game:GetActivePlayer():GetOwner():GetResistance( ? )




game.game:GetActivePlayer():GetOwner() :D isableExplosion(xx) xx = truefalse     Makes a car so that it may or may not be capable of exploding




game.game:GetActivePlayer():GetOwner():IsDisableExplosion( ? )




game.game:GetActivePlayer():GetOwner():SetBeaconLightOn(xx) xx = truefalse




game.game:GetActivePlayer():GetOwner():SetSirenOn(xx) xx = truefalse




game.game:GetActivePlayer():GetOwner():SetHornOn(xx) xx = truefalse




game.game:GetActivePlayer():GetOwner():SetRadioDefaultState("name_radio",false)




game.game:GetActivePlayer():GetOwner():SetSPZText("text",true)




game.game:GetActivePlayer():GetOwner():GetSPZText( ? )




game.game:GetActivePlayer():GetOwner():GetCarProblem(#)  # = 0/..../8




game.game:GetActivePlayer():GetOwner():FixCarPos( ? )




game.game:GetActivePlayer():GetOwner():IsCarPosFixed( ? )




game.game:GetActivePlayer():GetOwner():SetOffPart( ? )




game.game:GetActivePlayer():GetOwner():SetOnPart( ? )




game.game:GetActivePlayer():GetOwner():GetPartCount( ? )




game.game:GetActivePlayer():GetOwner():GetPartName( ? )




game.game:GetActivePlayer():GetOwner():GetPartByName( ? )




game.game:GetActivePlayer():GetOwner():SetWheelsProtected(xx) xx = truefalse




game.game:GetActivePlayer():GetOwner():IsWheelsProtected( ? )




game.game:GetActivePlayer():GetOwner():OpenSeatWindowOpenSeatWindow(1,xx,0) 1,2,3 or 4  xx = truefalse




game.game:GetActivePlayer():GetOwner():IsSeatWindowOpen( ? )




game.game:GetActivePlayer():GetOwner():GetActualPlayerSeatIndex( ? )




game.game:GetActivePlayer():GetOwner():ReflectorsForceOff( ? )




game.game:GetActivePlayer():GetOwner():GetCarTableId( ? )




game.game:GetActivePlayer():GetOwner() :D isableFreeTrunk( ? )




game.game:GetActivePlayer():GetOwner() :P layAnim( ? )




game.game:GetActivePlayer():GetOwner():StopAnim( ? )




game.game:GetActivePlayer():GetOwner():RevUpEffectStart( ? )




game.game:GetActivePlayer():GetOwner():RevUpEffectStop( ? )




game.game:GetActivePlayer():GetOwner():FadeDirtyEffectStart( ? )




game.game:GetActivePlayer():GetOwner():FadeDirtyEffectStop( ? )




game.game:GetActivePlayer():GetOwner():FadeSnowEffectStart( ? )




game.game:GetActivePlayer():GetOwner():FadeSnowEffectStop( ? )




game.game:GetActivePlayer():GetOwner():FadeFuelEffectStart( ? )




game.game:GetActivePlayer():GetOwner():FadeFuelEffectStop( ? )




game.game:GetActivePlayer():GetOwner():SPZAdjustingEffectStart( ? )




game.game:GetActivePlayer():GetOwner():SPZAdjustingEffectSet( ? )




game.game:GetActivePlayer():GetOwner():SPZAdjustingEffectStop( ? )




game.game:GetActivePlayer():GetOwner() :D isableObstacleByPart( ? )




game.game:GetActivePlayer():GetOwner():SetDespawnImmunity( ? )




game.game:GetActivePlayer():GetOwner():MarkForSale( ? )




game.game:GetActivePlayer():GetOwner():IsMarkedForSale( ? )




game.game:GetActivePlayer():GetOwner():UTTCarRepair( ? )




game.game:GetActivePlayer():GetOwner():UTTCarUpgrade( ? )




game.game:GetActivePlayer():GetOwner():UTTCarWheelChange( ? )




game.game:GetActivePlayer():GetOwner():UTTCarPaint( ? )




game.game:GetActivePlayer():GetOwner():UTTCarAirbrush( ? )




game.game:GetActivePlayer():GetOwner():UTTCarPlateChange( ? )




game.game:GetActivePlayer():GetOwner():LinkToEntity( ? )




game.game:GetActivePlayer():GetOwner():UnlinkFromEntity( ? )


 


 




class C_WrapperHuman : public C_WrapperActor   --  game.game:GetActivePlayer() or game.entitywrapper:GetEntityByName("name_Human_entity")


 




game.game:GetActivePlayer().nonplayerdamage = 100




game.game:GetActivePlayer() :D oTalk( ? )                   game.entitywrapper:GetEntityByName("Henry") :D oTalk(henry,"0599050100")  ???




game.game:GetActivePlayer() :D oTalkAI("StreetTalk"..i)




game.game:GetActivePlayer():BlockSpeech( ? )




game.game:GetActivePlayer():ShutUp( ? )




game.game:GetActivePlayer():GetSpeechSituationsCount( ? )




game.game:GetActivePlayer():AnimPlay("name_anim", false)




game.game:GetActivePlayer():AnimIsFinished( ? )




game.game:GetActivePlayer():AnimStop( ? )




game.game:GetActivePlayer():AnimPlayEffect("sc_joe_car_calming_diff", true)  ??? ?




game.game:GetActivePlayer():AnimEffectStop( ? )




game.game:GetActivePlayer():AnimPlaySync( ? )




game.game:GetActivePlayer():AnimPlayDummy( ? )




game.game:GetActivePlayer():SetAnimStyle("melee","default") ("panic","default") ("common","default") & more




game.game:GetActivePlayer():GetOppositePosRot( ? )




game.game:GetActivePlayer():InventoryAddWeapon(Id, xxx)  xxx=Ammo




game.game:GetActivePlayer():InventoryAddAmmo(Id, xxx)  xxx=Ammo




game.game:GetActivePlayer():InventoryAddItem(Id)




game.game:GetActivePlayer():InventoryAddItems( ? )




game.game:GetActivePlayer():InventoryGetSelected()




game.game:GetActivePlayer():InventorySelect(iD,false) Forces a player to select the specified inventory item and bring it to hand.




game.game:GetActivePlayer():InventoryArmed( ? )




game.game:GetActivePlayer():InventoryHolster( ? )




game.game:GetActivePlayer():InventoryRemoveWeapon(Id, xxx)  xxx=Ammo




game.game:GetActivePlayer():InventoryRemoveAmmo(Id, xxx)  xxx=Ammo




game.game:GetActivePlayer():InventoryRemoveItem(Id)




game.game:GetActivePlayer():InventoryHaveWeapon( ? )




game.game:GetActivePlayer():InventoryCanAddWeapon( ? )




game.game:GetActivePlayer():InventoryCanAddAmmo( ? )




game.game:GetActivePlayer():InventoryHowMuchAmmoCanAdd( ? )




game.game:GetActivePlayer():InventoryHaveItem( ? )




game.game:GetActivePlayer():InventoryDrop()    lacher arme




game.game:GetActivePlayer():InventorySetUnlimitedAmmo(xx) xx = truefalse




game.game:GetActivePlayer():InventoryGetMoney()




game.game:GetActivePlayer():InventoryAddMoney(###)




game.game:GetActivePlayer():InventoryRemoveMoney(###)




game.game:GetActivePlayer():InventoryReload( ? )




game.game:GetActivePlayer():HaveEmptyHand( ? )




game.game:GetActivePlayer():HaveFireWeaponInHand( ? )




game.game:GetActivePlayer():HaveColdWeaponInHand( ? )




game.game:GetActivePlayer():HaveThrowingWeaponInHand( ? )




game.game:GetActivePlayer():ClearItemsInHands( ? )




game.game:GetActivePlayer():ThrowItem( ? )




game.game:GetActivePlayer():ThrowMolotov( ? )




game.game:GetActivePlayer():ThrowGrenade( ? )




game.game:GetActivePlayer():MoveEnt(game.entitywrapper:GetEntityByName("C_item"),"WALK") or  "RUN"




game.entitywrapper:GetEntityByName("name_Human_entity"):MoveEnt(game.entitywrapper:GetEntityByName("C_item"),"WALK") or  "RUN"




MoveEnt(game.entitywrapper:GetEntityByName("name_other_entity"), "RUN", game.entitywrapper:GetEntityByName("name_other_entity"):GetDir())




game.game:GetActivePlayer():MoveVec(Math:newVector(xx,yy,zz),"WALK") or "RUN"   seulement sur de courte distance   Player:SetControlStyle(enums.ControlStyle.LOCKED)   Player:LockControls(true)




game.game:GetActivePlayer():MoveNav( ? )




game.game:GetActivePlayer():SetMoveAnimEntityCyl( ? )




game.game:GetActivePlayer():SetMoveAnimEntity( ? )




game.game:GetActivePlayer():ResetMoveEndPosDir( ? )




game.game:GetActivePlayer():SetMoveEndPosDir( ? )




game.game:GetActivePlayer():SetLookPointOfInterest(xx) xx = truefalse




game.game:GetActivePlayer():IsLookPointOfInterest( ? )




game.game:GetActivePlayer():RegisterFollower( ? )




game.game:GetActivePlayer():UnregisterFollower( ? )




game.game:GetActivePlayer():SetFollowSprintDistanceTreshold( ? )




game.game:GetActivePlayer():CoverFollow( ? )




game.game:GetActivePlayer():CoverFollowBattle( ? )




game.game:GetActivePlayer():CoverFollowOffset( ? )




game.game:GetActivePlayer():Follow(Player,"RUN",2,4,true)




game.game:GetActivePlayer():FollowBattle(Player,"RUN",2,3,4)  ???




game.game:GetActivePlayer():FollowOffset( ? )




game.game:GetActivePlayer():MoveToArea( ? )




game.game:GetActivePlayer():EnableSuspiciousMove( ? )




game.game:GetActivePlayer() :D isableSuspiciousMove( ? )




game.game:GetActivePlayer():SetCanTraverse( ? )




game.game:GetActivePlayer():GetCanTraverse( ? )




game.game:GetActivePlayer():ScriptControl( ? )




game.game:GetActivePlayer() :P anicCrouch(0)  0,...,4




game.game:GetActivePlayer() :P anicRunAway(player:GetPos(),player:GetPos())




Joe=game.entitywrapper:GetEntityByName("Joe") Joe :P anicRunAway(Joe:GetPos(),Joe:GetPos())




game.game:GetActivePlayer():IsDeath()               if  PlayerIsDeath() ou entity:IsDeath() then end




game.game:GetActivePlayer() :D espawnImmunity( ? )




game.game:GetActivePlayer():TakeBody( ? )




game.game:GetActivePlayer() :D ropBody( ? )




game.game:GetActivePlayer():ModelToHands(true,-1,22)  (true,1 pour main droite 2 pour main gauche, objet de 2 a 120)




game.game:GetActivePlayer():ModelToMouth( ? )




game.game:GetActivePlayer():RegisterActorItem( ? )




game.game:GetActivePlayer():UnregisterActorItem( ? )




game.game:GetActivePlayer():UnregisterActorItems( ? )




game.game:GetActivePlayer():IsActorItemRegistered( ? )




game.game:GetActivePlayer():ActorItemToHands( ? )




game.game:GetActivePlayer():EnableInjury(xx) xx = truefalse




game.game:GetActivePlayer().invulnerability = true




game.game:GetActivePlayer():EnableInjuryDiff( ? )




game.game:GetActivePlayer():HasFlag( ? )




game.game:GetActivePlayer():HasFlags( ? )




game.game:GetActivePlayer():GetAIType( ? )




game.game:GetActivePlayer():UseAB( ? )




game.game:GetActivePlayer():IgnoreCollision( ? )




game.game:GetActivePlayer():GetPhysState()




game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DYNAMIC) or ENABLE or DISABLED or KINEMATIC  (Pour passer a travers les objets)




game.game:GetActivePlayer():SetPhysStandCollPriority( ? )




game.game:GetActivePlayer():SitOnMG42( ? )




game.game:GetActivePlayer():LeaveMG42( ? )




game.game:GetActivePlayer():ChangeModel( ? )




game.game:GetActivePlayer():HasModel( ? )




game.game:GetActivePlayer():ShowHat( ? )




game.game:GetActivePlayer() :D ropHat( ? )




game.game:GetActivePlayer():MakeCarOwnership() or (game.entitywrapper:GetEntityByName("name_Car_entity"))




game.game:GetActivePlayer():GetInOutCar(game.entitywrapper:GetEntityByName("name_Car_entity"),z,xx,yy) z = 1,2,3 or 4 xx = truefalse  yy = truefalse




game.game:GetActivePlayer():GetOutCarFast(xx) xx = truefalse




game.game:GetActivePlayer():FollowTeleportOnDist( ? )




game.game:GetActivePlayer():FollowTeleportOnFail( ? )




game.game:GetActivePlayer():FollowTeleportRanges( ? )




game.game:GetActivePlayer():SetAIVision( ? )




game.game:GetActivePlayer():SetDirtBlend( ? )




game.game:GetActivePlayer():Attack(game.entitywrapper:GetEntityByName("name_Human_entity")) or game.entitywrapper:GetEntityByName("name_Human_entity"):Attack(Player) (Player,"RUN",2,4,true)




game.game:GetActivePlayer():SetCarAttackPermission(xx) xx = truefalse




game.game:GetActivePlayer():SetCarAttackGetOutPermission(xx) xx = truefalse




game.game:GetActivePlayer():SetBattleShootingImportance( ? )




game.game:GetActivePlayer():EnableAttackFromAnim( ? )




game.game:GetActivePlayer():SearchSound( ? )




game.game:GetActivePlayer():SearchTarget( ? )




game.game:GetActivePlayer():HoldFire( ? )




game.game:GetActivePlayer():FreeFire( ? )




game.game:GetActivePlayer():HoldCloseCombat( ? )




game.game:GetActivePlayer():FreeCloseCombat( ? )




game.game:GetActivePlayer():Fightguard( ? )




game.game:GetActivePlayer():CoverFightguard( ? )




game.game:GetActivePlayer():SetFightInStand( ? )




game.game:GetActivePlayer():SetFightInCrouch( ? )




game.game:GetActivePlayer():SetAttackMode( ? )




game.game:GetActivePlayer():TakeCover( ? )




game.game:GetActivePlayer():TakeCoverAdvanced( ? )




game.game:GetActivePlayer():TakeCoverAdvancedID("6881730", enums.CoverSide.LEFT, "6881520", enums.CoverSide.RIGHT, 0, true)   ???




("6881592", enums.CoverSide.RIGHT, "6881567", enums.CoverSide.RIGHT, 0, true)   ???




("6881604", enums.CoverSide.RIGHT, "6881634", enums.CoverSide.LEFT, 0, true)   ???




("6881634", enums.CoverSide.LEFT, "6881619", enums.CoverSide.LEFT, 0, true)   ???




game.game:GetActivePlayer():IsInCover( ? )




game.game:GetActivePlayer():AddThreat( ? )




game.game:GetActivePlayer():ShootAt( ? )




game.game:GetActivePlayer():ShootEffect( ? )




game.game:GetActivePlayer():ShootSimulation( ? )




game.game:GetActivePlayer():Aim( ? )




game.game:GetActivePlayer():AimAt( ? )




game.game:GetActivePlayer():LookAt( ? )




game.game:GetActivePlayer():LookAtDir( ? )




game.game:GetActivePlayer():LookAtAngles( ? )




game.game:GetActivePlayer():StartLookByTarget( ? )




game.game:GetActivePlayer():StartLookByAngles( ? )




game.game:GetActivePlayer():ChangeLookTarget( ? )




game.game:GetActivePlayer():ChangeLookAngles( ? )




game.game:GetActivePlayer():EndLook( ? )




game.game:GetActivePlayer():SetLookStyle( ? )




game.game:GetActivePlayer():TurnAt( ? )




game.game:GetActivePlayer():TurnAtVec( ? )




game.game:GetActivePlayer():TurnAtDir( ? )




game.game:GetActivePlayer():SearchCover( ? )




game.game:GetActivePlayer():Forget( ? )




game.game:GetActivePlayer():SetAggressivity(0) (enums.AI_Aggressivity.OnAttack) (enums.AI_Aggressivity.HearGunshot) (enums.AI_Aggressivity.SeeEnemy) (enums.AI_Aggressivity.SeeEnemyWithWeapon)




game.game:GetActivePlayer():GetAggressivity( ? )




game.game:GetActivePlayer():SetVisible( ? )




game.game:GetActivePlayer():SetRecognizeTime( ? )




game.game:GetActivePlayer():GetRecognizeTime( ? )




game.game:GetActivePlayer():SetRecognizeRange( ? )




game.game:GetActivePlayer():GetRecognizeRange( ? )




game.game:GetActivePlayer():SetFollowEmitter( ? )




game.game:GetActivePlayer():GetFollowEmitter( ? )




game.game:GetActivePlayer():SetMeleeSkillLevel( ? )




game.game:GetActivePlayer():SetMeleeAttackLevel( ? )




game.game:GetActivePlayer():SetMeleeBlockLevel( ? )




game.game:GetActivePlayer():SetMeleeAggressivity( ? )




game.game:GetActivePlayer():SetMeleeCounterBlockSkill( ? )




game.game:GetActivePlayer():SetMeleeStamina( ? )




game.game:GetActivePlayer():SetMeleeArchetype("") Collector_Tutorial,BlackJuggernaut,BlackWorker,TriadsFighter,TriadsFighterRR,PepeTutorial1,PepeTutorial2,Agile,AgileRR,Brute,BruteRR,Reznik,Brian1,Brian2,Loser,WongPei




game.game:GetActivePlayer():SetMeleeEffect( ? )




game.game:GetActivePlayer():SetMeleeEnableEvade( ? )




game.game:GetActivePlayer():ClearMeleeEffect( ? )




game.game:GetActivePlayer():ClearMeleeEffects( ? )




game.game:GetActivePlayer():GetMeleeSkillLevel( ? )




game.game:GetActivePlayer():GetMeleeAttackLevel( ? )




game.game:GetActivePlayer():GetMeleeBlockLevel( ? )




game.game:GetActivePlayer():GetMeleeAggressivity( ? )




game.game:GetActivePlayer():GetMeleeCounterBlockSkill( ? )




game.game:GetActivePlayer():GetIsOnGround( ? )




game.game:GetActivePlayer():GetIsOpponentOnGround( ? )




game.game:GetActivePlayer():GetMeleeOpponentGUID( ? )




game.game:GetActivePlayer():ForcedDropWeapon( ? )




game.game:GetActivePlayer():SetDamageMultiplier( ? )




game.game:GetActivePlayer():SetBlockMultiplier( ? )




game.game:GetActivePlayer():MeleePreferLights( ? )




game.game:GetActivePlayer():MeleePreferHards( ? )




game.game:GetActivePlayer():MeleePreferCounter( ? )




game.game:GetActivePlayer():MeleePreferCounterCounter( ? )




game.game:GetActivePlayer():ObstacleComboEnabled( ? )




game.game:GetActivePlayer():ObstacleComboEvader( ? )




game.game:GetActivePlayer():ObstacleComboSurvivor( ? )




game.game:GetActivePlayer():FinishComboSurvivor( ? )




game.game:GetActivePlayer():BigHitSurvivor( ? )




game.game:GetActivePlayer():MeleeExitEnable( ? )




game.game:GetActivePlayer():EnableMeleeGenericSpeech( ? )




game.game:GetActivePlayer() :D isableMeleeGenericSpeech( ? )




game.game:GetActivePlayer():UseSoundScene( ? )




game.game:GetActivePlayer():SetHumanColor(#) # = 0/.../9   couleur vetement




game.game:GetActivePlayer():GetHumanColor( ? )




game.game:GetActivePlayer():ShowModel(xx) xx = truefalse




game.game:GetActivePlayer():IsModelVisible( ? )




game.game:GetActivePlayer():SetDemigod(xx) xx = truefalse




game.game:GetActivePlayer():SetStealthMove( ? )




game.game:GetActivePlayer():IsStealthMove( ? )




game.game:GetActivePlayer():IsCoverCrouch( ? )




game.game:GetActivePlayer():EnableDragBody(xx) xx = truefalse




game.game:GetActivePlayer():EnableStealthKill(xx) xx = truefalse




game.game:GetActivePlayer():EnablePushByPlayer(xx) xx = truefalse




game.game:GetActivePlayer():EnableBounceByPlayer(xx) xx = truefalse




game.game:GetActivePlayer():SetMeleeResponsivity( ? )




game.game:GetActivePlayer():SetAnimDeathTag( ? )




game.game:GetActivePlayer():ResetAnimDeathTag( ? )




game.game:GetActivePlayer():SetReactions(enums.HumanReaction.DISABLED,false,false) (enums.HumanReaction.DISABLED,false,true) (enums.HumanReaction.STEALTH,true,true)  ???            




game.game:GetActivePlayer():GetReactions( ? )




game.game:GetActivePlayer():StartWatchByTarget( ? )




game.game:GetActivePlayer():StartWatchByDir( ? )




game.game:GetActivePlayer():StopWatch( ? )




game.game:GetActivePlayer():MimicFriend(true)  ???




game.game:GetActivePlayer():GetApproachPosDir( ? )




game.game:GetActivePlayer():GetApproachCylPosDir( ? )




game.game:GetActivePlayer():SetDrunk( ? )




game.game:GetActivePlayer():EnableBloodParticles( ? )




game.game:GetActivePlayer():ForceBloodPool( ? )




game.game:GetActivePlayer():AnimationReset( ? )




game.game:GetActivePlayer():CustomLockpick( ? )




game.game:GetActivePlayer():Spawn( ? )


 


 




class C_WrapperEntity : public C_ScriptWrapper     --  game.game:GetActivePlayer() or game.entitywrapper:GetEntityByName("name_entity")


 




game.game:GetActivePlayer():Activate()




game.game:GetActivePlayer() :D eactivate( ? )




game.game:GetActivePlayer():GameRestore()




game.game:GetActivePlayer():GetGuid()




game.game:GetActivePlayer():GetType()




game.game:GetActivePlayer():IsActive( ? )




game.game:GetActivePlayer():IsValid( ? )




game.game:GetActivePlayer():RegisterToMessages(guid)




(guid, enums.EventType.HUMAN, enums.HumanMessages.DEATH)




(guid, enums.EventType.HUMAN, enums.HumanMessages.DAMAGE)




(guid, enums.EventType.HUMAN, enums.HumanMessages.ENTER_VEHICLE)




(guid, enums.EventType.HUMAN, enums.HumanMessages.LEAVE_VEHICLE)




(guid, enums.EventType.HUMAN, enums.HumanMessages.ANIM_NOTIFY)




(guid, enums.EventType.HUMAN, enums.HumanMessages.AI_CONTROL)




(guid, enums.EventType.HUMAN, enums.HumanMessages.ON_BOUNCE)




(guid, enums.EventType.HUMAN, enums.HumanMessages.ON_PUNCH)




(guid, enums.EventType.ACTOR, enums.ActorMessages.SCRIPT)




(guid, enums.EventType.ACTOR, enums.ActorMessages.ACTIVATE)




(guid, enums.EventType.ACTORDETECTOR, enums.ActorDetectorMessages.ONENTER)




(guid, enums.EventType.ACTORDETECTOR, enums.ActorDetectorMessages.ONLEAVE)




(guid, enums.EventType.DOOR, enums.DoorMessages.OPENING)




game.game:GetActivePlayer():UnregisterFromMessages(guid)




(guid, enums.EventType.HUMAN, enums.HumanMessages.DAMAGE)




(guid, enums.EventType.HUMAN, enums.HumanMessages.LEAVE_VEHICLE)


 


 




class C_WrapperEntityPos : public C_WrapperEntity  --  game.game:GetActivePlayer() or game.entitywrapper:GetEntityByName("name_entity")


 




game.game:GetActivePlayer():GetRot()




game.game:GetActivePlayer():GetPos()




game.game:GetActivePlayer():GetDir()




game.game:GetActivePlayer():SetPos(Math:newVector(xx,yy,zz)) (game.entitywrapper:GetEntityByName("C_item"):GetPos())




game.entitywrapper:GetEntityByName("name_entity"):SetPos(Player:GetPos())




game.game:GetActivePlayer():SetDir(Math:newVector(0,0,0)) -1 to 1




game.entitywrapper:GetEntityByName("name_entity"):SetDir(Player:GetDir())




game.game:GetActivePlayer():SetRot(Math:newVector( ? ))




game.game:GetActivePlayer():IsVisibleFromCamera( ? )


 


 




class C_WrapperPlayer : public C_WrapperHuman


 




game.game:GetActivePlayer():GetControlStyle()




game.game:GetActivePlayer():SetControlStyle(0) (enums.ControlStyle.FREE) or (enums.ControlStyle.LOCKED)




game.game:GetActivePlayer():AreControlsLocked( ? )




game.game:GetActivePlayer():LockControls(xx,yy) xx = truefalse  yy = truefalse




game.game:GetActivePlayer():LockControlsToPlayAnim( ? )




game.game:GetActivePlayer():SetControlStyleStr("CS_DISTILLERY")




game.game:GetActivePlayer():GetControlStyleStr()




game.game:GetActivePlayer():SetFightAbility(enums.FightAbility.COUNTER,false)(enums.FightAbility.COMBO,false)   ???




game.game:GetActivePlayer():SetFightControlStyle( ? )     EVADE_UNMASKED




game.game:GetActivePlayer():SetFightHint( ? )




game.game:GetActivePlayer():SetFightGrabTimeScale( ? )




game.game:GetActivePlayer():IsUnderMeleeAttack( ? )




game.game:GetActivePlayer():CheckHumanPresence( ? )


 


 




class C_MafiaCameraModule


 




game.cameramanager:GetPlayerMainCamera(0)  (int index?)




game.cameramanager:GetPlayerSmallCamera( ? )


 


 




class C_GameCameraMafia


 




game.cameramanager:GetPlayerMainCamera(0):LockSetActor(game.game:GetActivePlayer(),2)




game.cameramanager:GetPlayerMainCamera(0):LockLookAt( ? )




game.cameramanager:GetPlayerMainCamera(0):LockLookAtEntity(J,p,0.10000001192092896) J = game.entitywrapper: GetEntityByName ("Joe")  p = game.game: GetActivePlayer ()




game.cameramanager:GetPlayerMainCamera(0):LockDialog( ? )




game.cameramanager:GetPlayerMainCamera(0):Unlock(game.game:GetActivePlayer())




game.cameramanager:GetPlayerMainCamera(0):SimpleShake(1,5,10)   (float speed, float strength, float duration)




game.cameramanager:GetPlayerMainCamera(0):SetCameraRotation(Player:GetPos() + Player:GetDir() * 10)




Vito:SetControlStyle(enums.ControlStyle.LOCKED)




cam = game.cameramanager:GetPlayerMainCamera(0)




cam:LockControl(true, false)




cam:SetCameraRotation(Vito:GetPos() + Vito:GetDir() * 10)




game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)game.game:GetActivePlayer():ShowModel(false)     in car                                                          




game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)game.game:GetActivePlayer():ShowModel(true)     out car




game.cameramanager:GetPlayerMainCamera(0):LockControl( ? )                                                                                                                                            




game.cameramanager:GetPlayerMainCamera(0):SetSensitivityMultiplier(2) (float multiplier)                                                                                                              


 


 




class C_WrapperDoor : public C_WrapperActorDeform


 




game.entitywrapper:GetEntityByName("name_Door_entity"):Lock( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):AILock( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):Unlock( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):AIUnlock( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):IsLocked( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):StartLockpick( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):StopLockpick( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):IsLockpicking( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):Kick( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):Open(game.game:GetActivePlayer():GetPos(),true)




game.entitywrapper:GetEntityByName("name_Door_entity"):Close()




game.entitywrapper:GetEntityByName("name_Door_entity"):ToggleOpen( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):IsClosed( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):EnableAction()




game.entitywrapper:GetEntityByName("name_Door_entity") :D isableAction()




game.entitywrapper:GetEntityByName("name_Door_entity"):Activate()




game.entitywrapper:GetEntityByName("name_Door_entity") :D eactivate()




game.entitywrapper:GetEntityByName("name_Door_entity") :P layAnimNoResistance( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):StopAnim( ? )


 


 




class C_WrapperCrashObject : public C_WrapperActorDeform


 




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):Explode( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):LightEntityLink( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):Hide( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):Show( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):GetModelTranslate( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity") :P layAnim( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity") :P layAnimNoResistance( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity") :P layAnimLoop( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity") :P layAnimNoResistanceLoop( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):StopAnim( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity") :P layBlinkAnim( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):StopBlinkAnim( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):EnableLight( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):IsLightingEnabled( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):SetCrashObjectColor( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):GetCrashObjectColor( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):GetTruePos( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):SetManagerImmunity( ? )


 


 




class C_GameGfxEnvEffModule


 




game.gfx:SetGarbageFlyingOn( ? )




game.gfx:SetWeatherDateTime( ? )




game.gfx:SetWeatherTemplate("name_weather") DTFreeRideDay DTFreeRideDayRain DTFreerideNight DTFreeRideDaySnow DTFreeRideDayWinter DTFreeRideNightSnow




game.gfx:IsTheWeatherLike( ? )




game.gfx:GetDayTime( ? )


 


 




class C_ModelHighlightingModuleScriptWrapper


 




game.highlighting:AddHighlighting(game.entitywrapper:GetEntityByName("name_entity"))                                                                                                                  




game.highlighting:RemoveHighlighting(game.entitywrapper:GetEntityByName("name_entity"))                                                                                                          




game.highlighting:SetPrinterSpeed( ? )                                                                                                                                                              


 


 




class C_SpeechSlotManager


 




game.speech:LoadScriptDistrict("joe")  ???




game.speech:UnLoadScriptDistrict( ? )




game.speech:LoadDistrictVarious("APDGangBlack")("APDGangIrish")("APDGangItalian")("APDGangGreaser")




("APDCivMale")("APDCivFemale")("APDCivBlack")("APDCivChinese")("APDCivIrish")("APDCivItalian")




game.speech:UnLoadDistrictVarious("APDGangBlack")("APDGangIrish")("APDGangItalian")("APDGangGreaser")




("APDCivMale")("APDCivFemale")("APDCivBlack")("APDCivChinese")("APDCivIrish")("APDCivItalian")




game.speech:IsDistrictVariousLoaded("district")  ???




game.speech:LoadStage(60)  ???


 


 




class C_WrapperLift : public C_WrapperActorDeform


 




game.entitywrapper:GetEntityByName("name_lift_entity"):SetFloor(#) #=etage




game.entitywrapper:GetEntityByName("name_lift_entity"):GetFloor()




game.entitywrapper:GetEntityByName("name_lift_entity"):EnableActions()


 


 




class C_WrapperLightEntity : public C_WrapperActor


 




game.entitywrapper:GetEntityByName("name_light_entity"):SetOn( ? )




game.entitywrapper:GetEntityByName("name_light_entity"):SetOff( ? )




game.entitywrapper:GetEntityByName("name_light_entity"):IsOn( ? )


 


 




class C_WrapperParticle : public C_WrapperEntityPos


 




game.entitywrapper:GetEntityByName("name_Particle_entity"):Run( ? )




game.entitywrapper:GetEntityByName("name_Particle_entity"):Stop( ? )




game.entitywrapper:GetEntityByName("name_Particle_entity"):StopImmediately( ? )


 


 




class C_WrapperRadio : public C_WrapperSoundSettings


 




game.entitywrapper:GetEntityByName("name_Radio_entity"):SetStatusOn()




game.entitywrapper:GetEntityByName("name_Radio_entity"):SetStatusOff()




game.entitywrapper:GetEntityByName("name_Radio_entity"):GetStatus()




game.entitywrapper:GetEntityByName("name_Radio_entity"):ChangeStation( ? )




game.entitywrapper:GetEntityByName("name_Radio_entity"):ChangeProgram( ? )




game.entitywrapper:GetEntityByName("name_Radio_entity"):ChangePlaylist( ? )


 


 




class C_WrapperTelephone : public C_WrapperCrashObject


 




game.entitywrapper:GetEntityByName("name_Telephone_entity"):StartRinging( ? ) xx = truefalse




game.entitywrapper:GetEntityByName("name_Telephone_entity"):StopRinging( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):ShowMenu( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):IsRinging( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):IsCalling( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):StartSpeech( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity") :P ick( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):Hang( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):ChooseRandomNPCNumber( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):InterruptCall( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):OnSpeechReady( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):OnSpeechEnded( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity") :D oTalk( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity") :D oWait( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):LoadSpeech( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):UnloadSpeech( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):WaitForDial( ? )


 


 




class C_WrapperJukeBox : public C_WrapperSoundSettings


 




game.entitywrapper:GetEntityByName("name_JukeBox_entity") :P laySong( ? )


 


 




class C_GarageManager


 




game.garage:GetMaxGaragePlaces()




game.garage:SetMaxGaragePlaces(##)




game.garage:GetPlayersCar()     a voir avec      game.entitywrapper:GetEntityByGUID(game.garage:GetPlayersCar())




game.garage:HasCar( ? )




game.garage:AddCar( ? )




game.garage:RemoveCar( ? )




game.garage:AbandonCar( ? )




game.garage:KeepSpawnedOnlyPlayersCar( ? )




game.garage :D espawnAll()




game.garage:CheatAddCar("name_Car",true)




game.garage:CheatAddCarColor( ? )




game.garage:CheatAddCars(true)     add all Car




game.garage:CheatAbandonCars( ? )


 


 




class C_WrapperActorDeform : public C_WrapperActor


 




??? ?:Restore( ? )




??? ?:RegisterEvents(true)




??? ?:GetPartCount( ? )




??? ?:GetPartName( ? )




??? ?:GetPartVersionCount( ? )




??? ?:GetPartVersion( ? )




??? ?:GetPartEnergy( ? )




??? ?:GetPartHitpoints( ? )




??? ?:SetPartEnergy( ? )




??? ?:SetPartHitpoints( ? )




??? ?:GetJointCount( ? )




??? ?:GetJointName( ? )




??? ?:GetJointVersionCount( ? )




??? ?:GetJointVersion( ? )




??? ?:SetJointVersion( ? )




??? ? :P ausePhysics( ? )




??? ?:IsPausedPhysics( ? )




??? ?:SetFullResistance( ? )




??? ?:GetFullResistance( ? )




??? ?:SetDynamicOff( ? )




??? ?:IsDynamicOff( ? )




??? ?:GetPartByName( ? )




??? ?:GetJointByName( ? )




??? ?:BlockDrainEnergy( ? )




??? ?:BlockSelfJointVersionChange( ? )




??? ?:BlockEffects( ? )




??? ?:SetOffPart( ? )




??? ?:SetOnPart( ? )




??? ?:SetOffPartNoPhys( ? )




??? ?:SetOnPartNoPhys( ? )




??? ?:SetImpulse( ? )




??? ?:SetImpulse( ? )


 


 




class C_WrapperActorAction : public C_ScriptWrapper


 




??? ?:GetActionType( ? )




??? ?:SetTextId( ? )




??? ?:GetOwner( ? )




??? ?:Enable( ? )




??? ? :D isable( ? )




??? ?:SetAutouse( ? )




??? ?:SetLockRange( ? )




??? ?:IsValid( ? )




??? ?:SetControlIdentifier( ? )




??? ?:GetControlIdentifier( ? )




??? ?:GetControlIdentifierHold( ? )




??? ?:SetInVehicleAction( ? )




??? ?:GetInVehicleAction( ? )




??? ?:SetInCoverAction( ? )




??? ?:GetInCoverAction( ? )




??? ?:SetInStealthAction( ? )




??? ?:GetInStealthAction( ? )




??? ?:SetInDraggingAction( ? )




??? ?:GetInDraggingAction( ? )




??? ?:GetAiPos( ? )




??? ?:GetAiDir( ? )


 


 




class C_ScriptGameMachineWrapper : public C_ScriptMachineWrapper


 




base.ScriptMachine:getScriptGuid( ? )




base.ScriptMachine:ComposeAnd( ? )




base.ScriptMachine:ComposeOr( ? )




base.ScriptMachine:ComposeNeg( ? )




base.ScriptMachine:SetEvent( ? )




base.ScriptMachine :P ostMultiMessage( ? )




base.ScriptMachine :P ostMessage( ? )




base.ScriptMachine:RegisterScriptForMachineMessages( ? )




base.ScriptMachine:UnregisterScriptFromMachineMessages( ? )




base.ScriptMachine :P ostMachineMessage( ? )




base.ScriptMachine:UnregisterFromAllMessages( ? )




base.ScriptMachine:CreateSyncObject( ? )




base.ScriptMachine:print( ? )




base.ScriptMachine:clear( ? )


 


 




class C_Quest


 




??? ?:GetState( ? )




??? ?:SetState( ? )




??? ?:SetDescriptionTextId( ? )




??? ?:SetTime( ? )




??? ?:SetName( ? )




??? ?:SetAwardMoney( ? )




??? ?:SetAwardCustomTextId( ? )




??? ?:AddObjective( ? )




??? ?:FindObjectiveByName( ? )




??? ?:AddMissionCriticalHuman( ? )




??? ?:RemoveMissionCriticalHuman( ? )




??? ?:AddMissionCriticalCar( ? )




??? ?:RemoveMissionCriticalCar( ? )


 


 




class C_LuaVector


 




Math:newVector():zero( ? )




Math:newVector():dotProduct( ? )




Math:newVector() :s et(0,0,0)




Math:newVector() :s etVec( ? )




Math:newVector():get( ? )




Math:newVector():magnitude( ? )




Math:newVector():magnitude2( ? )




Math:newVector():normalize( ? )


 


 




class C_ScriptMachineWrapper


 




??? ?:callScript( ? )




??? ?:createScript( ? )




??? ?:markScriptForAutodestroy( ? )




??? ?:require( ? )




??? ?:getRegistry( ? )




??? ?:GetTime( ? )


 


 




class C_ScriptWrapperPhoneBook


 




game.phonebook:AddNumber( ? )




game.phonebook:AddHiddenNumber( ? )




game.phonebook:RemoveNumber( ? )




game.phonebook:RemoveNumberByTextId( ? )




game.phonebook:Clear( ? )




game.phonebook:ContainsNumber( ? )


 




</div>

 


 




[align=center:10d3iy6n]Download:
[/size]
[/size]Divers LUA command files[/size] (28.61 Mo)[/size][/align:10d3iy6n]


 




[hr:10d3iy6n][/hr:10d3iy6n]




[align=center:10d3iy6n]Some useful links.[/size][/align:10d3iy6n]




[align=center:10d3iy6n]But attention, it's the info on the true LUA, and not on the LUA made in 2K Game.[/align:10d3iy6n]




[align=center:10d3iy6n]http://lua-users.org/wiki/TutorialDirectory[/align:10d3iy6n]




[align=center:10d3iy6n]http://www.luteus.biz/Download/LoriotPro_Doc/LUA/LUA_Training_FR/Introduction_Programmation.html[/align:10d3iy6n]




[hr:10d3iy6n][/hr:10d3iy6n]


 




DelayBuffer Command



 




<div class="ipsSpoiler_header">

Quote<div>

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="784" data-ipsquote-contentclass="forums_Topic"><div>DelayBuffer:Insert(function(l_1_0) xxxxx
 end,{l_1_0},250
,1
,false)

xxxxx
 = your command

250
 = delay (millisecond) before activation of the command




1
 = number of times to repeat the fonction


 




Test to understand the function "DelayBuffer":







QuoteDelayBuffer:Insert(function(l_1_0)game.game:SaveGame(1) end,{l_1_0},10000
,10
,false)
a backup is performed every 10
 second (10000 milli) for10
 times.</div></blockquote></div>

</div>

 


 




[hr:10d3iy6n][/hr:10d3iy6n]


 




First Person View



 




<div class="ipsSpoiler_header">



 




FreeRide Script




In Car







Quote<div>game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)

game.game:GetActivePlayer():ShowModel(false)







Out Car




Quotegame.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)

game.game:GetActivePlayer():ShowModel(true)








 




with injector:




In Car







QuoteDelayBuffer:Insert(function(l_1_0)

game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)




game.game:GetActivePlayer():ShowModel(false)




end,{l_1_0},250,1,false)







Out Car




QuoteDelayBuffer:Insert(function(l_1_0)

game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)




game.game:GetActivePlayer():ShowModel(true)




end,{l_1_0},250,1,false)








 


 




Script for injector v6




1ere clic Fx = On




2eme clic Fx = Off


QuoteDelayBuffer:Insert(function(l_1_0)

if i==nil




then i=1




game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)




game.game:GetActivePlayer():ShowModel(false)




else i=nil




game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)




game.game:GetActivePlayer():ShowModel(true)




end




end,{l_1_0},250,1,false)








 


</div>

</div>

 


 




[hr:10d3iy6n][/hr:10d3iy6n]


 




Script to find Coordinates and Direction for Injector





for using controls "SetPos" & "SetDir" a text file "coords.txt" is created in the folder "pc" of the game



 




<div class="ipsSpoiler_header">



Quote<div>function loginf(log_text)log_text=".)  "..log_text.."n"

f=assert(io.open("coords.txt", "a+"))




f:write(i,log_text)




io.close(f)




end




playerPos=game.game:GetActivePlayer():GetPos()




playerDir=game.game:GetActivePlayer():GetDir()


 




if i==nil then i=0 end




i=i+1




loginf(playerPos.x..", "..playerPos.y..", "..playerPos.z)




loginf(playerDir.x..", "..playerDir.y..", "..playerDir.z)







For Dir.z Simply put Zero "0" and not "-9.6103207170017e-008" it's the same thing, exposing -8 







</div>

</div>

 
20
[hr:2hr9sf5c][/hr:2hr9sf5c]



[align=center:2hr9sf5c]Free Ride for DLC Joe's Adventures v3.0
[/align:2hr9sf5c]







[hr:2hr9sf5c][/hr:2hr9sf5c]



[align=center:2hr9sf5c][/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c]Multi 7 (cz, de, en, fr, pl, ru, spa)
[/align:2hr9sf5c]


 







[hr:2hr9sf5c][/hr:2hr9sf5c]

 




[align=center:2hr9sf5c]Installation.
[/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c]Instal Setup, contains all necessary files for play FR JA with Joe as player.
[/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c][/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c]NEW . .
Download & instal:
FR JA v3.0 Setup. (98.56 Mo) . . NEW
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Info Hash







QuoteCRC32: FDC98B34




MD5 : 59F8217C1C2251AD1F7AD2D5421BEE54




SHA-1: AC5F96CC94041BFFA6EBB1699826CD26F99BF5EC







[/align:2hr9sf5c]


 




[align=center:2hr9sf5c]Since the update 5, 2K on Steam have blocked my menu for FR JA therefore you need to use this NoCD for play FR.[/align:2hr9sf5c]


 




[align=center:2hr9sf5c]Download:
NoCD for Update 5, Backup your original file before (6.26 Mo)[/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c]and play Free Ride
[/align:2hr9sf5c]


 




[align=center:2hr9sf5c]<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Wgx4wkBGjsE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/align:2hr9sf5c] 







[hr:2hr9sf5c][/hr:2hr9sf5c]



[align=center:2hr9sf5c]Change Player Setup - 2 files: Vito player & Joe player.
[/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c]


 




[/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c]NEW . .
Download & instal:
FR JA v3.0 - Change Player Setup. (2.15 Mo) . . NEW
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Info Hash







QuoteCRC32: 6BA3D2C5




MD5 : AA9513B261AEA24594D037C131E9DE2A




SHA-1: 73F34C649BC84D64A91B1B4D2E91F4D684CC84DF







[/align:2hr9sf5c]


 







[hr:2hr9sf5c][/hr:2hr9sf5c]

 




[align=center:2hr9sf5c]For play Chapter 04 - Cathouse, you must reinstall.
[/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c][/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c]Download & instal:
Cathouse Original Files Setup for FR JA v2.0 or v3.0. (28.17 Mo)[/align]


 







[hr:2hr9sf5c][/hr:2hr9sf5c]

 




[align=center:2hr9sf5c]For uninstal FR JA v3.0.
[/align:2hr9sf5c]


 




[align=center:2hr9sf5c]Download & instal:
Original Files Setup for FR JA v2.0 or v3.0. (37.77 Mo)[/align]


 







[hr:2hr9sf5c][/hr:2hr9sf5c]

 




[align=center:2hr9sf5c]Since the update 5, 2K on Steam have blocked my menu for FR JA therefore you need to use this NoCD for play FR.[/align:2hr9sf5c]


 




[align=center:2hr9sf5c]Download:
NoCD for Update 5, Backup your original file before[/u] (6.51 Mo)[/align]


 







[hr:2hr9sf5c][/hr:2hr9sf5c]

 




[align=center:2hr9sf5c]If you cannot enter in Printery or M-Hotel, download this files for to enter those buildings, because 2K Game has removed the files in the main game in the latest patch.[/align:2hr9sf5c]


 




[align=center:2hr9sf5c]NEW . .
Download:
Mafia II Joe's Adventures missing files for FR JA v2.0 or v3.0 (69.2 M :cool:  . . NEW
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Info Hash







QuoteCRC32: 1EA24423




MD5 : C9A2ACD08ECB2CDCF59ECCE12DE368CD




SHA-1: 4E2CAF0C7F4C79547A557FE1DA616F56433698F5







[/align:2hr9sf5c]


 







[hr:2hr9sf5c][/hr:2hr9sf5c]

 




[align=center:2hr9sf5c]Detail & Evolution FR JA.
[/align:2hr9sf5c]


 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v3.0 (06-08-2012).
[/align:2hr9sf5c]







Quote
  • New Menu.
    <ul>

    <li>E-Key "Menu" related to player, activated for 2 seconds, all of 6 seconds.



  • New Option Player.
    <ul><li>New God Mod.
    <ul>

    <li>Health max.



  • All Guns.



  • No Reload.









  • Enable/Disable Tony or Marty (only in summer & see Problems
    ).







    </li></ul>






  • New Option Car (E-Key "Menu" becomes E-Key "Option Car" when you get in a car).







  • Start/Stop Engine.



  • Car repair done directly.



  • Change of weather (Mode summer/winter inaccessible).









  • New Option Animation.







  • Smoke (E-Key "Menu" becomes E-Key "Smoke").



  • Sit down.



  • Open Umbrella (E-Key "Menu" became E-Key "close umbrella")(only, with rain weather
    ).









  • and always Option Weather & Option Garage.







</li>

</ul>






  • New acces for Yacht club in summer.




  • New aera : Charlie's Garage.




  • Real door openings.







  • Greenfield villa.



  • Joe's Apartment.



  • Mother's Apartment.



  • Hillwood Villa.



  • Observatory.



  • Cathouse.



  • Bruno's office.



  • leo Villa.









  • Real Garage.







  • Greenfield Villa.



  • Joe apart.









  • Open garage and portals without leaving the car.







  • Greenfield villa.



  • Joe's Apartment.



  • Parking JA.



  • Hillwood Villa.



  • Leo Villa.



  • Clemente.



  • Forge.



  • Mansion (Home unactivated
     just access watchpoint).









  • Melee Weapons.




  • Music in the Cathouse.




  • Shoot from Car*.




  • Backup when you exit the menu (see Problems
    ).




  • Adding Spanish language.







</li></ul>










 







QuoteProblems linked to the activation of bodyguards.









  • Tony :
    <ul>

    <li>

    Enabling Tony creates a problem with the Gun shops. Disabling Tony before activating a gun shop solves the problem.




  • Tony deactivates when you activate.
    <ul>

    <li>Villa Hillwood.



  • Kingstone subway.



  • New area.












</li>

</ul>






  • Marty :








    • Enabling Marty disables the Cathouse and the Bruno's office. Disabling Marty reactive this 2 place.




    • Marty deactivates when you activate.
      <ul>

      <li>Villa Hillwood



    • New area.












    </li>

    </ul>





[hr:2rano9ml][/hr:2rano9ml]




Backup problem in the villa of Leo.







</li></ul>

 






Don't save in this area when the Leo's villa is activated..














 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v2.0 (09-12-2011).
[/align:2hr9sf5c]







Quote
  • Setup for instal.



  • Add Bodyguard Tony only in summer.



  • E-key Door for M-Hotel.



  • Fixed any Bug.













 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.9 (07-18-2011).
[/align:2hr9sf5c]







Quote
  • Transition from summer to winter.



  • Now in Car option - Hide/Show Radar and Speedometer.



  • Pb Cathouse : Ok (backup your original files before).
    <ul><li>modification of the file for FR JA.
    <ul>

    <li>Mafia ii/pc/dlcs/cnt_joes_adventures/sds/city/dlccathouse.sds.



  • Mafia ii/pc/dlcs/cnt_joes_adventures/sds/shops/dlc_cathouse_chodba.sds.












</li></ul>






  • Pb Name tram station on the map : Ok.




  • Map with Bus line : Created by Relight.




  • Doors Printery : Ok.




  • Acces M-hotel : Ok.







</li>

</ul>










 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.8 (04-29-2011).
[/align:2hr9sf5c]







Quote
  • New Script.



  • New Menu.



  • New option Player.
    <ul>

    <li>Hide or Show Radar and Speedometer.



  • add different skin for Vito Joe or Character.



  • Unlock Artworks (debloc all play boy and wanted).









  • New option Weather.







  • add multi choice in winter.



  • manual or auto (auto weather changing after 5 minutes).









  • New option Car.







  • Select Radio 40's or 50's.



  • Open & close windows.



  • Refuel the car.



  • Resistance +50% or +100% (100% light and glass unbreakable).



  • Painting.



  • Color.



  • First person driving.









  • Tram transport simulation.




  • New loading for hillwood & Subway Kingston.




  • Bug police Hillwood & Subway Kingston OK.




  • E-Key doors for.







  • Hillwood.



  • Subway Kingston.



  • Cathouse.



  • Construction site.



  • Bruno's office.



  • Observatory.












</li>

</ul>










 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.5 (02-03-2011).
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Download :
Script FR JA v1.5.[/align:2hr9sf5c]







Quote
  • Start game with 500.00$ and no car.



  • New option in home Add Money.



  • New option for garage. chose car repair & cleaning.



  • Fix bug drag body.



  • Fix bug Bus Stop Kingston 2.



  • New Subway Station icon by Pixelation (Multi 8 ).
    <ul>

    <li>[ADDED]Dipton Railway Station icon.



  • [ADDED]Credits "Mafia II" icon.



  • [ADDED]Lincoln Park icon.



  • [CHANGED]Bruno's office to "$" icon.












</li>

</ul>










 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.4 (01-24-2011).
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Download :
Script FR JA v1.4.[/align:2hr9sf5c]







Quote
  • New Intro.



  • Bus transport simulation.













 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.3 (01-22-2011).
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Download :
Script FR JA v1.3.[/align:2hr9sf5c]







Quote
  • Chose your Home.



  • Option & Save Game for the 4 apartments.



  • Automatic Acces Villa hillwood.



  • Automatic Acces Subway Kingston.



  • Automatic Acces Construction site.



  • Automatic Acces Bruno's office.



  • Automatic Acces Forge.



  • Icones Map.













 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.2 (12-23-2010).
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Download :
Script FR JA v1.2.[/align:2hr9sf5c]







Quote
  • Automatic Acces yacht club.



  • Automatic Acces observatory.



  • Bug Weather in Summer & 1 minute time delays Weather changing & night 5 minutes.



  • Weather Winter changing after 5 minutes.



  • Tuning selection when you exit the garage.



  • repair self when you enter a vehicle.



  • One Gun.













 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.1 (12-21-2010).
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Download :
Script FR JA v1.1.[/align:2hr9sf5c]







Quote
  • Automatic access Cathouse.











 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.0 (12-20-2010).
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Download :
Script FR JA v1.0.[/align:2hr9sf5c]







Quote
  • Birth of FR JA.