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2
Asa's Mods / Re: Project Bogart
August 21, 2025, 05:19:52 PM
Slim progress on this at the moment, but I'm almost done with the set pieces for 'South Side' - a pretty rough part of town.
This area will likely see some changes. In Vegas, I've decided on a subtle 'post-processing' look, to give footage an old-style 'Vaseline blur' effect for a slightly dreamlike quality.
This area will likely see some changes. In Vegas, I've decided on a subtle 'post-processing' look, to give footage an old-style 'Vaseline blur' effect for a slightly dreamlike quality.

3
Asa's Mods / Re: Project Bogart
August 03, 2025, 07:16:50 PM
Experimenting with Djbozkosz' method of fake SSR (Screen Space Reflections), as found in his mod here. Also shown is my office as I have no WiFi tonight, so this was filmed and sent from my phone.

4
Asa's Mods / Re: Project Bogart
July 31, 2025, 10:47:57 AM
Modified detective car and moving light test.

5
Asa's Mods / Re: Project Bogart
July 27, 2025, 01:52:43 PM
Details added, first set almost done (a few more details and rebaked lightmaps still outstanding) - then time for the cameras, scripts and anims.

7
Asa's Mods / Re: Project Bogart
July 20, 2025, 07:12:54 PM
First draft of the lighting through the shutters.

8
Asa's Mods / Project Bogart
July 18, 2025, 02:33:32 PM
Less a mod, more a series of scenes in progress.
"Get up, angel. You look like a Pekingese."
"Get up, angel. You look like a Pekingese."

9
Matteo's Mods / Re: Capoletti Mod - Speedy's Coffee House
July 16, 2025, 08:28:08 AM
I have a saying I'm quite fond of: "Creativity thrives within constraints", and you exemplify the principle beautifully. These screens bring me back to the Central Island/Little Italy conversation.
10
Matteo's Mods / Re: Capletti Mod - Dale's Place
June 25, 2025, 06:16:48 PM
I've always adored your cheeseburger approach, right from my teens. The atmosphere is wonderful, and I can't wait for dive into the world of Capoletti once again!
11
Mafia General Discussion / Re: What happened to Joe?
June 16, 2025, 07:08:13 PM
Seriously though, MGV is the toilet of the Mafia community

12
Mod Help / Re: Change distance at which pedestrians/cars spawn and poly up
June 04, 2025, 12:02:11 PM
I remember you being a bit abrasive some years ago, but I thought I'd give it a chance on a new site. If you'd rather be childish and passive-aggressive, I'm okay with that. With an instant messenger, I was thinking more that quicker response time is helpful when going back-and-forth to troubleshoot. On top of that, Quarkblitz is the only online alias I know that ASM currently has, and I've been speaking with him in some form or another for more than 15 years. If you'd rather I didn't help (I'm sure someone else can), physician heal thyself

13
Mod Help / Re: Change distance at which pedestrians/cars spawn and poly up
June 03, 2025, 08:33:15 PM
Do you have any chat/messenger apps? It would probably easier to do this via that kind of thing.
xxo
xxo
14
Mod Help / Re: DC||ED stopped working any Ideas?
May 29, 2025, 08:06:31 PM
Have you tried the usual admin/compatibility options? I don't even have space for another stupid Win11 update on my laptop (I've stayed with Win10 on my PC), but I'll try DCED on there and see if I can replicate the problem.
EDIT: Which 'version' of DCED do you use - the one that installs or the standalone EXE?
EDIT: Which 'version' of DCED do you use - the one that installs or the standalone EXE?
15
Mod Help / Re: Change distance at which an occluder disappears
May 29, 2025, 07:56:20 PM
That's unfortunate. Do you use 3DS Max or Blender? There (very recently) have been tools developed/posted that either do/will have some form of occluder functionality (though they're both a bit limited with exporting and also slightly buggy, at least currently).
Tools for Max
Tools for Blender
Tools for Max
Tools for Blender