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LassiterSeries69

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13 years, 5 months ago
#15433

So’ date=’ how the works continues?[/quote’] 

I’ll post an update for y’all to see in a few days. Don’t you worry none, it’s all progressin’ slow ‘n’ steady.

13 years, 5 months ago
#15307

Get over it, fellas – there ain’t gonna be no Mafia III. Mafia II didn’t do nearly as good as they had hoped for, it got pretty lousy reviews and is now almost completely dead. It would be a major financial miscalculation to start working on Mafia III when the base clientel is so disheartened by Mafia II. 2K just ain’t that stupid.

13 years, 5 months ago
#15286

Darn, how about the textures? Are they of the same kind as the ones in Mafia: The City of Lost Heaven? Regardless, could you please send me the textures at least?

13 years, 5 months ago
#15120

Yup. I usually build my things in TUTORIAL. Just delete all the scripts and get a-buildin’. Ain’t never had no problems with it neither.

13 years, 5 months ago
#15119

That didn’t make a whole lot of sense to me; but what difference does it make if the walls are paper thin? It’s not like you can see that in-game anyway.

13 years, 5 months ago
#15088

I’d like that very much, thank you.

13 years, 5 months ago
#15082

Great model! Would you mind if I incorporated it into my Violetti Mod’s fleet mission?

13 years, 5 months ago
#15081

You have to use ‘sector SCTRpodl’ for objects in that mission. However, I’d recommend not using that mission at all – it’s very buggy and gives you a hard time just getting things to show up. Here’s what I know about sectors:

 

If you have an object called ‘ObjectX’, you can set the sector of other items to being ‘ObjectX’. This way, when you click ‘ObjectX’ – you’ll move any and all objects with its sector set to ‘ObjectX’ with the same drag of the mouse as for moving ‘ObjectX’. Basically, ‘ObjectX’ is now the parent object of the objects you tied to it. However, if you click the individual objects that are sectored to ‘ObjectX’ – the others will not move with it. Only if you click the parent object, all daughter objects will move with it. Never EVER put the name of an object as its parent. So don’t put ObjectX’s sector to ‘ObjectX’. I did that once, and it corrupted my mission file (wihout me even saving), crashed Editor and I had to do the whole mission all over again.

13 years, 6 months ago
#15009

I just used the same textures as he did for a couple of walls.

13 years, 6 months ago
#14947

I’ve got another update. I’ve made a house for the main character. Once again, I recommend clicking the pictures as they are displayed very oddly on this forum.

 

 

[img]//img542.imageshack.us/img542/8559/househall2.png&key=a8897ccd4b809f7dca94839c86617e0c32e9efed21cf81269b1ecf4fc29b6f05[/img]

 

 

 

[img]//img521.imageshack.us/img521/3834/househall.png&key=341ed711e1ccf70fa26b6d0b7b980a1bbe2f25d133ab0bd2b1a0b904f1f39bf7[/img]

 

 

 

[img]//img442.imageshack.us/img442/3752/houseleisure3.png&key=2f0d8f9caa28d9eefb7d4e71077e346d29ac9ae66b2c4910e07f576cdff29fb4[/img]

 

 

 

[img]//img204.imageshack.us/img204/6529/houseleisure1.png&key=5f0f28e916cc7753c810f02d218ba9c48209d05f9f3874287e761200d505e806[/img]

 

 

 

[img]//img685.imageshack.us/img685/286/houseleisure2.png&key=6519bcae3e4effac81fcca09f9accfdc5ad2612e369b72324e65bddaaceacb35[/img]

 

 

 

[img]//img14.imageshack.us/img14/5402/housebedroom2.png&key=756f5bd5233f4bfa4e9a01acf0cbcb20966e4b895885a380482cddcdb3638b3f[/img]

 

 

 

[img]//img716.imageshack.us/img716/7742/housebedroom1.png&key=27036dd732994e639e2190d3e7e7ea9ee3fcdb061729a0078c1c11866aa2b0cf[/img]

 

 

 

[img]//img849.imageshack.us/img849/4422/house2ndfloor.png&key=1fba4e02f76ebf0704eef42f52fa00b4df386ce0c2b75302236caa23e17f317b[/img]

 

 

 

[img]//img849.imageshack.us/img849/8842/housebathroom.png&key=357f464f725224268ba5a48f28cec17b06f55890833036d43ef144038c721150[/img]

 

 

 

[img]//img109.imageshack.us/img109/9199/housekitchen.png&key=eaba0e5e4384a5615a9f403c57fe364744521cabdf455104b0265ec634ff2023[/img]

 

 

 

[img]//img23.imageshack.us/img23/5559/houselivingroom.png&key=0ba908d945aae66b4b6c49e017b057d15dfac8026544941c3baa4f4cbdac3e15[/img]

 

13 years, 6 months ago
#14738

Then he’ll start smoking as soon as he’s not using any controls.

13 years, 6 months ago
#14693

Well, he couldn’t very well disrupt his very profitable business connections with Don Grannoli over the life of one man, could he?

13 years, 6 months ago
#14648

Yeah, I know – but then you need to decide how long you want him to stand a-smokin’.

13 years, 6 months ago
#14644

Well, if you want to use a smoking script outside of a cutscene – you’ll have to hold perfectly still as to not cause Tommy to return to the normal playing state, which is why I don’t really recommend doing that. If you want a smoking script to use in say Freeride, I’d recommend having one that plays for a certain amount of time. This can easily be done, but you’ll need to decide as to whether you want it to play for a certain amount of time outside of a cutscene or if you want it for a game sequence during a dialogue or something like that.

13 years, 6 months ago
#14629

There is nothing that supports that thesis whatsoever, so I’ll have to say ‘no’.

Viewing 15 posts - 1 through 15 (of 25 total)