Mafia Scene - Mafia I & II Game Fan Site

Modders Corner => Mafia Editing => Mafia mods => Topic started by: Cole Phelps on July 09, 2012, 09:59:48 AM

Title: Re: [MAFIA 1] Activating the farm area
Post by: Cole Phelps on July 09, 2012, 09:59:48 AM
Hello, does anyone know how to unlock the farm area in the day and night ?


 




What do I need:



 




-> Accurate instruction




-> Tools which would help




-> Removing & adding collision when necessary


 


 




Regards  (//wp-content/uploads/invision_emoticons/wink.png)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Title: Re: [MAFIA 1] Activating the farm area
Post by: Guest on July 10, 2012, 07:08:14 AM
-> Tools which would help : Mafia World Mission Editor by ASM, BScriptView 4 (or another version) by braingib




-> Removing & adding collision when necessary : Mafia World Mission Editor
Title: Re: [MAFIA 1] Activating the farm area
Post by: LassiterSeries69 on July 10, 2012, 07:39:22 AM
First thing you need to do is to decide whether you want the farm area as it appears in Freeride or as it appears in A Trip to the Country. If you want the former, you really just have to remove the invisible wall and then add collisions to whatever is lacking such. I don't know if the barns and the ground there have collisions in Freeride - but if they don't, you'll have to add such unless you want to fall right through the ground. All this can be done in Mafia World Mission Editor.


 




If you want to use the farm area as it appears in A Trip to the Country, you're in for a much more difficult task. First thing you want to do is to go into your MISSIONS folder, copy whichever folder pertains to the farm sequence in A Trip to the Country and paste it into Downloaded Files. Here, you'll change the name of it (FARMMISSION, for instance) and paste the folder with the altered name back into MISSIONS. This way you won't lose your original A Trip to the Country version.


 




Next, go into Mafia World Editor and load FARMMISSION. You'll have to delete (target them CTRL+3 and hit DEL) all the scripts (look like red little boxes) as well as all persons. You'll also need to delete the large night sky with lightning texture. After you've done this, save (multiple times) and exit Editor and open up BSV 4 (make sure you use 4, 6 tends to crash a lot).


 




In BSV, target the script that says GameInitStart and delete the part that says game_nightmission 1 and hit save underneath the script box. This will make it daytime at the farm. Finally, load FREEKRAJINA in BSV and hit Create > other. Name the script Load Mission or whatever, just make sure you remember it. Don't worry about its placement yet, just go with the default ones. Hit save and replace the "/////" in the script box with


 




dim_act 5




dim_flt 5




dim_frm 5




findactor 0,"Tommy"


 




detector_waitforuse




wait 2000




change_mission "FARMMISSION","Startingpoint",1


 




Now go into Editor and load FREEKRAJINA. Open your Tools Window and find Load Mission (at the bottom) and jump to it. Target it and then go to the farm entrance, hit CTRL+M (it's now warped to your position) and place the script on the bridge. Now save (multiple times) and go into FARMMISSION in Editor. Right by the entrance, hit Create Model and name it Startingpoint and put the model to Nothing.i3d. Locate this model (it'll be a blue box) and place it wherever you want Tommy to start when you load your Farm Mission from Freeride Country.


 




I don't know if the lights will be completely screwed up in your daytime farm, but at least this will create an enterable daytime farm from Freeride Country.
Title: Re: [MAFIA 1] Activating the farm area
Post by: Guest on July 10, 2012, 07:59:57 AM
Nice step by step instruction Lassiter   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Title: Re: [MAFIA 1] Activating the farm area
Post by: Cole Phelps on July 10, 2012, 08:52:49 AM
I want simple farm, as it is in Free Ride  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 




But I can add thunder to it thanks to Darren - he made a mod which adds that feature in Mafia 1.
Title: Re: [MAFIA 1] Activating the farm area
Post by: Cole Phelps on July 10, 2012, 08:55:11 AM
But how about adding & removing collision ? Which key in MWME is responsible for it ?
Title: Re: [MAFIA 1] Activating the farm area
Post by: LassiterSeries69 on July 10, 2012, 04:50:01 PM
CTRL+K.
Title: Re: [MAFIA 1] Activating the farm area
Post by: Cole Phelps on July 10, 2012, 07:20:14 PM
Ok, I will try tomorrow  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Title: Re: [MAFIA 1] Activating the farm area
Post by: Cole Phelps on July 12, 2012, 07:52:22 PM
One more thing - is it enough for MWME to extract maps, models and missions ? Or should I extract some more folders ?


 




When I choose 'Load mission' and select FREEKRAJINA, I see this:


 




(//i46.tinypic.com/24xdmhe.jpg&key=6455f9e8241557d0c53c714a2b5fd1be857be7f013ab7cdcdee85e60a272d3a8)


 


 




But when I load FREEKRAJINA NOC, I see this:


 




(//i49.tinypic.com/1d6ip.jpg&key=60a4cd81b0ec5ce09638dc93cbfa8ee99ad62a1b76eaa99fc64d33219ed1df6b)


 


 




Am I doing sth wrong ?  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Title: Re: [MAFIA 1] Activating the farm area
Post by: johncena1 on July 12, 2012, 08:01:02 PM
QuoteOne more thing - is it enough for MWME to extract maps, models and missions ? Or should I extract some more folders ? 




When I choose 'Load mission' and select FREEKRAJINA, I see this:


 




(//i46.tinypic.com/24xdmhe.jpg&key=6455f9e8241557d0c53c714a2b5fd1be857be7f013ab7cdcdee85e60a272d3a8)


 


 




But when I load FREEKRAJINA NOC, I see this:


 




(//i49.tinypic.com/1d6ip.jpg&key=60a4cd81b0ec5ce09638dc93cbfa8ee99ad62a1b76eaa99fc64d33219ed1df6b)


 


 




Am I doing sth wrong ?  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">



 




I get this, on most missions, except free ride and tutorial  (//confuse.gif)??:
Title: Re: [MAFIA 1] Activating the farm area
Post by: Cole Phelps on July 12, 2012, 08:06:53 PM
And ? Do you know what to do with this ?  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Title: Re: [MAFIA 1] Activating the farm area
Post by: johncena1 on July 12, 2012, 08:14:17 PM
Nope <img src="/wp-content/uploads/invision_emoticons/unsure.png" alt="(//irritated.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/unsure@2x.png 2x" width="20" height="20"> I was going to post the same question...
Title: Re: [MAFIA 1] Activating the farm area
Post by: Revan31 on July 12, 2012, 11:07:36 PM
The reason why you cant see anything is that mission isnt set to center (X,Y,Z=0).




Solution: In menu Tools click on Tool Window and select some object inside of it. Then just hit button "Jump to".
Title: Re: [MAFIA 1] Activating the farm area
Post by: Cole Phelps on July 12, 2012, 11:13:36 PM
But what's the name of the farm on that list ?
Title: Re: [MAFIA 1] Activating the farm area
Post by: Samo on July 13, 2012, 06:13:33 AM
Farm is not one object.Almost everything in that list is part of that area.Like houses,boxes etc..
Title: Re: [MAFIA 1] Activating the farm area
Post by: Guest on July 13, 2012, 06:59:44 AM
If you select an object and click "Jump To" you'll see the farm   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Title: Re: [MAFIA 1] Activating the farm area
Post by: Cole Phelps on July 13, 2012, 08:32:48 AM
So it could be any object on that list ?  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Title: Re: [MAFIA 1] Activating the farm area
Post by: Samo on July 13, 2012, 09:00:24 AM
Dude..open up MWE do as JOJOXX says and see for yourself.Its hard to explain if  you havent played with it yet.
Title: Re: [MAFIA 1] Activating the farm area
Post by: Guest on July 13, 2012, 09:07:17 AM
QuoteSo it could be any object on that list ?  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">




Yes.Select one, click on it, then click on "Jump to".
Title: Re: [MAFIA 1] Activating the farm area
Post by: Cole Phelps on July 24, 2012, 01:05:56 PM
I've heard that the farm will be available in CB2  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 




More info here (//mnib0fh6)  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Title: Re: [MAFIA 1] Activating the farm area
Post by: Cole Phelps on August 04, 2012, 09:40:54 PM
The barn is also activated in Matteo's Capo Mod v2.1 (//1v3cdmay) - just informing  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">