done
Amazing what you do with the vehicle mods, I look forward to checking them all out this sunday. <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Nice car Dgumba :cool:
Nice look of the car. Good job, man :cool:
t
Great :cheer:
lowrider_dlc_pic_small.jpg[/attachment:g6yfprlx]
I finally was able to get the Music manager tool to work for me. I could not get it to install yesterday. I was getting :mad: but it worked this morning so I changed the horn to La Cucaracha so now it's ready and in the downloads section. Once I figure out how to add more names to the cars content file for a DLC I will add more cars to it. I have some cool pinstriping now so I'll be working on the next car soon.
Awsome, i just adeed it to my Jimmy Vendetta, but you can easely get stuck on a sidewalk.
Awesome work, Dgumba. You make beautiful cars :cool:
Thanks
Dgumba
have you seen that "lassiter_75_fmv" and "lassiter_75_pha"
entirely different quality of finishing inside the
a "lassiter_75_fmv" is much better
a car which was hiding Clemente
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Dgumba, awesome ride & nice horn mod..!
Any chance we can get sound for the Halftrack and Forlift or is the horn mod totally different than vehicle engine sounds..?
zahar999, I had noticed the fmv version but the doors are not fuctional :lol:
The interior definetly does have better quality, I think that model was used when Vito was taken for a ride. Not sure how to get that working but I bet it is possible to import the fmv interior into the pha. Something I was going to attempt but just did not have time for lately.
Also was trying to get the Forklift skin to show up in game but no luck.
Been busy as of late and need to catch up <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Thanks,
Q
Thanks Q808
I could only get the halftrack and forklift to use sounds that are working and change those but if they are not working then it has something to do with how the sounds and maps are written into the name/frame resourse files. If I could read how its coded instead of the obvious I could probably do a lot but as it is I can't. I did move some numbers around in the frame resourse on a car or wheel that had a working map and it turned that green but I forgot what it was I did. Too bad because I could have had the forklift in game correclty. Also I have heard of making maps larger to get the detail but can't remember where or how. I would have put more detail into this car.