It's here, at last! After much too long I compiled a list of each vehicle's maximum speed, the point at which it cannot go faster no matter what. In case you didn't know, the figures listed in-game are wildly inaccurate. (Which gives me the idea of EDITING the figures, but that?s another story) Manual shifting was almost always used to achieve the best acceleration. The biggest problem was finding places to drive cars at high speed. I used 4 routes for the tests:
Top of tunnel bend to bottom of tunnel (countryside)
This was used primarily for slow vehicles with slow acceleration. Put them on a long steep grade, however, and presto! they have fast acceleration and reach their top speed.
Lay-by to New Ark (countryside)
This is a variation on tunnel to New Ark. I began at the bend with the signs because that is the furthest point at which the turn onto the main road can be made. Going back further makes the sign turn impossible because it's too sharp. A few vehicles that needed more length used this route.
Lay-by to Barn (countryside)
My primary route consisted of going straight until coming to the hill, slight turn, then left. The "left" turn onto another road is much straighter and slopes downward allowing for the best speed tests. The longest country route.
New Ark to China Town
A route I used often in the past. It is the largest stretch in the game. Open at Hoboken, accelerate at the top of the stadium. Turn left onto the 'hospital road' and speed to china town. Due to turns and slight variations in elevation this route was only workable for a few cars. So as to not confuse everyone I will use the developer's names. Also, if you do not see a model listed it is because that vehicle uses an engine identical to one that was tested. Examples Model B Coupe, Tudor, Masseur, Masseur Taxi. Some models literally cannot hit their top speed in the game. There is no route long or good enough to allow it. In those instances I listed the maximum possible top speed and noted that a higher speed was theoretically possible. These are labelled COM (Capable of more).
Silver Fletcher gets the "worst rating exceed" award. Until recently I thought this car held the dubious distinction of being the only car not able to reach it's listed game speed. It can exceed the rating it turns out, under insane and unrealistic conditions it can exceed it's listed top speed by 2 mph. There are a few others with similarly small gains. Trautenberg Racer actually has a 1mph gain but it's acceleration is much better so it's much easier to reach that point. Demoniac gets the "best rating exceed" award. This car is listed at 124mph and it can do at least 155mph. Another standard car that excels in this category is the Bruno, which can supposedly do 100mph but actually does 122mph.
Car Name - Listed Top Speed - Actual Top Speed
Bolt Ace - 45 59
Bolt B - 58 70
Bolt V8 - 76 86
Schubert Six - 60 77
Schubert Extra Six - 80 99
Falconer - 72 89
Crusader - 86 101
Guardian Terraplane - 87 101
Thor 810 - 93 110
Thor 812 - 100 119
Lassiter Phaeton - 85 97
Lassiter Roadster - 93 109
Lassiter Fordor - 100 114
Lassiter Appolyon - 110 122
Ulver Airstream - 90 100
Wright - 95 114
Silver Fletcher - 115 117
Bruno - 100 122
Celeste - 105 122
Trautenberg J - 114 128
Trautenberg Racer - 138 139 COM
Brubaker - 140 152 COM
Caesar Mostro - 105 116 COM
Carrozella - 140 144 COM
Bolt Truck - 60 72
Corsair - 109 120
Bolt Thrower - 112 126
Hotrod - 156 160+
Black Dragon 4WD - 125 138
Mutagen 4WD - 125 138
Flamer - 130 145
Masseur - 122 129 COM
Demoniac - 124 155 COM
Crazy Horse - 156+ 160+
Bob Mylan 4WD - 109 123
Disorder - 128 142 COM
Speedee - 134 150 COM
Luciferion - 144 146 COM
Black Metal 4WD - 66 71
Flower Power - 115 118 COM
Flame Spear - 128 139
This article is made by d00d.
Car Model - File Name
Bolt Ace Coupe - fordtco00.4ds
Bolt Ace Fordor - fordtFor00.4ds
Bolt Ace Pickup - fordtpi00.4ds
Bolt Ace Runabout - fordtru00.4ds
Bolt Ace Touring - fordtto00.4ds
Bolt Ace Tudor - fordtTud00.4ds
Bolt Ambulance - ambulance00.4ds
Bolt Firetruck - fire00.4ds
Bolt Hearse - hearseA00.4ds
Bolt Model B Cabriolet - ForAca00.4ds
Bolt Model B Coupe - ForAcou00.4ds
Bolt Model B Delivery - ForAde00.4ds
Bolt Model B Fordor - ForAfo00.4ds
Bolt Model B Pickup - ForApic00.4ds
Bolt Model B Roadster - ForAro00.4ds
Bolt Model B Tudor - foratu00.4ds
Bolt V8 Coupe - forVco00.4ds
Bolt V8 Fordor - forVfor00.4ds
Bolt V8 Roadster - forVro00.4ds
Bolt V8 Touring - forVto00.4ds
Bolt V8 Tudor - forVtud00.4ds
Bruno Speedster 851 - speedster00.4ds
Celeste Marque 500 - merced500K00.4ds
Crusader Chromium Fordor - pontFor00.4ds
Crusader Chromium Tudor - pontTud00.4ds
Falconer - blackha00.4ds
Falconer Yellowcar - taxi00.4ds
Guardian Terraplane Coupe - hudcou00.4ds
Guardian Terraplane Fordor - hudfor00.4ds
Guardian Terraplane Tudor - hudtu00.4ds
Lassiter V16 Appolyon - hartmann00.4ds
Lassiter V16 Charon - hearseCa00.4ds
Lassiter V16 Fordor - cad_ford00.4ds
Lassiter V16 Phaeton - cad_phaeton00.4ds
Lassiter V16 Police - polCad00.4ds
Lassiter V16 Roadster - cad_road00.4ds
Schubert Extra 6 Police Fordor - polimFor00.4ds
Schubert Extra 6 Police Tudor - polimTud00.4ds
Schubert Extra Six Fordor - chemaFor00.4ds
Schubert Extra Six Tudor - chemaTud00.4ds
Schubert Six - chev00.4ds
Schubert Six Police - poli00.4ds
Silver Fletcher - arrow00.4ds
Thor 810 Phaeton FWD - cordph00.4ds
Thor 810 Sedan FWD - cordse00.4ds
Thor 812 Cabriolet FWD - cordca00.4ds
Trautenberg Model J - deuseJco00.4ds
Ulver Airstream Fordor - airflFor00.4ds
Ulver Airstream Tudor - airflTud00.4ds
Wright Coupe - buiCou00.4ds
Wright Fordor - buikFor00.4ds
Car Model - File Name
Black Dragon 4WD - Blackdragon00.4ds
Black Metal 4WD - chevroletm6H00.4ds
Bob Mylan 4WD - hotrodp200.4ds
Bolt-Thrower - thunderbird00.4ds
Crazy Horse - FThot00.4ds
Demoniac - fordTH00.4ds
Disorder 4WD - hotrodp300.4ds
Flame Spear 4WD - hotrodp600.4ds
Flamer - Flamer00.4ds
Flower Power - fordAdelH00.4ds
Hillbilly 5.1 FWD - TBirdold00.4ds
HotRod - FordHOT00.4ds
Luciferion FWD - hotrodp500.4ds
Manta Prototype - phantom00.4ds
Manta Taxi FWD - phantomtaxi00.4ds
Masseur - fordApick00.4ds
Masseur Taxi - fordApicktaxi00.4ds
Mutagen FWD - cord_sedanH00.4ds
Speedee 4WD - hotrodp400.4ds
Car Model - File Name
Brubaker 4WD - miller00.4ds
Caesar 8C 2300 Racing - alfa00.4ds
Caesar 8C Mostro - alfa8C00.4ds
Carrozella C-Otto 4WD - bugatti00.4ds
Trautenberg Racer 4WD - duesenberg00.4ds
- when reloading always try to hide behind walls, buildings, cars etc to take cover as reloading takes a long time.
- remember that the opponents must reload as well. Use this reading time to shoot, in order to avoid being hit.
- when shooting always aim at the head or chest as this will kill quicker and will save ammunition.
- in missions without time limit you should always explore the environment first.
- you should always try if possible to be quiet as possible so not to draw attention. The baseball or knife bat is best suited for this.
- always attack from the rear with the baseball bat. From the back it is deadly upon impact whereas it hardly takes any damage off from the front.
- if you are being chased on foot you should run backwards and strike/fire at the same time. You can hold the opponents distance and can flee at the same time.
- always pays attention to your fellow players. In many missions one in the team can obstruct your aim. If your fellow player dies, the mission is failed.
- in missions without a time limit you should make use of the speed limiter. Nothing is more annoying as being on the way back of a successful mission by the police because of speed infringement. It makes no difference if you drive on the sidewalk, as long as you obey the speed limit.
- case one to have nevertheless times too fast driven should or the like can one the punishing notes also pay. After the third punishing note it will want however the policeman too much and it you to arrest.
- some of the objects on the streets are destructible like telephone boxes and fire-hydrants, everything else is indestructible. This is useful in pursuits. Drive as closely as possible by street lamps and edges of buildings in hope that your pursuers crash into them.
- trolleys brake for nobody, including policemen.
- after a mission always pay a visit to Bertone's Autoservice, in order to find a bonus mission. If you complete it, he tells you how to pick the locks of faster cars and the location of them.
- where do I get weapons? Travel to Twister in Hoboken. In the lane by the right of Twister is a steel door, this leads to Yellow Pete's. Everyone who has played mission 19, knows of this anyway.
- why can't I save? As with everything in the free ride you must also pay for saving. As soon as you have $2000 drive to Salieri's bar and click on the front entrance.
- where can I get money? There are many ways to obtain money, among other things taxi driving or blowing a car up. Most simple is driving fast, as soon as your car hit 70mph or above you get money for each second you maintain this speed. You can also gain $500 for each gangster you kill.
1. Kill Speedy Gonzalez Mission - Flower Power
This mission starts at a location just south of your house and can be seen from your front door. Take a fast car with you and run down Speedy Gonzalez. He's fast, if you dog him sometimes a street car will get him. He's easiest to run down on the Gulliano Bridge. There are quite a few ways to kill Speedy. You can block his doorway with a car and then shoot him. If you watch him he initially runs up the street and pauses at the corner. If you have the sniper rifle you can shoot him from a distance. You can also go around the block the opposite way and run him down while he stands on the corner.
2. Speed Explosive Truck Mission - Masseur Taxi
This mission starts in the parking lot where Paulie had his gun jam in the Morello assassination attempt. You must drive the truck loaded with explosives to a location in the Works Quarter. You have a limited time to attain 30mph and after that you have to keep it above 34mph or the truck will explode. Although there are many routes you can take I will give you the most direct possible route. Get in the truck and accelerate towards the East Marshall bridge. Turn on the speed limiter. Go over the bridge and then turn right (turn the speed limiter off before you go over the bridge and let the speed build to 50 mph, then when you are on the bridge turn it back on). Remember to make wide turns and not to hit anything. Next turn left and go west on the divided street. A block before you have to turn right and go north, turn the speed limiter off again. This is to carry enough speed while going over the West Marshall Bridge. When you're on the bridge turn the limiter back on. Take the 3rd left after the bridge and then the next right. You are going to a location just past the sheds that are west of the concrete mixing towers. This is one of the toughest missions to beat.
3. Sniper Mission - Manta Prototype
This mission involves a Manta Prototype that is parked on the front steps of a building in the center of downtown. There is a sniper rifle next to it and 3 enemy snipers who start shooting as soon as you take the mission. Run towards the cars right side jumping as you go. Pick up the rifle and head back towards the building, go around the left to the back of the building. You must jump when you're moving as the snipers are very good. Continue around the back of the building. As you do you will notice a sniper across the street from the drivers side of the Manta. He is up high on the building. Kill him and continue around the building. The second sniper is directly across the street from the front of the Manta halfway up the center of the building. The last sniper is across the street from the passenger side of the Manta. He is on the short black building by it's sign.
4. Vision Distortion Race Car Mission - Crazy Horse
You must drive a Trautenberg Racing from the start point in the alley west of Yellow Pete's, through a series of points to the finish location in front of the Police Station. This is a timed mission and your vision is distorted by speed. The trick is avoiding collisions and watching the map for your turns.
5. Bomb Defusing Mission - Bob Mylan 4WD
This mission starts in the easternmost area of Oak Hill. There is a black Thor 812 at the start point that can be used for the mission. The mission consists of defusing dynamite bombs in a limited amount of time. The first bomb is by the gate of the house behind the start point. The next bomb is in the middle of the traffic circle in Oakwood. Then on to Downtown to the bomb at the front door of the Church. Then go across the East Marshall Bridge to the bomb at the front door of the Gallery. The next bomb is across the West Marshall Bridge at the front door of the Railroad Station. The next bomb is at the front door of the Fire Service Pumping Station. The next bomb is at the top of the stairway inside Ralph's garage behind Saliere's Bar. Then go across the Terranova Bridge to the bomb at the front door of the armory. The last bomb is a very large one behind the building across from the Hoboken entrance to Oak Hill. You will spot the bonus car as you come up the street.
6. Race Car Exchange Mission - Caeser 8C Mostro
This timed mission starts at the Hoboken entrance to Oak Hill. You must exchange race cars onto transporters in a certain order. First take the Caeser 8C 2000 to the transporter located next to the Old Prison, exchange it for the Carozella C-Otto 4WD. Take the Carozella to the transporter located in the Harbor area close to the West Marshall Bridge. Exchange the Carozella for the Brubaker 4WD. Take the Brubaker back to the mission start point and put it on the transporter. You really have to hustle on this mission. It is also very tricky to get the smaller race cars on the transporters. Success unlocks the Caeser 80 Mostro and all the race cars from the racing mission in single player. This mission also seems to unlock the Trautenberg J. If you want to place the Brubaker somewhere in your Extreme Free Ride Home gamesave do not get out of the car when the mission ends. Once you get out of the car you can not drive it again.
7. Timed Explosive Truck Mission - Masseur
The start point for this mission is in a parking lot north of the Hoboken entrance to Oak Hill. You must drive the Truck that is loaded with explosives to a location in the Works Quarter. It is a timed mission, you really have to hustle and by all means be careful as a collision will result in the truck exploding. The best route is a follows, turn left, go to end of the street and turn left, go straight to the end and turn left. Make the right hand corner and follow the street over the Guilliano Bridge. Make the turns to go over the West Marshall Bridge. Go straight to the end of the street and then go left then right down the alley shortcut. Go straight out the alley and where the street ends go through the loose doors to the next alley shortcut (if you haven't knocked them down prior to this). Be careful in the dirt part of the alley. As you come to the end of the alley you will see the Massuer across the street on your right.
8. Gas Guzzling Trautenberg J Mission - Speedee 4WD
In this mission you have to drive a gas guzzling Trautenberg J from the start location in East Hoboken to the Fire Service Pumping Station. You must practice fuel management and stop at each gas station along the way to refuel. Keep gathering speed and then putting the car in neutral to coast. You can also use the down hill portions to gather some speed not using the gas. The first station is easy to get to. Go straight down the street you're pointed at and go through the area where there is no fence (there is a drop) and make a right on the main street that goes to the station. I generally give it enough gas to hit about 40mph and then pop it into neutral. Refuel at the first station. Go out of the station up the hill and make the first right. Remember to cut over the sidewalks and make wide gentle turns. you then make a left then a quick right, and then you're going down a slight down slope (if you've done this right you have hit the gas twice so far). Hit the gas again to make the left to the street to the bridge and coast to the bridge (by the way I generally do not let the car get below 10mph). Then you accelerate up the bridge and then coast down. You will carry a lot of speed down the bridge. As you are going down make a right by the parking lot and go left down the alley that goes under the el train. Go left then right to get to the gas station. Make a u-turn just past the gas station to come in the right way. Believe it or not I was doing the mission over for a new profile and forgot about the third gas station and made it from the second. It took me 4 tries and is close to impossible, I must have got lucky. Anyway, use the same tactics to get to the third station and then to the Fire Service Pumping Station.
9. Airplane Chase Mission - Demoniac
This mission starts from the small dirt road in easternmost Hoboken. You must drive a Celeste Marquee 500 that has a bomb in it. The bomb goes off if you get more than 200 meters from the airplane that is passing over. To win this mission it is essential to drive as fast as possible and be sure of where you are going. Take the road in front of you straight out until it ends and go left. Take this road over the Giuliano Bridge. Take the first right, then go left through the alley under the el train. Turn right and go through the Central Island Tunnel. Go straight down this road and as it turns left. Make the next right (it helps to cut the corner) and then it is a straight shot to the end.
10. Taxi Time Bomb Mission - Manta Prototype Taxi
This mission starts by the waterfront in New Ark. There are a number of Taxis with time bombs that are defused by dumping them in the water. It helps to set up for this mission before hand. Take a Thor (any model will do) and leave it next to the first Taxi. Steal another Thor and take it to the harbor on the South West of Central Island. Leave this Thor by the water. Steal another Thor and go over the West Marshall Bridge towards the Works Quarter. Take the first left and then the next left. As you go down this road you will see an alley that goes to the right. Go down the left side of the alley and leave the Thor just past where you can get out of the car. This leaves some room so you can drive the Taxi you will get past the Thor. OK, steal one more Thor and go back to the start point. Get into the taxi and drive it up to the water and leave it in neutral. Get into the Thor you left previously and knock it into the water. You will then be shown the location of the second Taxi. Go up the ramp, turn right, just before you go under the bridge turn down the alley and go East. The alley comes straight out onto the Road go East and make the fourth right. Go left just past the fence and you will see a large building project. The second taxi is on the East side of the Westernmost building. Take the Taxi back the same way you came. When you get to the ramp going down to the water, stop, put it in neutral and get out. It should go in the water on its own. Get into the Thor and go over the Giuliano Bridge to Central Island. Go down the road past the Theater, turn left and you will see the second Taxi in an alley on your left. Park on the sidewalk on the right side of the Taxi pointing towards the water. Get in the Taxi and move it by the water where the wall is lowest and leave it in neutral. Get back in the Thor and push the Taxi in the water. The fourth Taxi is on the South side of the State Capital. Take that taxi to the harbor where you left the Thor and dump it in the water. The fifth Taxi is in the Port of Lost Heaven parking lot. When you get there take the Taxi on the left (standing in front of them) the other Taxi does not have a bomb. Take the Taxi down to where you left the Thor and dump it in the water.
11. Invisible Man Mission - Bolt Thrower
This mission starts by Morello's Bar. It involves following an invisible man who is relatively difficult to see as he tries to escape. Although he can run a little faster than you he pauses frequently. The easiest place to lose him is as he gets on the elevated train. It is best to do this mission first if you are trying to save all the cars in the Extreme Free Ride Home gamesave. It seems that if the invisible man can see a dead body somewhere on the map he will stop moving at certain points.
12. Bridge Bombing Zeppelin Mission - Black Metal 4WD
This mission starts in front of the Hospital. You must drive the Bolt Ace across the Terranova Bridge to a location behind the first building on the right after the bridge. As you go under the Zeppelin it drops bombs on the bridge. One thing you must do is use the speed limiter as the vehicle cuts out if you go much above 40mph. This mission seems to involve a lot of luck. I've won by driving on the extreme left side of the bridge, but it took a few tries. Alternately you can push the vehicle across the bridge with another car before you start the mission, then use a faster sturdier car to drive to the car, get in and finish the mission. The Black Metal 4wd is bulletproof and is very good at ramming other vehicles. It is on the other hand very slow.
13. Carry the Box Mission - Hillbilly 5.1 FWD
This mission starts in the parking lot on the Central Island side of Giuliano Bridge. Perform some simple out of car tasks. Do not drop the box with the drop items key, use the action key. Dropping the box in the wrong place will fail the mission. The box goes in front of the other box, not on top or alongside by the wall. Watch for the exclamation point to appear, then you know you have the right location.
14. Flame Spear Circuit Mission - Flame Spear 4WD & Flamer
The Flame Spear 4WD is located in the same alley that you boosted the truck for the Cigar Mission. This involves following a timed course defined by magenta smoke pots. The mission ends at the south side of the Municpal Building. If you make it you also get the Flamer, a nice little Celeste based hotrod. As far as I can tell if you want to put the Flame Spear 4WD someplace in your Extreme Free Ride Home gamesave, do not get out of the car after you win the mission. You can not get back in the car after you exit. I put mine by a filling station as a display piece.
15. Exploding Car Mission - Disorder 4WD
In this mission you must drive the white Celeste from the start point by the westernmost parking lot in the Works Quarter to the parking lot on Central Island that was in the "Great Deal" mission. You must start out as fast as possible and maintain a great deal of speed to keep the explosions behind you. I did this by using the manual transmission and carefully planning a route with as wide of turns as possible. This is one of the hardest missions. I wish I could tell you how fast you actually have to go, but I was so busy driving I didn't have time to look. It's got to be close to 50. Mess up and lose your speed and it's all over.
16. Gangster Killing Mission - Black Dragon 4WD
This mission starts in the Works Quarter in front of the "agreed upon place" from the Cigar Heist Mission. Upon excepting the challenge dive for the Thompson machine gun in front of you and then proceed to kill about 8 gangsters placed strategically around the balconies of the yard and alley in this area.
17. UFO Chase Mission - Mutagen FWD
This mission starts at the "T" dead end in the center of the Works Quarter. You must follow a UFO. Drive over by the alien and the UFO will make it's first move. The UFO moves to a new location each time you go under it and then waits until you get under it again. It is easy to lose sight of the UFO however it makes a sound you can hear when you are close to it. It goes through Little Italy then to Central Island over the Central Island Tunnel. It crosses from Central Island to a point due west of the one way street by the Downtown Church. It goes straight over the Oakwood Church to the front of Oakwood Junior High School. It then goes to its last stop at the Lighthouse. You are given a large amount of time to complete the mission.
18. Telephone Mission - Luciferon FWD
This mission starts across the street from the location that you took your last passenger before being beat on by Morello's goons. Or as the passenger described it the car lot by the department store. You answer the telephone at the start point. As you get near a phone booth you can hear the phone ringing. You are then directed to a phone booth in Chinatown. It is in an alley off the east entrance to the square. The next phone booth is by the Central Island Tunnel exit on Central Island. Coming from Chinatown go through the tunnel and make the first right and then the next right, the phone booth will be on your right. The next phone is at the Central Island harbor. It is behind a building just south of where the paddle wheeler was tied up. The next phone booth is next to the north east building in the park by the Terranova bridge. The last phone booth is in the cemetery on the north side of the Oakwood Church. It is a VERY SMALL phone booth. You will hear it ringing, look down.
19. Sea Monster Mission - Hotrod
This mission starts in the north west corner of the square in Chinatown. You are given a SW Model 27 with six rounds of ammo. You must rescue a fair damsel chained to the rocks on the beach in south west Downtown before she is devoured by a sea monster. This location is where Paulie had his gun jam in the Morello assasination attempt. It helps to use a fast bonus car for this mission such as the Flamer as you are not given much time. Take the Terranova bridge and go past the armory, turn right and go south by the most direct route to the beach. When you get to the parking lot get out of the car and go left by way of the rocks to get above the fair damsel. Shoot off the lock to free her.
There is a secret car hidden in the southwest building of the building project west of Yellow Pete's. You will see it in your car radar when you are close to it. Just walk thru the large wooden door. Caution, take a look at this car from Extreme Free Ride as the effect that the car gives does not go away. You might not want to be this way for your Extreme Free Ride Home gamesave. I've been told the effect can be canceled by kneeling, but I haven't tried it yet.
Sinister Face Cave
There is a sinister face on the cliff next to the railroad tunnel in East Hoboken. If you get close to it you will notice the mouth opening seems to go back into the cliff for quite a distance. Being of a curious nature I took a Bolt Truck and ran backwards at full speed into the raised ground in front of the face. I then drove the truck under the mouth of the face. By climbing up the cliff next to the face I was able to jump on the truck and then climb into the mouth. It has very sharp teeth. A cave continues on behind the face for quite a distance. There is a small tunnel with timbers that goes off to the left and down from the cave. It ends at a non-textured door that can't be opened. The non-textured door can also be seen in the railway tunnel a short distance from the entrance.
Free Ride Unique Cars
While driving around in Free Ride (city daytime) I've found two unique vehicles. There is a red Bruno Speedster parked in an alley near the center of Central Island. There is a Bolt Truck with Atlantic Import markings parked on a loading dock in the south west corner of the Works Quarter.
While not unique there are some other cars parked at various locations:
- Silver Fletcher - By the Lighthouse keeper's house.
- Lassiter Appolyon - In the alley south east of the Hotel Corleone
- Lassiter V16 Roadster - On top of the parking structure next to the guy who had the white Celeste exploding car mission.
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I changed the timezone and the time is still wrong!
If you are sure you have set the timezone correctly and the time is still different, the most likely answer is daylight savings time (or summer time as it is known in the UK and other places). The board is not designed to handle the changeovers between standard and daylight time so during summer months the time may be an hour different from the real local time.
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My language is not in the list!
The most likely reasons for this are either the administrator did not install your language or someone has not translated this board into your language. Try asking the board administrator if they can install the language pack you need or if it does not exist, please feel free to create a new translation.
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How do I show an image below my username?
There may be two images below a username when viewing posts. The first is an image associated with your rank; generally these take the form of stars or blocks indicating how many posts you have made or your status on the forums. Below this may be a larger image known as an avatar; this is generally unique or personal to each user. It is up to the board administrator to enable avatars and they have a choice over the way in which avatars can be made available. If you are unable to use avatars then this is the decision of the board admin and you should ask them their reasons (we're sure they'll be good!)
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How do I change my rank?
In general you cannot directly change the wording of any rank (ranks appear below your username in topics and on your profile depending on the style used). Most boards use ranks to indicate the number of posts you have made and to identify certain users. For example, moderators and administrators may have a special rank. Please do not abuse the board by posting unnecessarily just to increase your rank -- you will probably find the moderator or administrator will simply lower your post count.
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When I click the email link for a user it asks me to log in.
Sorry, but only registered users can send email to people via the built-in email form (if the admin has enabled this feature). This is to prevent malicious use of the email system by anonymous users.
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How do I post a topic in a forum?
Easy -- click the relevant button on either the forum or topic screens. You may need to register before you can post a message. The facilities available to you are listed at the bottom of the forum and topic screens (the You can post new topics, You can vote in polls, etc. list)
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How do I edit or delete a post?
Unless you are the board admin or forum moderator you can only edit or delete your own posts. You can edit a post (sometimes for only a limited time after it was made) by clicking the edit button for the relevant post. If someone has already replied to the post, you will find a small piece of text output below the post when you return to the topic that lists the number of times you edited it. This will only appear if no one has replied; it also will not appear if moderators or administrators edit the post (they should leave a message saying what they altered and why). Please note that normal users cannot delete a post once someone has replied.
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How do I add a signature to my post?
To add a signature to a post you must first create one; this is done via your profile. Once created you can check the Add Signature box on the posting form to add your signature. You can also add a signature by default to all your posts by checking the appropriate radio box in your profile. You can still prevent a signature being added to individual posts by un-checking the add signature box on the posting form.
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How do I create a poll?
Creating a poll is easy -- when you post a new topic (or edit the first post of a topic, if you have permission) you should see a Add Poll form below the main posting box. If you cannot see this then you probably do not have rights to create polls. You should enter a title for the poll and then at least two options -- to set an option type in the poll question and click the Add option button. You can also set a time limit for the poll, 0 being an infinite amount. There will be a limit to the number of options you can list, which is set by the board administrator
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How do I edit or delete a poll?
As with posts, polls can only be edited by the original poster, a moderator, or board administrator. To edit a poll, click the first post in the topic, which always has the poll associated with it. If no one has cast a vote then users can delete the poll or edit any poll option. However, if people have already placed votes only moderators or administrators can edit or delete it; this is to prevent people rigging polls by changing options mid-way through a poll
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Why can't I access a forum?
Some forums may be limited to certain users or groups. To view, read, post, etc. you may need special authorization which only the forum moderator and board administrator can grant, so you should contact them.
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Why can't I vote in polls?
Only registered users can vote in polls so as to prevent spoofing of results. If you have registered and still cannot vote then you probably do not have appropriate access rights.
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|Formatting and Topic Types|
What is BBCode?
BBCode is a special implementation of HTML. Whether you can use BBCode is determined by the administrator. You can also disable it on a per post basis from the posting form. BBCode itself is similar in style to HTML: tags are enclosed in square braces [ and ] rather than < and > and it offers greater control over what and how something is displayed. For more information on BBCode see the guide which can be accessed from the posting page.
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Can I use HTML?
That depends on whether the administrator allows you to; they have complete control over it. If you are allowed to use it, you will probably find only certain tags work. This is a safety feature to prevent people from abusing the board by using tags which may destroy the layout or cause other problems. If HTML is enabled you can disable it on a per post basis from the posting form.
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What are Smileys?
Smileys, or Emoticons, are small graphical images which can be used to express some feeling using a short code, e.g. means happy, means sad. The full list of emoticons can be seen via the posting form. Try not to overuse smileys, though, as they can quickly render a post unreadable and a moderator may decide to edit them out or remove the post altogether.
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Can I post Images?
Images can indeed be shown in your posts. However, there is no facility at present for uploading images directly to this board. Therefore you must link to an image stored on a publicly accessible web server, e.g. http://www.some-unknown-place.net/my-picture.gif. You cannot link to pictures stored on your own PC (unless it is a publicly accessible server) nor to images stored behind authentication mechanisms such as Hotmail or Yahoo mailboxes, password-protected sites, etc. To display the image use either the BBCode [img] tag or appropriate HTML (if allowed).
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What are Announcements?
Announcements often contain important information and you should read them as soon as possible. Announcements appear at the top of every page in the forum to which they are posted. Whether or not you can post an announcement depends on the permissions required, which are set by the administrator.
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What are Sticky topics?
Sticky topics appear below any announcements in viewforum and only on the first page. They are often quite important so you should read them where possible. As with announcements the board administrator determines what permissions are required to post sticky topics in each forum.
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What are Locked topics?
Locked topics are set this way by either the forum moderator or board administrator. You cannot reply to locked topics and any poll contained inside is automatically ended. Topics may be locked for many reasons.
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|User Levels and Groups|
What are Administrators?
Administrators are people assigned the highest level of control over the entire board. These people can control all facets of board operation which include setting permissions, banning users, creating usergroups or moderators, etc. They also have full moderator capabilities in all the forums.
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What are Moderators?
Moderators are individuals (or groups of individuals) whose job it is to look after the running of the forums from day to day. They have the power to edit or delete posts and lock, unlock, move, delete and split topics in the forum they moderate. Generally moderators are there to prevent people going off-topic or posting abusive or offensive material.
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What are Usergroups?
Usergroups are a way in which board administrators can group users. Each user can belong to several groups (this differs from most other boards) and each group can be assigned individual access rights. This makes it easy for administrators to set up several users as moderators of a forum, or to give them access to a private forum, etc.
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How do I join a Usergroup?
To join a usergroup click the usergroup link on the page header (dependent on template design) and you can then view all usergroups. Not all groups are open access -- some are closed and some may even have hidden memberships. If the board is open then you can request to join it by clicking the appropriate button. The user group moderator will need to approve your request; they may ask why you want to join the group. Please do not pester a group moderator if they turn your request down -- they will have their reasons.
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How do I become a Usergroup Moderator?
Usergroups are initially created by the board administrator who also assigns a board moderator. If you are interested in creating a usergroup then your first point of contact should be the administrator, so try dropping them a private message.
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I cannot send private messages!
There are three reasons for this; you are not registered and/or not logged on, the board administrator has disabled private messaging for the entire board, or the board administrator has prevented you individually from sending messages. If it is the latter case you should try asking the administrator why.
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I keep getting unwanted private messages!
In the future we will be adding an ignore list to the private messaging system. For now, though, if you keep receiving unwanted private messages from someone, inform the board administrator -- they have the power to prevent a user from sending private messages at all.
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I have received a spamming or abusive email from someone on this board!
We are sorry to hear that. The email form feature of this board includes safeguards to try to track users who send such posts. You should email the board administrator with a full copy of the email you received and it is very important this include the headers (these list details of the user that sent the email). They can then take action.
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