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July 09, 2012, 06:40:23 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
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[align=center:1jyi13i3]Here's some news for the future of FR JA and FR M2.
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- Update v3.0 to v3.1 for FR JA


 




- New FR JA & FR M2 (version Ultra
).




file "dlc_freeraid_main.sds" & "freeraid main.sds" have a limit size (16.5
 Ko FR JA, 19
 Ko FR M2) and we have already reached its limits.


 




But since 2 week I work on another "missionscript" file for FR JA with 200
 Ko Max.


 







 




and since 3 day for FR M2 300
 Ko max.


 




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for zahaar
 I found better than "game.sds:ActivateStreamMapLine("summer")"


 




without activation of StreamMapLine, I managed to activate for FR JA





automatic activation




- Vito apartment




- Eric apartment




- room restaurant chiness




- garage Empire Arms Hotel & laundry




- misery lane




- Supermarket




- Room Maltese Falcon




- SeaGift's Office




- Prices office




- corridor Maria Agnelo




- Arcade




- Full Construction Site







 




and also automatic activation for




- Villa Hillwood




- Leo Villa




- Kingstone Station




- New area garage

#1 July 09, 2012, 08:00:24 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
here this will now be interesting for FR JA




Now everything will be available? and Supermarket?




when the release?


 




activation of the same through the "test scene"?

#2 July 09, 2012, 10:38:04 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
you can use a 300 ko file instead of a 19 ko one?




i think it would be great for freeraid mod!




good luck with this...

#3 July 10, 2012, 12:14:35 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quoteyou can use a 300 ko file instead of a 19 ko one?

i think it would be great for freeraid mod!




good luck with this...



 




yes, we can achieve much more thing with this files. both for FR JA and FR M2, always greater for M2. Grrrrr.


 




in JA now i can add race racing, hunter mod, escaper mod, E-Key front the kiosk to buy cigarettes or newspaper, E-Key in bar and fast food for sit or eat or play the piano, E-Key for pissing in all toilet, E-Key for washing, close apartment for buy it ........


 




but I still have to do tests, but it is very promising.

#4 July 10, 2012, 01:13:44 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
J'ai bien hate de jouer du piano, mais comme tu le dis avec cette diffÃÆérence de surface de travail va donner beaucoup plus de lattitude a l'imagination( je songeais a un genre de tournoi de boxe comme dans joe av quand il doit se battre contre 3 un apres l'autre  :cheer:  :cheer:  :cheer:

#5 July 10, 2012, 07:17:56 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I did




wash in the shower




but I have a problem




button "action" constantly crosses button




on/off light




open/close the door




open/close valve




open/close valve shower




it very interferes with




I do not know how to fix


 







 




in Greenfield more worse




button I can not find

#6 July 10, 2012, 09:00:06 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
That's amazing, what we can do in FR JA  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#7 July 10, 2012, 12:20:12 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
hey zahar can you pass me this script?

#8 July 11, 2012, 06:07:12 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Looks promising and better than ever... keep going   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">    :woohoo:

#9 July 11, 2012, 09:17:18 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quotehey zahar can you pass me this script?



p=game.game:GetActivePlayer()




DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_2_0)return p:AnimPlay("sc_prisoner_shower_wash_in",false)end,




function(l_3_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,




function(l_4_0)return p:AnimPlay("sc_prisoner_shower_wash_a",false)end,




function(l_5_0)return p:AnimPlay("sc_prisoner_shower_wash_b",false)end,




function(l_6_0)return p:AnimPlay("sc_prisoner_shower_wash_c",false)end,




function(l_7_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,




function(l_8_0)return p:AnimPlay("sc_prisoner_shower_wash_out",false)end,




function(l_9_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)

#10 July 11, 2012, 11:33:16 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
farhad_999




yes all right




but this script will not work




in the original file "basic_anim2" these animations do not!!!




you need to install the edited file "basic_anim2"


 


 




Scaletta93




get this file can be found here Mafia 2  ??? ??????? ? "Freeride Mafia II  ??? ?????????"

#11 July 11, 2012, 12:13:18 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
thanks zahar

#12 July 11, 2012, 01:10:32 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
zahar do you have the script for get into the bathtub and get naked?

#13 July 11, 2012, 05:20:09 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quotefarhad_999

yes all right




but this script will not work




in the original file "basic_anim2" these animations do not!!!




you need to install the edited file "basic_anim2"





Yes I know)) I use your freeride M2  ??? ?????????, and existenz's FR JA v3.0)) I get information about scripts from your posts on playground. And thank you for the scripts  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  ??.  ??? ???, ? ??  ??? ???  ??? ????????  ??? ??)

#14 July 11, 2012, 09:11:06 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quotezahar do you have the script for get into the bathtub and get naked?



in the scenario for FR I added the position of




for the injector you can do so


 




go through the objects(go in the shower)







Quotegame.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DISABLED)

 







Quotep=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return game.game:ChangePlayerModel("vitnah_t")end,




function(l_2_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_3_0)return p:AnimPlay("sc_prisoner_shower_wash_in",false)end,




function(l_4_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,




function(l_5_0)return p:AnimPlay("sc_prisoner_shower_wash_a",false)end,




function(l_6_0)return p:AnimPlay("sc_prisoner_shower_wash_b",false)end,




function(l_7_0)return p:AnimPlay("sc_prisoner_shower_wash_c",false)end,




function(l_8_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,




function(l_9_0)return p:AnimPlay("sc_prisoner_shower_wash_out",false)end,




function(l_10_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)



 




Then turn back to the interaction with objects







Quotegame.game:GetActivePlayer():SetPhysState(enums.PhysicsState.ENABLE)

 



<hr class="bbcode_rule" />



 


 


 




explosion for garage


 









<div></div>

 


 




can be used with an injector


 







QuoteV=game.entitywrapper

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return V:GetEntityByName("lokace_garage_vybuch00"):Run()end,




function(l_2_0)return game.cameramanager:GetPlayerMainCamera(0):SimpleShake(4,4,4)end,




function(l_3_0)V:GetEntityByName("lokace_garage_auto_vybuch00"):Run()




V:GetEntityByName("S_Garag_L_explo100"):Activate()




V:GetEntityByName("lokace_garage_budka_horeni00"):Activate()




V:GetEntityByName("lokace_garage_budka_horeni_b00"):Activate()




V:GetEntityByName("S_Garag_L_destr100"):Activate()




V:GetEntityByName("LGL_svetlo00") :D eactivate()




V:GetEntityByName("LGL_svetlo01") :P layBlinkAnim("blink_random_03",false)




V:GetEntityByName("LGL_svetlo02"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo02"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)




V:GetEntityByName("LGL_svetlo03"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo03"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)




V:GetEntityByName("LGL_svetlo04"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo04"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)




V:GetEntityByName("LGL_svetlo05"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo05"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)




V:GetEntityByName("LGL_svetlo06"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo06"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)




V:GetEntityByName("Ambi_L_garagl_ohen100"):Activate()




V:GetEntityByName("lokace_garage_ohen00"):Run()




V:GetEntityByName("lokace_garage_ohen01"):Run()




V:GetEntityByName("lokace_garage_ohen02"):Run()




V:GetEntityByName("lokace_garage_ohen03"):Run()




V:GetEntityByName("lokace_garage_ohen04"):Run()




V:GetEntityByName("Ambi_L_garagl_ohen200"):Activate()




V:GetEntityByName("S_Garag_L_destr200"):Activate()




V:GetEntityByName("lokace_garage_ohen_benzin00"):Run()




V:GetEntityByName("lokace_garage_ohen_benzin01"):Run()




V:GetEntityByName("Damage_explo1"):Activate()




V:GetEntityByName("Damage_explo2"):Activate()




V:GetEntityByName("Damage_explo3"):Activate()




V:GetEntityByName("dmgZone1"):Activate()




V:GetEntityByName("dmgZone2"):Activate()




V:GetEntityByName("AmbiRV_L_garagl_sklo_davka100"):Activate()




V:GetEntityByName("LGL_PHYS_roof_A00"):Hide()




V:GetEntityByName("LGL_PHYS_roof_B00"):Hide()




V:GetEntityByName("LGL_PHYS_roof_C00"):Hide()




V:GetEntityByName("LGL_PHYS_roof_D00"):Hide()




V:GetEntityByName("LGL_PHYS_roof_E00"):Hide()




V:GetEntityByName("S_Garag_L_destr300"):Activate()




V:GetEntityByName("frames_explo_start_off"):ShowFrames()




V:GetEntityByName("frames_explo_boom_off"):HideFrames()




V:GetEntityByName("lokace_garage_kour_zevnitr00"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu00"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu01"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu02"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu03"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu04"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu05"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu06"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu07"):Run()end,




function(l_4_0)V:GetEntityByName("S_Garag_L_destr400"):Activate()




V:GetEntityByName("lassiter2"):Explode()




V:GetEntityByName("LGL_anim_door00") :P layAnim("sq_LGL_ANIM_door_anim",false)




V:GetEntityByName("LGL_ANIM_nosnik_A01") :P layAnim("sq_LGL_ANIM_nosnik_A_anim",false)




V:GetEntityByName("LGL_ANIM_nosnik_B01") :P layAnim("sq_LGL_ANIM_nosnik_B_anim",false)




V:GetEntityByName("AmbiRV_L_garagl_konstrukce300"):Activate()




V:GetEntityByName("LGL_ANIM_roof_A00") :P layAnim("sq_LGL_ANIM_roof_A_anim",false)




V:GetEntityByName("LGL_ANIM_roof_C00") :P layAnim("sq_LGL_ANIM_roof_C_anim",false)




V:GetEntityByName("LGL_ANIM_roof_D00") :P layAnim("sq_LGL_ANIM_roof_D_anim",false)




V:GetEntityByName("LGL_ANIM_sloupy00") :P layAnim("sq_LGL_ANIM_sloupy_anim",false)




V:GetEntityByName("AmbiRV_L_garagl_squeek100"):Activate()




V:GetEntityByName("LGL_PHYS_nosnik_A00") :P layAnim("sq_LGL_PHYS_nosnik_A_anim",false)




V:GetEntityByName("LGL_PHYS_nosnik_A200") :P layAnim("sq_LGL_PHYS_nosnik_A2_anim",false)




V:GetEntityByName("LGL_PHYS_nosnik_alfa00") :P layAnim("sq_LGL_PHYS_nosnik_alfa_anim",false)




V:GetEntityByName("LGL_PHYS_nosnik_B00") :P layAnim("sq_LGL_PHYS_nosnik_B_anim",false)




V:GetEntityByName("S_Garag_L_destr500"):Activate()




V:GetEntityByName("LGL_PHYS_nosnik_spec00") :P layAnim("sq_LGL_PHYS_nosnik_spec_anim",false)end,




function(l_5_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_6_0)return game.game:GetActivePlayer():AnimPlay("sc_Vito_knock_down",false)end,




function(l_7_0)return game.game:GetActivePlayer():SetControlStyle(0)end})end,{l_1_0},100,1,false)